' Wrote:I feel a little cheated. It took me ages to work out how to get a Zoner guard IFF, then ages to actually get it and now people can do it relatively easily. Still some work and/or money is required to get guard reps and it does help reduce //OORP rep fixing stuff so in the balance I feel this command is okay. If it were entirely up to me I'd make the command really really expensive (10-20M) to use, but the consensus after speaking with many people both in public and private is what we have.
And I had to walk to school in the snow with no shoes and had gravel for lunch and was grateful...
The problem I always had with Zoner Guard (and the reason I never bothered to get it) was that you have to spend hours OoRP shooting up GMG NPCs, then wandering off to find that elusive triple/quadrupole bribe, then coming back to shoot more GMGs...
I would prefer to stick with my double bribed Zoner tag and RP with that character.
Also, getting a white repsheet after annoying half of Kusari by pewing GMG is tedious, to say the least...
Any other guard rep takes exactly the same amount of time as it did previously, just less of flying into the wrong system to drop reps...
' Wrote:I think you misunderstand how the tool works and what was requested.
All it does is drop one rep. That was all that was requested. This does not mean that any other reps are shifted upwards.
The only way to move a rep upwards is to 1: bribe, 2: do missions for that faction, 3: Kill NPCs belonging to that faction's enemies.
Yeah ... ok ... explain tazuras's comment below? How can you gain a "Guard" tag quicker using this command if ALL it does is drop one rep at a time?
' Wrote:You can actually get some guard reps a lot quicker now. Although I dont really see a huge problem with that, well other than people who had to work harder for them may feel cheated, but that's kind of like saying "kids have it so easy these days, when I was your age I had to shovel hay for 6 hours to make a quarter" or something like that.... At least that is my opinion. The old way really didnt seem to me to be beneficial to anyone.
Actually I think you can /droprep and bribe and /droprep and bribe over and over again until you get guard rep as the /droprep will only affect the normal rep, not the guard rep, not sure on this method though, never tried it.
The likelihood of you finding a bribe decreases the higher your rep is, with an almost-green rep, in the time you have F1ed enough to bring up the bribe, someone else will have mission spammed their way to full guard rep, already...
That's why you use /droprep to lower the rep every time it becomes your IFF, so it's easy to find bribes again. If drop rep doesnt lower it enough to get bribes kill some storage depots. You're not getting guard bribes, you're getting regular faction bribes.
' Wrote:Because, rather than dropping reps a little at a time by failing missions, you can drop it all the way to neutral in one go by using the command.
Therefore, you don't have to do the *sit on base, fail missions, F1, chose character, fail missions, repeat until bored...*
Yup ... and you find yourself helping me make my case. Just makes it easier to get Guard reps ... and yup ... it DOES affect other reps. Like it or not ... as you move through this drop/bribe routine other reps are adjusting as you go. They're not static.
And for the bribe business ... that's part of the original game ... and its very much role play to hire a hacker to clear your record. Maybe what we need is a more role play way of adjusting reputations. Maybe instead of a "/droprep" command ... we need a bribe that lowers your reps. If you can "bribe" an NPC to raise your rep ... you should be able to do the same in reverse. <-- middle ground here ... work with me.
' Wrote:Actually I think you can /droprep and bribe and /droprep and bribe over and over again until you get guard rep as the /droprep will only affect the normal rep, not the guard rep, not sure on this method though, never tried it.
Alright, this is a quote from the guy that made the /droprep command:
' Wrote:It'll drop the bars of the faction who you had the affiliation with. For example, if you have an LN affiliation, it'll drop the LN rep to 0.59. It won't change your reputations with any other faction.
The /droprep command IS a reverse bribe, except that you do not have to do the log out/in routine. Failing missions by aborting them from the nav map does not affect any other reps beyond the one you aborted the mission for.
Dunno how you go about guard repping, but I do ~30 missions, then abort one mission for each full green faction, save the one I am tagged as, then abort missions for the faction to which I am tagged. With the new tool, I simplify the final step into a single command. Saves time, and the need to log in/out.
Rather, I suggest you create new NPC's in the bar that LOWER your rep if wanted... like for the bartenders. Saves the time for making missions to lower your rep... THAT would be more RP...
though, of course there MAY be a need to affect the rest... that wouldn't be sporty to just affect only ONE rep now, wouldn't it?
insult me if you will people... I'm still new to this, ok?