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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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-[SC]- - The Smugglers Coalition

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-[SC]- - The Smugglers Coalition
Offline Lucend
03-24-2009, 04:40 PM,
#31
Member
Posts: 506
Threads: 29
Joined: Sep 2007

What about smuggling ship specifications? As in, what kind of frieghters can we use?

So, theoretically, can I join with the new Corsair freighter, if I'm Corsair? Or am I strictly limited to the Junker's Combat Service Freighter?

"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."

Osaika Moto, the Fall and Rise of a Kusari Farmer

Juan Lucendez, √ Corsair
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Offline Leo
03-24-2009, 04:51 PM,
#32
Pathfinder
Posts: 2,857
Threads: 416
Joined: Dec 2007

' Wrote:Just like to point out if the SC meets Rogues gets pirated and runs woithout explaining why he doesn't want to pay, what do you expect us to do? We stop you, that's your cue to start with the RP. My intention is to rob you no matter what, but I'm amenable to the concept of negotiation, it's not all about the cred. As it stands the SC will be treated no different to the .:j:. unless what you're hauling is Cardi or definitely for a Rogue base, we'll be stealing money from you, or killing you. That bit is your choice.

Cardi is taxed but at a rate of one full hold of cardi on any vessel smaller than a gunboat cargo hold wise, so you're unlikely to ever get asked for more than one hundred units.

Artifcats are destroyed on sight.

Oh, of course, RP will be started. As I said before, we will only give up our cargo or give in to taxes if it's the last thing we have to do before being destroyed. RP is key with the SC and we won't just go "lol can't catch us! LAWLZ" as soon as you tell us to stop. We'll RP it out, and only give in if that's the last possible thing before our ships are destroyed.

' Wrote:What about smuggling ship specifications? As in, what kind of frieghters can we use?

So, theoretically, can I join with the new Corsair freighter, if I'm Corsair? Or am I strictly limited to the Junker's Combat Service Freighter?

You can use any cargo vessel you like so long as it is under 4200 cargo. So if you're going to use something that's 4500, you will need to go down in how much cargo you want, or make another trader. Another thing is you don't have to have a transport ship to be apart of SC. You can simply be an escort if you want. If would be prefered that you have a transport ship to smuggle, but if you're not a trader and just want the feeling of being a smuggler, that's fine too.

As Tenacity said in an RP post a while back which went *poof* because of my lack of reading skills, it's not all about using the huge transport ships to smuggle goods. You can even use a Drom from Mactan with 700 some odd cargo to smuggle if that's what floats your boat. Personally, I like smuggling using my Slave Liner (though I had to make one exception for the ID because you can't smuggle in one of those), always make me smile when pirates go "Halt-woah."

~Leo

P.S. I'm starting to see what you mean Lucend. It's hard to get it to work with having a Junkers tag and any kind of freighter. It'd be a bit weird to have someone in a Liberty Super Carrier with a Junker Tag. I'll work on this a bit later and let you know what I figure out.

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.

Starlight Research Consortium | The Banished Legion | Astral
[OOC]Junker Gameplay Loop Suggestion | [OOC]Boneyard Mining Suggestion
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Offline Leo
03-25-2009, 12:15 AM,
#33
Pathfinder
Posts: 2,857
Threads: 416
Joined: Dec 2007

Forgive the double post, this is to let those with questions know what I've come up with in terms of transport ships.
  • 1000 Ton Transports are for new members starting out. If the member does not have enough credits to pay for the transport, the faction will pay for it.
  • No Faction Tied Transport Vessels such as the Corsair or Outcast freighters. The reasons behind this is to not show favoritisms towards any of the pirate factions, which could lead to a hostile status. A simple rule of thumb, if the name of the ship and or discription has any faction name in it, don't use it. If a joining member has a faction transport, we will pay for the difference to get into a new one.
  • Slave Liners and Prision Liners are to be used by those members who have done a SIGNIFIGANT amount of smuggling (750 Million Credits) and must be given the Slaver ID in order to use it. They cannot be escorted by any other smuggler with a Smuggler ID because of the restrictions on it.
If there are any other questions, please let me know now. Also, let me know how the above listing sounds and that it does not "bend" or break any rules. I will make any corrections before applying it to the Faction Document.

