' Wrote:I agree, its a great idea, BUT, there might be potential for abuse here.
You might be able to buy passengers, VIPs etc. cheaply very close to a slave selling location. This then unbalances the trade system making the slaver ID ultra profitable.
Don't quote me on this, but I'm pretty sure that slaver's cannot dock on any bases selling human cargo besides slaves and crew.
' Wrote:That seems like it'd work. Alternately, could the newly enslaved slaves be a separate commodity? Not everyone (such as the more legal groups) may want to have guy-in-a-suit as a slave.
Well, upon being converted to a slave I'd logically take their clothes and possessions for myself or to sell, and to make it difficult if not impossible to tell where the slave is from.
' Wrote:As dang cool as this sounds I agree with the abuse warning. Also many of the human cargo's vary in size hold size.
VIP's take 5 cargo space because they want to travel in luxury, with leg room to lean back and a mini-bar to raid. Would a slaver continue with that catering? Of course not, they'd pack them in with all the other slaves, shoulder-to-shoulder.
In other words...all enslaved human cargo would then take 1 cargo space. They would literally be changed into the slave commodity, which takes 1 cargo space.
As long as the command works off of the units of cargo, rather than how much space they occupy, it should be fine.
' Wrote:Person A, slaver, floats above planet.
Person B, in train, undocks with hold full of people
Person A turns them into slaves
Person B then docks with good with 2x what he paid for it.
Profit.
Well, there's the first real problem.
To fix that, we could make it so you can only /enslave while docked.
Also, to prevent "buy crew, /enslave, sell, repeat" there could be a limitation set to the Slaver ID disallowing the purchase of Spaceship Crew. They'd have to buy Slavers/Slave Ship Crew instead, which would not be affected by the /enslave command.
Edit:
Bah, this doesn't fix that at all, because the slaver would not be the one buying the crew.
I need time to think about this one...
' Wrote:Well, if you were to add a new commodity, called "Slavers" or something like that, and made them buyable only on bases which also sold slaves, then had them unaffected by the /enslave command, then that could work, either that or just making spaceship crew unaffected, since I assume that the individual commodities would have to be tagged with something for the FLhook command to take effect.
Okay, back to you and your now very very good idea, Sircian.
Make Spaceship Crew unaffected by the command.
I hate this, so if anyone see's another way to avoid abuse, I'd love to hear it.
' Wrote:Nomad pilots would have to be immune too. They don't make very good pets, what with their habit of attaching themselves to your face and eating it.
Sounds a good idea, though I can see there'd be quite a few holes to poke in it.
No...
They just turn into Jelly Donuts... Duh!
Its a reasonable idea but it would have to be severely limited as pointed out... Another thing is - What would be the use of it? Your running along and you kill some NPC... And then you have a few slaves in your cargo? Wouldn't it just be easier to buy Slaves somewhere?
' Wrote:Person A, slaver, floats above planet.
Person B, in train, undocks with hold full of people
Person A turns them into slaves
Person B then docks with good with 2x what he paid for it.
Profit.
Person B is OoRP? I guess you could put a lot of effort into working out where human cargo was sold and slaves were bought...
What if the slaver had to be docked to use the command? As the slaver can only dock on certain bases, this may restrict it more...
Its a reasonable idea but it would have to be severely limited as pointed out... Another thing is - What would be the use of it? Your running along and you kill some NPC... And then you have a few slaves in your cargo? Wouldn't it just be easier to buy Slaves somewhere?
The use would be the ability to enslave pirated human cargo acquired from larger ships with crew, research vessels with scientists, and all the goodies in OS&C liners.
Crew seems to be out of the picture though, which sucks, but still the command would bring more life into the role of a slaver. Really the Slaver ID is just a restricted Smuggler ID with a hint of Piracy right now, which makes me sad.
' Wrote:Person B is OoRP? I guess you could put a lot of effort into working out where human cargo was sold and slaves were bought...
What if the slaver had to be docked to use the command? As the slaver can only dock on certain bases, this may restrict it more...
I think the only human cargo that is sold on the same base as slaves are bought(at a profitable price) is Spaceship Crew. So, if that was immune to the /enslave command there's one less issue. Though I would very much like to be able to enslave crew...
Already suggested that it only works while docked, too.