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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Possible /replock command

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Possible /replock command
Offline xSecret01
03-24-2009, 05:23 PM,
#1
Member
Posts: 32
Threads: 4
Joined: Sep 2008

So, a few days ago we got the /droprep command which is extremely useful and made (almost) everyone happy but even so it has its own limitations. One of them is the fact that you cannot drop reputation with other factions except the one you are affiliated with. From this I came up with an idea where we can have a /replock command (and possible /repunlock) which will only stop us from getting friendlier with certain factions (example: /replock Outcasts) or, if that's not possible, at least with all of them.

Why would this be useful you ask? Simple, it will stop you from getting friendly to unwanted factions. Example: I, as a corsair, am getting friendlier with the Outcasts and other pirate groups when killing bounty hunter and house police npcs. Also, I am full green with the Xenos only by doing Corsair missions. :unsure:

So far I couldn't come up with any way to abuse this. I'd like everyone to share their thoughts on this. :)
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Offline Tic
03-24-2009, 05:30 PM,
#2
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Posts: 1,211
Threads: 109
Joined: Nov 2007

Gotta admit i love the idea. But then there would need to be an /unlockrep command too.
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Offline Cellulanus
03-24-2009, 05:35 PM,
#3
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

This is actually a good idea. I would be so helpfull to my RM for being hostile to the Corsairs, and my wilde to be hostile to everyone. (Harder to pull of than you'd think)
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Offline swift
03-24-2009, 05:59 PM,
#4
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Posts: 2,838
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Joined: Jul 2008

I see nothing wrong with this, no probability of it being abused.

As long as people *will still* get more hostile with factions if they shoot their ships, thus preventing exploiting of the new "if the faction is very friendly the NPCs don't go red" thing.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
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Offline Horon
03-24-2009, 06:26 PM,
#5
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Posts: 1,485
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Joined: Sep 2007

So make it so that shooting one faction only affects that one faction?

EDIT: My Junker rep is lower than my Junker Guard rep. What the hell.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline carlabrams
03-24-2009, 07:54 PM,
#6
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Posts: 339
Threads: 11
Joined: Sep 2008

' Wrote:I see nothing wrong with this, no probability of it being abused.

As long as people *will still* get more hostile with factions if they shoot their ships, thus preventing exploiting of the new "if the faction is very friendly the NPCs don't go red" thing.

I agree with this, and the usefulness of this command.

One thing that happens to me - frequently - is that I will end up in combat against Hessians with my bounty hunter, and the next thing that happens is that the Corsairs are friendly to me. Talk about serious issues - when your a hunter and the Corsairs are one step from being flashing green... :)

Sentient Machine Alliance
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Offline Eppy
03-24-2009, 08:12 PM,
#7
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Posts: 3,865
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Joined: Apr 2007

I sense more work headed Cannon's way. Good idea, boys.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Guest
03-24-2009, 08:58 PM,
#8
Unregistered
 

One way of doing this i think would be to copy/paste the droprep command

and instead of making it drop your affiliated reputation, make it raise it to a full 10bar 1.0 value.
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Offline Derkylos
03-24-2009, 09:09 PM,
#9
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Posts: 1,410
Threads: 48
Joined: Sep 2008

Hrm, the new NPC "invulnerability" to becoming hostile raises a fair few issues like this...I do believe, however, that there was something tried just before we changed to .85, whereby reps would be fixed upon undocking with regards to what ID was mounted. Would it be possible to instate this for all factions to cover all factions?

Assuming "generic" IDs are excluded, this would then allow people to have the correct repsheet while still permitting the "special" RPs.

[Image: 2ecf33o.png]
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Offline tazuras
03-24-2009, 10:46 PM, (This post was last modified: 03-24-2009, 10:48 PM by tazuras.)
#10
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

' Wrote:I do believe, however, that there was something tried just before we changed to .85, whereby reps would be fixed upon undocking with regards to what ID was mounted. Would it be possible to instate this for all factions to cover all factions?

Assuming "generic" IDs are excluded, this would then allow people to have the correct repsheet while still permitting the "special" RPs.

Yeah, I'm really not a big fan of this. I think people should be able to have unique IFF's with any faction ID, as they may have RP that would make them friendly with the traditionally neutral, etc. That and i think this would be somewhat of a pain to implement while keeping everyone happy. If you want to implement something like it I request that the ID-based rep-fix be at the users discretion by using an FLHook command like /IDrepfix .

As for rep-locking, I'm indifferent. At this point I dont understand how it would effect unlocked reps, if you could lock multiple reps, etc so it is a little to open ended and open to potential abuse at the current stage of the ideas development IMO.

[Image: l2gnAQh.png]
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