~Leo

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.

Starlight Research Consortium | The Banished Legion | Astral
[OOC]Junker Gameplay Loop Suggestion | [OOC]Boneyard Mining Suggestion
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Offline obnoxious1
03-25-2009, 12:43 AM,
#34
Member
Posts: 569
Threads: 34
Joined: May 2008

I like the idea, & from every encounter I have had with SC so far is very well rp'd out.
Just have some suggestions & idea's & questions.. Some may have been addressed already, but I am FAR to lazy to scroll lately so if you have answered some of them, ignore it..

1st. Using Malta as a base of operations, I think this may disadvantage you. Your using a Junker ID & have a multi national & ethnic group. Outcasts are very picky on who they allow in Alpha let alone on Malta. If one of your smuggling ships was to enter Alpha with the wrong cargo on board (example, Artifacts) It would be stopped, ordered to drop cargo & catch 4 shades of hell from most the Outcasts.
Same would probably be said in Gamma if Cardi was found on your ships in that system. As well as OC would not allow a Corsair on Malta ( Unless they in chains & fixing to be a slave) & vice-versa. Also, your stepping into Blue Lotus Syndicates profits if you operate from Malta, This may make them unhappy.
I would recommend getting permission from the Junkers Congress to operate out of Yanagi in Sig 13. Equal distance to both Alpha & Gamma & allows you to keep your neutrality.

2nd, Your ship choice, Civilian ships of course are fine. But if your using a Junker ID, why not also use their ships? Gives you more of a even spread of what you can use & such.

3rd, As with the ships, your using a Junker ID, I would suggest using their weapons as well. Along with neutral party weaponry, it would boost your selection of usable equipment.

Just a few suggestions I could think of, Still like the idea, just might need some tweaking.

[Image: SOBBanner.png]
Outcast Laws Outcast Reference Outcast Registry SOB / BLS Recruiting
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Offline Leo
03-25-2009, 12:52 AM,
#35
Pathfinder
Posts: 2,857
Threads: 416
Joined: Dec 2007

Yeah. We are based out of Yanagi, unoffically at the moment. I do need to put that into the faction document, thanks for reminding me. The reason Malta is on there is because that's where the faction actually started. Was in Alpha on a Saturday night when no one else was around to RP with.

For the second one, I didn't think of using Junker ships, last time I tried to I got yelled at by almost every Junker member that saw me in it. So I wound up getting rid of it, but I'll apply it to the document anyway and talk to Rudo about it tonight.

We can use Junker weapons, that's in the document, it may not be clear enough, I will update it so that it is more visible.

Thanks for the suggestions, I'll fix the document now.

~Leo

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.

Starlight Research Consortium | The Banished Legion | Astral
[OOC]Junker Gameplay Loop Suggestion | [OOC]Boneyard Mining Suggestion
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Offline worldstrider
03-25-2009, 12:55 AM,
#36
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

If you aren't Junkers, its a bit tough to imagine Junkers welcoming you to take over smuggling for them. You would be competition. The only way Junkers would receive you would be if you paid them off with a huge chunk of your profits and took all the risks.

Junkers already smuggle. Having others come to their bases to "take over smuggling" is really off. Junkers trust one another as family and help one another as culture and established tradition--you are an outsider moving in and co-opting one of their most profitable areas.

Need to explain that.

I like the idea of a Smuggler's Guild but that's what the Junkers see themselves as already having for themselves. Using Junker bases for your effort--and their ships would be about as welcome as the Hogosha moving in.

[Image: Tink_Shadow.png]
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Offline Leo
03-25-2009, 01:00 AM,
#37
Pathfinder
Posts: 2,857
Threads: 416
Joined: Dec 2007

' Wrote:If you aren't Junkers, its a bit tough to imagine Junkers welcoming you to take over smuggling for them. You would be competition. The only way Junkers would receive you would be if you paid them off with a huge chunk of your profits and took all the risks.

Junkers already smuggle. Having others come to their bases to "take over smuggling" is really off. Junkers trust one another as family and help one another was tradition--you are an outsider moving in and co-opting one of their most profitable areas.

