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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Harvester Cruiser..

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Harvester Cruiser..
Offline Jinx
04-04-2009, 03:41 PM,
#51
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

the ships "power" is the one element that can put a ship into or out of balance the most.

armour is adjustable - 10k more or less on a large capital warship - no big deal ( no, thats no invitation to ask for some now )

turret freedom - easily balanced in most cases - and rather simple

agility - ok, thats a tough one, too.

powercore - there is simply NO way the ship gets a greater powercore. - i would rather give most ships 5 more turrets than adjusting the powercore.

think of it .... if you gave the BHG destroyer "just a little bit more power" ( that d be 1.8 million instead of 1.4 million - thats one step ) - it would be MUCH more efficient ) - if you gave the bretonian battleship a heavy powercore instead of a medium, it would be a pvp monster.

or the other way round - if you gave the order gunboat a medium powercore - it would drain dry faster than a starflier with 6 codename weapons.

or in short - the cruiser gets no more power, end of the story. - or next time we got BHG gunships asking for a little more power, too - untill every ship has a little more power.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline johnpeter
04-04-2009, 10:13 PM,
#52
Member
Posts: 1,476
Threads: 51
Joined: Aug 2008

Then, we got moar problems...

Come on! Be free!
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Offline Clarkie
04-05-2009, 11:24 PM, (This post was last modified: 04-05-2009, 11:25 PM by Clarkie.)
#53
Member
Posts: 244
Threads: 24
Joined: Jul 2008

I've been doing some playtesting with the Harvester cruiser in open SP and I have to say I'm very impressed with it:

It feels like one of the most agile cruisers I've flown, it has quite a small frontal profile and good arcs of fire, especially to the front.

The powerplant I found to be entirely adequate, just right. I was fooling around with various configurations, and it seemed that with careful fire control and a bit of fore-thought there isnt much the ship doesnt do at least reasonably well.

Despite all this, too many people forget the most obvious perk of flying this ship: It looks absolutely fantastic, one of my new-found favourites, and I hope to fly one on the server one day.
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Offline Primus Avatar
04-20-2009, 03:55 PM,
#54
Member
Posts: 1,046
Threads: 52
Joined: May 2008

I know its a gravedig, but just refreshing data from first hand experience.

Today i harvested

1 LF
3 VHF
1 Bomber
1 GB
1 LibCruiser

and scared the **** out of a Zoner BS and the Rheinland BS by shooting mortars from 2.7k,
None of them even scratched my hull, and i don't even have a cap armor upgrade.


My point it, there is no need to buff it. Today ive proven that with skill and luck one can
master any type of challenge. [/boast]


wassup
  Reply  
Offline seamus
04-21-2009, 12:07 PM,
#55
Member
Posts: 86
Threads: 6
Joined: Mar 2009

Haha with skill, 52 has no skill therefore you are rendered useless.

' Wrote:Once a Man who are Selling Ships see an Big Battleship he Ask the Commander from the Battleship that he want to sell this ship, but the Commander wouldnt he say I have an binding to this ship I dont sell this ship for All Money in Sirius so as the Commander and his Crew at Freeport 9 sleeping the Man and his Pirates the buy for much money going into the ship and stole the Battleship Next morning as the Commander and his Crew go to there ship it was not there...
^^^^
The greatest Roleplay ever of an Outcast Battleship being "Stolen"
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