• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 365 366 367 368 369 … 547 Next »
Rheinland model

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (14): « Previous 1 … 10 11 12 13 14 Next »
Rheinland model
Offline Exsiled_one
09-16-2009, 11:56 AM,
#121
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

I'ld totally make it a combat vehicle instead of "small transports"

IIRC they export military vehicles, and something wit roughly 3000 cargo, defensive guns and a CD would do wonders. Put some vehicles, some troops in it and you have excellent rp ship.

Leave out the vehicles, leave the troops and you have excellent border patrol ship that seizes cargo. And its perfectly "ugly", i can see it with 7 transport turets, bit harder armor and reinforced power core.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Cyberanson
09-16-2009, 12:51 PM,
#122
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

Doom, you are the man! Thanks for your tips!

[Image: draxau.png]

I will try to fix the textures and then the properties. :yahoo:

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline Jinx
09-16-2009, 12:56 PM,
#123
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

by the looks of the plain model ingame...

you have not possible forgotten to "unweld" it in milkshape? - the surfaces look like they still contain unwanted shading data - instead of the plain freelancer surfaces. ( that means - that a plain surface reflects the light only into one direction - on this image it looks like the surface just above the bridge is smoothly shaded )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Cyberanson
09-16-2009, 01:00 PM,
#124
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

' Wrote:you have not possible forgotten to "unweld" it in milkshape?
I need to take a look, thanks... but besides: why aren't my textures not showing? Only the small black metal parts and the engine grill are mapped, although I packed all into one MAT file.

How can I edit from which MAT file the model takes the materials from?

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline Jinx
09-16-2009, 01:04 PM,
#125
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

that would probably mean that some textures are not assigned to the related links in the mesh file

for example - when you textured the full model and exported a .cmp and .mat file in milkshape. - but then you realize that 50% of the textures are not really what you like them to look like.

so you change 50% of the textures quickly - but only export the .mat file and not the .cmp file again. - it can happen that only the unchanged 50% of the skin shows, while the rest either doesn t show up at all ( invisible mesh ) or shows unskinned.

there are ways to reassign it - but i usually simply export the whole thing again as a totally fresh cmp / mat.

that is one reason - i m sure there are some others, too. - its nothing critical - just a nuicence

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Cyberanson
09-16-2009, 01:22 PM,
#126
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

Hmm, I created the CMP again, but still this unwelded thing appears. I unwelded it before in Milkshape. And I still got no textures... could this be caused by my MAT file? Two textures work however, but I can't reognize a difference.

Is there some documentation about this topic?

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline Jinx
09-16-2009, 01:40 PM,
#127
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

never really happens to me - but i skin the ships directly in milkshape and don t import the skin data from another program. - maybe xing knows more about it - as far as i know, he imports the skins into milkshape, too ( from 3ds )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Cyberanson
09-16-2009, 01:51 PM,
#128
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

Haha, I am a little bit slow... I just discovered a Milkshape plugin for MAT export.:P

Some textures are working now... have to find out why some are weirdly placed and some missing. It processes... thanks to those who help me!

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline Belco
09-16-2009, 01:51 PM,
#129
Member
Posts: 373
Threads: 16
Joined: Jul 2009

this is a really good looking ship, but i cant see it being used much if it's function was only to transport troops as that's difficult to RP and enjoy, i could see it going the same way as the heavy lifter:(

instead, i think it would be excellent filling a similar role to the salvage frigate, gunboat turrets, big cargo space, less powercore and armor then the current gunboat so it doesn't become a replacement for it. it could still transport troops and be called one too.
didnt read 7 pages though so it might have been suggested.

i really like the model though, nothing to recommend doing to it. it fits especially well with ALG looking to secure ship building contracts with the RM.

[Image: KHA5xRB.png]
Ingame: Luxury Liner PGL-Winfield | Sal_Paradise | Victor.Fane

Reply  
Offline Cyberanson
09-16-2009, 02:29 PM,
#130
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

Okay, I am nearly done:
[Image: laag9.png]

As you see I marked some areas. These parts have screwed textures... I read somewhere that you need to rotate the textures ninety degrees before using them in a MAT file... is this true?

/edit: And yeah... the game crashes randomly, when I want to undock now. I changed nothing.

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Pages (14): « Previous 1 … 10 11 12 13 14 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode