• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 402 403 404 405 406 … 547 Next »
Slaver Ship

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Slaver Ship
Offline Linkus
04-22-2009, 04:53 PM,
#11
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Ah the extrude tool is very very handy but unfortunately Wings3D keeps the extruded shape as part of the original object, so deleting bits or moving parts can cause major issues.
I use the extract region tool and then extrude it, simply creating a cube/sphere/giantthingofdoom etc.


That said, engines.
Your ship needs them to be more distinct.





Facilitating the rise of robotics since 0 A.D.
  Reply  
Offline Xing
04-22-2009, 09:07 PM,
#12
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

why would you want it to be off from original object? it's much more practical when all are in one object. And then you divide them by group when texturing into about equal amount of poly surface.

[Image: audrey03a.png]
  Reply  
Offline Linkus
04-23-2009, 12:40 AM, (This post was last modified: 04-23-2009, 12:42 AM by Linkus.)
#13
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Wings3D fails at that unfortunately. I use seperate objects so I can easily duplicate them and manipulate them without moving any points that the specific faces are attached to on the main model. Plus I can just combine them all into one object with the combine option.





Facilitating the rise of robotics since 0 A.D.
  Reply  
Offline Shaka
04-23-2009, 03:24 AM, (This post was last modified: 04-23-2009, 06:39 AM by Shaka.)
#14
Member
Posts: 218
Threads: 17
Joined: Jun 2008

Dumb Questions:

(I'm using metasequoia)

1. How do I create a mirror plane? I.E. create half of a ship, then mirror it over to make it symmetrical.

2. How do I select and then extrude multiple faces?

3. Let's say I have a face that I want to make into an intake. How do I make a smaller square on that face so that I can push it inwards?

Thanks


EDIT:

Because I'm apparently in an uninhabited timezone, I have decided to forge ahead. Feast your eyes on the updated slaver ship.

I've overall made it more pointy and sloped, eliminating a lot of the "blockiness". Although, it is still quite blocky.

[Image: slaver21.png]

[Image: slaver23.png]

[Image: slaver22.png]

[Image: slaver5.jpg]

Things to work on.

1. Those ugly chunky wings.

2. The fangs - I think the faces are all messed up

3. continuing to make it less blocky

4. again, details are still needed

5. That block on the side is supposed to be a big engine, it should look like one.



My thoughts on the ship.

I think of these things as working in packs of 2 or 3, hiding among 'roids and ambushing Lux Liners. They'd be patched up ships, like the slave liner, and wouldn't be too powerful. In RP at least. I think that realistically you'd need to amp up the power maybe more than they might actually be. These ships shouldn't be useless on their own. As attackers of large, well defended Luxury craft, I think this ship could merit GB class. Probably more of a heavy gunboat, with a forward gun. If it was less maneuverable, but had mostly forward firepower, then it would work well against large ships, but wouldn't destroy other gunboats or small craft. Because of it's badass design :cool:, it's use would have to be limited better than the slave liner to prevent overuse. I was thinking of calling it Sabertooth.

Again, constructive criticism is welcome. Just remember, this is nowhere near a final design.

RFP File |Josef Marks' Story|Feedback
[Image: volksfrontsignaturesven.png]
  Reply  
Offline Gamazson
04-23-2009, 11:39 PM,
#15
Member
Posts: 962
Threads: 56
Joined: May 2007

The idea itself is quite welcome. Just recently members of the slavers union were discussing that it would be very handy to have something exactly like that. However we were thinking of a ship that is shaped more like this.

http://i40.tinypic.com/w9wvu0.jpg

I have an artistic vision for slaver equipment. I want slaver equipment to seem very used and almost unserviceable, but I don't want them to be welded together scrap bits. The idea is that these were all once production ships that have been stripped down and re purposed with additional equipment like docking ports and cells added to them.

I am a big fan of designs that are asymmetrical, but right now your vessel does not give the vibe of a production ship. It looks more like something that has been privately built from availble parts, a hallmark of junker design. If slaver ships are to resemble anything, I want them to share more visual similarities with the generic pirate line.

AKA Nexus
  Reply  
Offline Shaka
04-24-2009, 02:18 AM,
#16
Member
Posts: 218
Threads: 17
Joined: Jun 2008

' Wrote:The idea itself is quite welcome. Just recently members of the slavers union were discussing that it would be very handy to have something exactly like that. However we were thinking of a ship that is shaped more like this.

http://i40.tinypic.com/w9wvu0.jpg

I have an artistic vision for slaver equipment. I want slaver equipment to seem very used and almost unserviceable, but I don't want them to be welded together scrap bits. The idea is that these were all once production ships that have been stripped down and re purposed with additional equipment like docking ports and cells added to them.

I am a big fan of designs that are asymmetrical, but right now your vessel does not give the vibe of a production ship. It looks more like something that has been privately built from availble parts, a hallmark of junker design. If slaver ships are to resemble anything, I want them to share more visual similarities with the generic pirate line.


I can understand that. To be truthful, this was more of me just getting some practice with MSQ. Do you have any idea how to mirror an object? I'd like to make a symmetrical ship as well, but I want it to be precise, not just if it looks right to me.

RFP File |Josef Marks' Story|Feedback
[Image: volksfrontsignaturesven.png]
  Reply  
Offline Gamazson
04-24-2009, 02:45 AM,
#17
Member
Posts: 962
Threads: 56
Joined: May 2007

I really wish I did. Although I try to play with my own modeling from time to time, my skill level is about the same as yours.

AKA Nexus
  Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode