• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 42 43 44 45 46 … 55 Next »
Mining in Omicron Gamma

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Mining in Omicron Gamma
Offline Dusty Lens
04-11-2009, 01:29 AM,
#11
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:"Mine with friends" is the same lame crap advice often given as

Crete has to get all those dirt cheap artifacts somewhere and I am guessing Corsair miners are the source predominantly.

Guess what? Mining is meant to be more efficient with friends. It makes for poor solo work.

Guess why you don't make a ton of money moving them to Crete? So they can still sell them dirt cheap, you need to move them to the hotspots to pull in the real credits.

*grumbles*
Reply  
Offline Syndic
04-11-2009, 02:59 AM, (This post was last modified: 04-11-2009, 03:10 AM by Syndic.)
#12
Member
Posts: 59
Threads: 3
Joined: Dec 2008

' Wrote:Guess what? Mining is meant to be more efficient with friends. It makes for poor solo work.

Guess why you don't make a ton of money moving them to Crete? So they can still sell them dirt cheap, you need to move them to the hotspots to pull in the real credits.

*grumbles*


I'm not asking for higher prices. I'm not asking for a totally free, uninterrupted spot with no risks and I am not asking for it to less profitable if you do it in a group.

But if you want to be smarmy--look at the history of mining--its individual panners and prospectors going out with the hope of the big score that make it work--and a large number of them never "teamed" with other miners--in fact they often killed one another.

If you mean big corporations do better at mass mining, sure but did you know most big corporate mines are discovered by local miners (aside from predicable ore deposits).

Artifacts are not ore and I imagine the "get rich quick" temptation is strong for impoverished Corsairs looking for a way up and not "connected" to wealthy families. Finding artifacts would be a very suitable pastime for a lone miner--just like treasure ship hunters don't usually pass out their search areas to other hunters.

Again--not asking to "be made rich"--am saying its silly to have Corsair mining be so slow and unproductive. If I can make ten trips buying and selling artifacts in the same time it takes to mine one full load there isn't much incentive. Miners are also not traders. Their aim isn't to mine then haul it across the void to a far land. They work their field, sell and get right back. I didn't create a miner to run a trade route and its a bit silly to make more in bounty hunter and nomad npc drops from your kills defending yourself than you do in actual mined commodities.

Last, if you go back and read the old posts on mining, a great number of those who wanted mining improvements planned on it being a solitary job.

So saying, "mining is better in a group--too bad if you don't" is like saying, "Well unless you develop relationships here and play on a schedule when others are on and willing to play with you then you are out of luck" isn't really helpful or sporting.

The artifacts sell low compared to Junker or IMG prime spots (as well as some others). And the NPC spawns existed as is back in the heavier transport shield days. There was no thought given to the impact of a Corsair miner's rp with the weaker shields and buffed npcs and I just mentioned it.

The tongue clicking finger wagging posts contribute nothing.

My Corsair miner has been converted to an IMG miner--I might as well make cash off the ship investment. RP built around the Corsair is disposed of but hey, I can mindlessly mine with the rest of the herd there. Its great to see the improvements to mining and I was already aware of the best spots but I had wanted to run a Corsair as an RP direction. Because I play on a limited schedule, I can't "team" and I can't raise cash if all I do is mine at a loss.

If you want to really be critical, talk about how Corsairs in the system should jealously protect Corsair miners there as its their lifeblood. It should be a priority and even a partial justification of the Corsair fleet there. There should be a gaggle of Corsair miners just as their are IMG ones. Gee--I wonder why there isn't? I guess as an alternative I could mine in a gunboat.

[Image: Syndic_Banner.png]
Reply  
Offline Dusty Lens
04-11-2009, 05:19 AM,
#13
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:But if you want to be smarmy--look at the history of mining--its individual panners and prospectors going out with the hope of the big score that make it work--and a large number of them never "teamed" with other miners--in fact they often killed one another.

And most of them ended up flat broke and ruined for their efforts. If you want we can try and code that in as well.

Furthermore, I love being smarmy. I do not take food nor drink. I sustain myself on the hypertension and flailing verbage of frantic internet forum posters.

' Wrote:If you mean big corporations do better at mass mining, sure but did you know most big corporate mines are discovered by local miners (aside from predicable ore deposits).

