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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Possible new FLHook command...

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Possible new FLHook command...
Offline Linkus
04-04-2009, 01:19 PM,
#11
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

What I would be more interested in though, would be a module that can be installed on your ship (LIke adv train cargo pods etc) that generates so much cash every so often.





Facilitating the rise of robotics since 0 A.D.
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Offline Carme
04-04-2009, 02:54 PM,
#12
Member
Posts: 473
Threads: 37
Joined: Jul 2008

Sweet! Cannon says that this idea has already been knocking about the dev team...
and Cannon is the god of FLHook...
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Guest
04-05-2009, 12:35 AM,
#13
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It would be nice to have....

*cough* Corsairs version /cannibalize
turns Human Cargo (passengers, pilots, VIPs, etc) into Human Organs commodity.

For other things such as combining for a certain product. You can go by infocards on some things.

Quote:COBALT

Thousands of years ago the distinctive coloration of Cobalt was used to create blue-tinged glass that was admired throughout the known world. Since that time, Cobalt has become recognized as a strategic metal with diverse military and commercial applications. Brittle in its unalloyed form, Cobalt Alloys exhibit tremendous hardness and resistance to corrosion. When combined with Niobium, the resulting High-Temperature Alloy can withstand even the intense heat and pressure generated by the combustion chamber of a fusion engine.

Quote:SHIP HULL PANELS

One of the most important pieces of technology developed during the course of settling the Sirius Sector has been Ship Hull Panels. These wonders of materials research combine a Polymer and Hydrocarbon base along with Basic and Super Alloys to create a substance that is light and flexible, while providing insulation from hard vacuum and all but the most intense radiation. Boron fibers are infused into the panels to endow them with structural rigidity, protecting ships against kinetic impact and high-energy weapons fire.

Edit: Off topic a little but i just thought about it.. Why does /help list /help as a command?
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Offline Carme
04-05-2009, 03:48 PM,
#14
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Posts: 473
Threads: 37
Joined: Jul 2008

Raisu's got the gist of the idea down pretty good... =)
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Offline Grumblesaur
04-13-2009, 05:39 AM,
#15
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Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:What I would be more interested in though, would be a module that can be installed on your ship (LIke adv train cargo pods etc) that generates so much cash every so often.

That is a good idea. Maybe even just certain IDs. Police aren't paid, so their ID grants X payment regularly.

Mining Ships and whatnot would have smelting or processing pods. Luxury Liners could have Bar, Sauna, etc...

Prison and Slave liners could have labor facilities within the ship.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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