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Capital Ship Point Defense

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Capital Ship Point Defense
Offline n00bl3t
03-25-2009, 02:28 PM,
#301
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:True.

However, Cap pilots need to accept that their vessels are not made to destroy fighters as well as capital ships. If they were then there would be no need to fly anything smaller than a capital ship.

No. Capital ships should be able to defend against bombers.


' Wrote:And had I seen some more people using genuine arguments except yourself and maybe one more, and not *points at Cam* that, I might be more in favour of these requests to buff anti-fighter/bomber weaponry.

And for those claims of yours exactly, that is why I do not want my puny little fighter to get regularly killed while in one of those huge fights with balanced fleets by a cap.

Lovely. Balance depends on whether you like what Cam posts? (The same thing could be said about smiley-man's posts, however, nothing has been.)


' Wrote:So what the capital ship players are asking for is longer reaching weapons to attack bombers and fighters right well I do have a question. Torp's seem to be slow moving weapons and so shooting them from a range that is outside of the turrets of a cap should leave them a sizable flight time before hitting the target so why don't you try shooting down the torpedo rather than the bomber I mean if I had to launch a large amount of torps to wipe out a battleship then I would be worried about the cost as to help this I say raise the price of torpedoes as that way you also make bomber pilots think about if they will use a torp against a fighter as the cost of buying a new one could make it inefficent.

Do you play on the server? (Serious question.)


Edit: Split into two posts for quotes to work.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Primus Avatar
03-25-2009, 03:06 PM,
#302
Member
Posts: 1,046
Threads: 52
Joined: May 2008

I have something to add.

The problem is not that BS need to pwn fighters and bombers.
They simply have to be immune to NPCs again. it was epic
the way it was before.



I sit there in my harvester in theta RPing with a zoner about
the alpha code.

1 BH NPC comes along and rapes ma shields and 50% hull in the first
salvo while i'm trying to play my role, so i finish my sentence like:

"Subject is requested to...%$#&$#&%"

then i go to hunt the bad NPC and the idiot tells me to stop shooting in front of the
freeport, it has become the new sickening mentality of players to consider NPCs
as live examples (due to their newfound strength) equivalent to players.
Even thou the BH are not allowed to fire in front of freeports this NPC CombatWhore
comes along and rapes me while i write.

and the Zoner cruiser has the nerve to attack me even thou I'm not the one who came
with hostile intentions, but the bloody overpowered npc.

How does this fit a RP server? NPCs don't RP, they mindlessly attack. ~ but that would go offtopic.



In light of the current topic id like to say that its not the BS that need better weapons against
bombers and VHFs.... it is the NPC VHFs and bombers that need to be downgraded (seriously)

wassup
  Reply  
Offline koolkevz
03-26-2009, 08:53 PM,
#303
Member
Posts: 30
Threads: 4
Joined: Mar 2009

' Wrote:No. Capital ships should be able to defend against bombers.

Do you play on the server? (Serious question.)

First off yes I do play on the server though I have rarely seen any capital ship combat and have never engaged any capital ships myself however, i am basing my points off of real life examples. In real life bombers and missiles are the bane of their existance thy are made to bombard targets and engage other vessels as themselves. Thus why they usually have escorts as they are usually destroyed otherwise.

If you want capital ships to be able to defend against bombers then give Light Fighters the ability to defend against capital ships.
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Offline Eppy
03-26-2009, 09:00 PM,
#304
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

...Real Life isn't applicable here. Maybe you didn't get the memo, but the balance team threw out RL a loooong time ago. This is about formalistic balance, balance within the context of Discovery Freelancer.

And light fighters CAN defend against capital ships. Have you ever heard of this function called turning? Light Fighters do it rather well.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Jinx
03-26-2009, 09:04 PM,
#305
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

yea - the ships that can defend against capital ships the very best are.... : light fighters - a light fighter that is on valium and steering one handed is still practicly immune to even a battleship with 32 turrets.

and - i really wished that real life wasn t used as an example for balance.

real life military wants anything BUT balance. - they want to totally overpower the other side - and they work hard in doing so. - what stupid military would try to achive balance when you can be unbalanced.



[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Skysurfer
03-26-2009, 11:24 PM,
#306
Member
Posts: 175
Threads: 17
Joined: Aug 2008

Guys, guys, the problem is solved already. The balance team listened and adjusted the Solaris range. Why are we still fighting?

To help make things clear: This is about NPC's, not players. They want caps to be able to wtfpwn NPC's. With the increased Solaris range, that is doable, since NPC's Zerg Rush. They're now also usable as defense - they can keep bombers far out enough for there to be a possibility to dodge SNAC's.

It's FIXED.. Make this a Flood post if you want to argue...

Cam, you chose to fly the biggest ship out there: expect it to be hard to hit respective specks with that ship.

ok
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Camtheman Of Freelancer4Ever
03-27-2009, 12:30 AM,
#307
Unregistered
 

mmm, Its sad the missles are so useless, they were nice against bombers, I would spam so many of them you wont EVER be able to avoid... buahahha. Meh, I dont know if its completely fixed, Nothing ever is here.

I will see when my Ban is over, how "BALANCED" everything really is.
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Offline n00bl3t
03-27-2009, 02:36 AM,
#308
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:First off yes I do play on the server though I have rarely seen any capital ship combat and have never engaged any capital ships myself however, i am basing my points off of real life examples. In real life bombers and missiles are the bane of their existance thy are made to bombard targets and engage other vessels as themselves. Thus why they usually have escorts as they are usually destroyed otherwise.

If you want capital ships to be able to defend against bombers then give Light Fighters the ability to defend against capital ships.

Yes. That would explain it.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline X-Lancer
03-27-2009, 03:36 AM,
#309
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:If you want capital ships to be able to defend against bombers then give Light Fighters the ability to defend against capital ships.


Have you see a Liberty Dread got owned by Starfleas?

LF is impossible to hit with Battleship weapons..it needs tons of flaks..which no one would do that...

' Wrote:mmm, Its sad the missles are so useless, they were nice against bombers, I would spam so many of them you wont EVER be able to avoid... buahahha. Meh, I dont know if its completely fixed, Nothing ever is here.

I will see when my Ban is over, how "BALANCED" everything really is.


Missiles are awsome now..dont change it..
  Reply  
Offline jimmy Patterson
03-27-2009, 06:50 AM, (This post was last modified: 03-27-2009, 06:51 AM by jimmy Patterson.)
#310
Member
Posts: 1,695
Threads: 45
Joined: Mar 2008

firstly and formost the concepct of freelancer seems more ww2esq so the shps defences should refect that (lotta aa but still have the big artelery) we have the ARTY we just need the AA while its not the "win button" agenst attack craft it gives the caps a chance to make turns(slang for speed)to move away or from or closer to the carrier thats sending hornets(another slang term for fighters/bombers)its way right now with the current caps as stated a starfle is winbutton when a battleship should be damn hard to kil lfor anything short of squadrons or another cap (we can ajust this to be more player firendly mind you)

[Image: 2emctxg.png]
kudos tommeh for sig
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