That's cool and stuff. Not sure how it ties in with balancing mining in an internet spaceship game. Good to know that corporations pull in larger hauls than some betrousered fellow with a bit of straw in his gum riddled maw panning for silver on up Badger Creek though. Ayuh.

' Wrote:Artifacts are not ore and I imagine the "get rich quick" temptation is strong for impoverished Corsairs looking for a way up and not "connected" to wealthy families. Finding artifacts would be a very suitable pastime for a lone miner--just like treasure ship hunters don't usually pass out their search areas to other hunters.

Cool. More power to them.

' Wrote:Again--not asking to "be made rich"--am saying its silly to have Corsair mining be so slow and unproductive. If I can make ten trips buying and selling artifacts in the same time it takes to mine one full load there isn't much incentive. Miners are also not traders. Their aim isn't to mine then haul it across the void to a far land. They work their field, sell and get right back. I didn't create a miner to run a trade route and its a bit silly to make more in bounty hunter and nomad npc drops from your kills defending yourself than you do in actual mined commodities.

See, check this out. Miners get paid the square root of jack for hauling goods back to the base that's sitting near the source. Gold harvested from the lush rivers of the Sacramento didn't pull for as much back in San Fran as it did in New York. You can mine artifacts all day in Gamma and ship them back to Crete for a marginal profit, or you can expand your commercial horizons and have someone ship your largess to a more viable market whilst you continue to bust rocks.

As mentioned, feel free to read replies again if you're confused on this score, artifact mining in gamma is on the hitlist of locals to be improved upon. Mining is still undergoing tweaking. It's in line with a host ton of other commodities which are in need of love.

' Wrote:Last, if you go back and read the old posts on mining, a great number of those who wanted mining improvements planned on it being a solitary job.

The balance of trade, commodities and the ability to accrue credits takes priority over individual vision.


' Wrote:So saying, "mining is better in a group--too bad if you don't" is like saying, "Well unless you develop relationships here and play on a schedule when others are on and willing to play with you then you are out of luck" isn't really helpful or sporting.

If you could get NPCs to move the goods to stronger market's that'd be great. But until we figure out a way to pull that off, well, yeah.

' Wrote:The artifacts sell low compared to Junker or IMG prime spots (as well as some others). And the NPC spawns existed as is back in the heavier transport shield days. There was no thought given to the impact of a Corsair miner's rp with the weaker shields and buffed npcs and I just mentioned it.

The tongue clicking finger wagging posts contribute nothing.

The best Junker mining spot gives about 500 units per bit collected, and those fields are strong need of tweaking. More on the hitlist. Likewise for the IMG fields. And yes I know which ones you are referring to.

' Wrote:If you want to really be critical, talk about how Corsairs in the system should jealously protect Corsair miners there as its their lifeblood. It should be a priority and even a partial justification of the Corsair fleet there. There should be a gaggle of Corsair miners just as their are IMG ones. Gee--I wonder why there isn't? I guess as an alternative I could mine in a gunboat.

To wrap this up you may have detected a slight absence of sympathy in my tone. There are a fair number of people putting a fair amount of work into attempting to force a series of corrections into a system which wasn't designed to accommodate mass mining. The mining system was introduced in full force shortly before the beta launch and many far more serious issues have taken huge priority over refining it.

So if you wish to be critical, keep to the far more appreciable posts such as the one which you originally made, skylining the issues which you perceive to be holding back an aspect of this system. It's far more useful than a series of complaints concerning how you feel that your preferred method of gameplay has been left in the dust.

So, to return to my original point: *GRUMBLES*.

Furthermore, good day sir.
Reply  
Offline Syndic
04-11-2009, 05:30 AM,
#14
Member
Posts: 59
Threads: 3
Joined: Dec 2008

Actually...it was the smarmy, dismissive tone and obtuse not to the point comments that made me be direct.

I'm not jumping up and down demanding anything--just needs to be pointed out. As to the modding issues and all, "How would I know?

You could have replied, "The mining is a late add on and will be looked at after more improvements are done elsewhere--points noted" and I would have responded with, "Thanks."

That's not what you did so you got a like reply.

[Image: Syndic_Banner.png]
Reply  
Offline farmerman
04-11-2009, 02:34 PM,
#15
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

' Wrote:0-11 has been reviewed at length and, we hope, a suitable solution to the many problems presented by that system has been found.

I concur entirely, 0-11 is easily my favorite system in the mod and mining there is super deadly. The rewards should fit accordingly.

