I've almost always been a non-capital pilot in-game, my primary being bombers. I want to branch out into roleplay relating to commanding a large vessel, a capital ship. Cruiser/Battleship size, something I can make a story for and RP in game. I'd like it to be a combat ship, not a prissy Zoner explorer ship (No offense) but I'm not sure where a capital ship would be a good idea. Liberty, Corsairs, Hackers, and The Order are already a no go for me, maybe Outcasts too but I'm not quite sure.
Anyway, help me know what's good so I can make my decision. I'm looking at this the wrong way I'm sure, but I'd like to have fun with this, and outer opinions can help.
what about the Red Hessians? Do they have a cruiser or a battleship though, not really sure. But someone is bound to post someone that will answer my question.
Those don't live long enough:P
Why don't you join a faction like BAF, RM or somethin' and see if they need a battleship pilot?
I'm sure you can rp your way into one and become awesome even there.
' Wrote:Those don't live long enough:P
Why don't you join a faction like BAF, RM or somethin' and see if they need a battleship pilot?
I'm sure you can rp your way into one and become awesome even there.
Nah, don't join BAF, they already have a number of BAF|HMS things. I don't know about RM tho. It could be useful for some LN/RM events and stuff. Or, you can try IMG/CRs. Zephyr is quite a nice thing.
But if you want to be unlawful, you can try SCRA (personally I don't know much about them), or Hessians, their ships look cool ^^
Order is already overcaped, so is Liberty. And I don't know what use would be having outcast capital ship. Maybe for fighting CRs over and over.
Edit: yeah, I forgot to mention that -too- many of those orderberty caps are lol tainted