Need to explain that.

I see...

The reason we went with the Junker tag, is simply because they have their hands in everyone's pocket, they're located in almost every house system besides Kusari, and they are in almost every main House system (New York, New London, ect). This enables us to dump our load at a Junker outpost instead of a lawful base, and keeps us neutral with every pirate faction.

Now, for in Roleplay, I don't have the slightest idea HOW I would get this to work except with what you suggested already. A huge pay off or someone in a leadership position that is apart of or has a history with the Junkers already. I really didn't think about that and I'm surprised I over looked it. Maybe you could PM me some more ideas as to how I can deal with this, I'm a bit lost as to which direction to go with it.

~Leo

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.

Starlight Research Consortium | The Banished Legion | Astral
[OOC]Junker Gameplay Loop Suggestion | [OOC]Boneyard Mining Suggestion
Reply  
Offline worldstrider
03-25-2009, 01:15 AM,
#38
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:I see...

The reason we went with the Junker tag, is simply because they have their hands in everyone's pocket, they're located in almost every house system besides Kusari, and they are in almost every main House system (New York, New London, ect). This enables us to dump our load at a Junker outpost instead of a lawful base, and keeps us neutral with every pirate faction.

Now, for in Roleplay, I don't have the slightest idea HOW I would get this to work except with what you suggested already. A huge pay off or someone in a leadership position that is apart of or has a history with the Junkers already. I really didn't think about that and I'm surprised I over looked it. Maybe you could PM me some more ideas as to how I can deal with this, I'm a bit lost as to which direction to go with it.

~Leo

I totally understand . I love the idea of pure guilds--not limited by nationalities, etc. They are hard to work in Disco due to the requirements to be official. But because the Junkers already have their hands all over that is the very reason why they aren't going to let loose of some to allow others to have it. There is a full rationale in the backstory of how they got to be this way and its part of the environment. A new group would need to develop a new rationale--not borrow the Junker's as their own.

My suggestion? Use Freeports and perhaps IMG bases as your supply points. I'd think you would be a little adversarial with other smuggling groups such as the Junkers and Hogosha though perhaps a "treaty" of some sort could be worked out to limit the negative effects of that.

Junkers and Hogosha have their own bases and networks to offer--you would have to provide something to them and they won't want any public notoriety for being seen with you.

Gallia actually offersd a great chance to build a group of Gallic originated smuggler independents moving into Sirius--sort of a criminal foreign legion.

The other problem I have is "Junkers" are being used for every new faction idea there is: aliens, machine intelligences, supernatural beings, etc. Its one thing to use some Junker bases and another to coopt their reputation and gear while being Junkers in no other way.

The Harvesterrs for example were made distinct from Junkers while carrying the tag and an Rp was jointly developed by Scornstar and I to make this clear and plausible.

I'd really recommend look to Gallia. Great ships and the like and easy to see independent criminals there being lured by new opportunities for increased territory and influence by creating a Guild to run throughout Sirius. Even the "French" traditions of honor and the like can be played into this in creating a common oath that binds them.

Just a suggestion. Good luck. A Smuggler's Guild as a rival criminal gang is great.

[Image: Tink_Shadow.png]
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Offline Drake
03-25-2009, 01:20 AM, (This post was last modified: 03-25-2009, 01:20 AM by Drake.)
#39
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

You could base yourself off of Barrier Gate Station in Coronado, which is basically a Freelancer-run unlawful-leaning Freeport (it's actually called a Freeport in one rumor). And it's right smack in the middle of a major smuggling route. Could even use a Freelancer tag for your ships, if you wanted. Junker tags preclude major activity in Kusari.
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Offline worldstrider
03-25-2009, 01:23 AM,
#40
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:You could base yourself off of Barrier Gate Station in Coronado, which is basically a Freelancer-run unlawful-leaning Freeport (it's actually called a Freeport in one rumor). And it's right smack in the middle of a major smuggling route. Could even use a Freelancer tag for your ships, if you wanted. Junker tags preclude major activity in Kusari.


Freelancer tag would be cool fun but would keep you from being "official". Smuggling isn't "openly" unlawful.

[Image: Tink_Shadow.png]
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