Heck, don't even need the Hessians to show up to eat a dirt sandwich in that place.

Is there now or will there be blood diamond mining there? That'd be neat, but I haven't actually gotten to check the current situation. You know, with the doom and pain making it more worthwhile to check elsewhere (though it is pretty).

Also, if the IMG and Hessians do business, how come no IMG bases will buy their diamonds? I mean, even the Xenos do! Belfast buys them, perhaps South Shields could, too? You know, for their various drills and stuff needed to break down things to refine or whatever they actually do.

Dusty, fix everything! D:

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Reply  
Offline Benjamin
04-11-2009, 02:40 PM,
#16
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

' Wrote:0-11 has been reviewed at length and, we hope, a suitable solution to the many problems presented by that system has been found.

I concur entirely, 0-11 is easily my favorite system in the mod and mining there is super deadly. The rewards should fit accordingly.

Heck, don't even need the Hessians to show up to eat a dirt sandwich in that place.

Awesome. Omega 11 is probably my favourite system too, definitely one of the top couple, so if it was made awesome, I'd have to go set up an RHA miner to camp out.

Join Cryer Pharmaceuticals
Reply  
Offline Dusty Lens
04-11-2009, 04:29 PM,
#17
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

To Syndic: Read my reply to you again, in post 6. I replied to your message with thought and consideration and assured you that we would look into the issue. You replied with an overly hostile tone griping that your ideal style of solo running was being hampered by our oversight.

You flipped the pathos switch long before I even considered that monstrous engine might need to be gassed up. So leggo my eggo.

(Furthermore, good day sir.)

' Wrote:Is there now or will there be blood diamond mining there? That'd be neat, but I haven't actually gotten to check the current situation. You know, with the doom and pain making it more worthwhile to check elsewhere (though it is pretty).

Also, if the IMG and Hessians do business, how come no IMG bases will buy their diamonds? I mean, even the Xenos do! Belfast buys them, perhaps South Shields could, too? You know, for their various drills and stuff needed to break down things to refine or whatever they actually do.

Dusty, fix everything! D:

There aren't any plans for Blood Diamonds at the moment, both because they're supposedly pulled from a planetary body rather than the belt (though the hue of the diamonds pulled would be determined by impurities etc so, really, if we wanted to be insane we could create a whole array of stones with coloration from yellow to super rare blue etc...) But that would be in violation of the "keep it simple" policy currently in place.

I'll drop the Omega 11 plan on y'all to get some feedback, really.

Now, most of the mining systems being placed have a couple of factors that contribute to the overall health of the drops. Such as proximity to a dockable station, local commodity tables and an element of inherit risk.

Those systems, such as the Gold fields of Dublin which all have bases sitting right in them or right next to them, are easily corrected by leaving the fields with bases somewhat mundane and adding new fields further abroad which will supply the substantial gains.

Omega 11, obviously, has some issues in that the field location is vital to the overall layout of the system.

I hemmed and hawwed and, over moving Solaris station, patrol paths, dozens of bouys etc the ultimate idea was to leave the belt itself as it is, with rather sad drops, and add a number of independent mining zones within the belt.

So you have mining zone ini 1, which is the belt as a whole.
Then you have 5 more ini files, for example, adding additional pocket mining zones with increasingly potent gains the further you travel from Solaris station, which are viewable on the mining map.

While it would be nice to make the ring as a whole viable, unfortunately the bulk of the mining would, of course, take place 3k away from Solaris station rather than further abroad in that case, which would almost entirely eliminate any non environmental risk factors. Not much fun to be a Hessian raiding party when your quarry is munching on resources literally on the front steps of his rabbit hole.

NOW, as to the IMG and the Hessians. That would be something to discuss with Xoria, who is the mastermind of the commodity system and all of its intricate ebbs and flows. I do not have a clue.

That being said, good luck, I've been trying to get ahold of him for weeks now.
Reply  
Offline Syndic
04-11-2009, 09:09 PM,
#18
Member
Posts: 59
Threads: 3
Joined: Dec 2008

:P

Well ok then.

[Image: Syndic_Banner.png]
Reply  
Offline Dusty Lens
04-11-2009, 09:24 PM,
#19
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Dangit:(

I practically wrote that whole rebuttal out so I could reply with "I SAID GOOD DAY SIR"

Foiled again!
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode