Just an idea. How about creating a repair laser spcifically for use on the Repair ships. The laser could be a beam weapon modified to channel a stream of nanobots at the target vessel. Instead of damaging a ships hull it actually repairs it over time. Not sure if do-able or suggested before. I mention it as it seems the repair ship is a somewhat redundant vessel and the scope for RP would be good
' Wrote:This really isn't something that needs to be taken super seriously because it's a game and most of us are just here to have fun. You should try smiling, you'll feel better about things (honest).
It's doable I've seen in on I think hamburg city.
I think it would be cool to have one on a repair ship, it shouldn't repair that quick and have absolutely no large range. And they should only be mounted on repair ships, cuz they can be very abused in combat.
It's been discussed before, the way it works is that the weapon deals negative amount of damage, but I heard that it is prone to some glitches like instakills ect... so if i recall correctly the general consensus was no.
' Wrote:Any ship hit by a - damage at 100% hull is killed. PVP abuse incomming.
I have to contradict that. Flak has a Repair Gun and it works very well. Without any instakills or glitches. And balance seems to play a very important role there...
Give it a huge energy consumption. Btw it is the repair vessels JOB to actually repair ships.
We could try that on Hamburg City... Or just ask v0dk4.
It's a good idea methinks, gives the repair ship more use than just being a bot/bat container. But make it only equippable on a repair ship, maybe... Yes, it's done through FLHook, so we could like on the Mining Lasers increase the repair rate on repair ships rather than others.