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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Repair Laser

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Repair Laser
Offline MacAulay
03-23-2009, 02:02 PM,
#1
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Posts: 228
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Joined: Mar 2009

Just an idea. How about creating a repair laser spcifically for use on the Repair ships. The laser could be a beam weapon modified to channel a stream of nanobots at the target vessel. Instead of damaging a ships hull it actually repairs it over time. Not sure if do-able or suggested before. I mention it as it seems the repair ship is a somewhat redundant vessel and the scope for RP would be good

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' Wrote:This really isn't something that needs to be taken super seriously because it's a game and most of us are just here to have fun. You should try smiling, you'll feel better about things (honest).
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Offline Mastermind
03-23-2009, 02:12 PM,
#2
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Posts: 36
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It's doable I've seen in on I think hamburg city.
I think it would be cool to have one on a repair ship, it shouldn't repair that quick and have absolutely no large range. And they should only be mounted on repair ships, cuz they can be very abused in combat.

[Image: mastermindsigantures.jpg]
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Offline Silent_M
03-23-2009, 03:11 PM,
#3
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Posts: 100
Threads: 2
Joined: Jun 2008

It's been discussed before, the way it works is that the weapon deals negative amount of damage, but I heard that it is prone to some glitches like instakills ect... so if i recall correctly the general consensus was no.

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Jan Knoll at your service
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Guest
03-23-2009, 03:14 PM,
#4
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Any ship hit by a - damage at 100% hull is killed. PVP abuse incomming.
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Offline Andrew_Bonesovich
03-23-2009, 04:16 PM,
#5
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' Wrote:Any ship hit by a - damage at 100% hull is killed. PVP abuse incomming.

Make it sanctionable? Or... just extremely unuseful in fight, like slow refire, slow projectile etc...

A criminal always returns to the crime scene.
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Offline Nightwind
03-23-2009, 04:22 PM, (This post was last modified: 03-23-2009, 04:24 PM by Nightwind.)
#6
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' Wrote:Any ship hit by a - damage at 100% hull is killed. PVP abuse incomming.

I have to contradict that. Flak has a Repair Gun and it works very well. Without any instakills or glitches. And balance seems to play a very important role there...
Give it a huge energy consumption. Btw it is the repair vessels JOB to actually repair ships.
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Offline pragun
03-23-2009, 04:49 PM,
#7
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Posts: 222
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Joined: May 2008

cant there be some sort of checking code in the programming ?? Like the "if" command in C++

If the hull is full, it does nothing at all,

If its not, it simply repairs..

I m not sure if this would work technically, but just a hypothetical thought..

Retired
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Guest
03-23-2009, 06:07 PM,
#8
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Silent M is partially correct. This Has been discussed before.

However, its not done by negative damage (reasons already explained)
Its done through FLHook (cant remember who said it in the other threads)
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Offline hribek
03-23-2009, 07:35 PM,
#9
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Posts: 1,159
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Does it repair equipment as well?
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Offline I_m_rdy
03-23-2009, 08:14 PM,
#10
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Posts: 863
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Joined: Jun 2007

' Wrote:Does it repair equipment as well?
We could try that on Hamburg City... Or just ask v0dk4.

It's a good idea methinks, gives the repair ship more use than just being a bot/bat container. But make it only equippable on a repair ship, maybe... Yes, it's done through FLHook, so we could like on the Mining Lasers increase the repair rate on repair ships rather than others.

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