• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 394 395 396 397 398 547 Next »
Tone down the NPCs

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): 1 2 3 4 5 6 Next »
Tone down the NPCs
Offline sean24
04-22-2009, 10:14 PM,
#1
Member
Posts: 1,234
Threads: 116
Joined: Apr 2008

As some of us will know.... NPC's give life. They add immersion to a game. They make a situation interesting with their presence. They can be killed in Freelancer. So I was wondering, if they are just for effect, why not make them weaker? There have been many times when they have interfered with RP. There where 2 ways I could think of that wouldn't interferre with ballance too much.

1]Disable NPC use of Bots and Bats. This makes them harder to kill and is very annoying, not challenging, annoying. Or at least make it so they can only use them once, not infinite times.

2]Disable NPC usage of Cruise disruptors. Its really annoying when your heading to a battle and you get CD'd by about 10 fighters. I think we should have the choice to engage NPC ships. Because, they always chose to engage even if they are a starfea and your a BS :). Maybee thats why the NY system is soo popular, because NPCs dont use CDs.

Does anyone agree with me....or not?
Reply  
Offline tazuras
04-22-2009, 10:31 PM, (This post was last modified: 04-22-2009, 10:31 PM by tazuras.)
#2
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

I think NPC issues should be addressed on place by place basis. Although I think that having some NPC's not engage in suicidal attacks on vastly superior foes would be nice I believe the only way they can determine strength is by level, so to them a transport can look just like a BS. This obviously would not work.

For any other comments look in the long nerf NPC thread.

[Image: l2gnAQh.png]
Reply  
Niezck
04-22-2009, 10:41 PM,
#3
Unregistered
 

Without the use of CDs & B/B, NPCs would simply be free-farming regens. Hell, most people use them as that right now. Surely a nerf would just make this easier?
Reply  
Offline sean24
04-22-2009, 11:38 PM,
#4
Member
Posts: 1,234
Threads: 116
Joined: Apr 2008

Quote: I think NPC issues should be addressed on place by place basis. Although I think that having some NPC's not engage in suicidal attacks on vastly superior foes would be nice I believe the only way they can determine strength is by level, so to them a transport can look just like a BS. This obviously would not work.

I think the decision whether they run or not should be a relationship between both levels. So if you where a lvl 20 and a lvl 5 disabled a lane on you they would run. This would also make people want more money on their fighters and do more missions.
Reply  
Camtheman Of Freelancer4Ever
04-22-2009, 11:48 PM,
#5
Unregistered
 

Some NPC's run away from me in my juggernaut, i know one (maybe two) nomad fighters run away, but not much else, but it would be nice if they werent completely suicidal morons.
Reply  
Offline onca
04-22-2009, 11:57 PM,
#6
Member
Posts: 1,370
Threads: 70
Joined: Jun 2006

I agree with the second point, disable CD's. It's just bloody annoying. Except for maybe guards and high level NPCs.
Reply  
Offline Hawkwings
04-23-2009, 01:01 AM, (This post was last modified: 04-23-2009, 01:01 AM by Hawkwings.)
#7
Member
Posts: 781
Threads: 22
Joined: Dec 2007

Honestly, I would settle for just changing the NPC flight patterns so that they can't fly in completely impossible ways to dodge my gunfire.

|| Join the Kusari State Police || KSP Internal Affairs || KSP Message Dump || KSP Feedback ||
||Kusari Criminal Database || Kusari Legal Codex || Kusari Bounty Board ||
  Reply  
Offline Jamez
04-23-2009, 01:13 AM,
#8
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

Drakes and Legionnaires come to mind.. they do some ridiculous maneuvers, they are some of the worst enemies in the game because you simply cannot hit them when they go into spaz mode.

I wish someone would change their flight patterns..

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Offline Tenacity
04-23-2009, 01:20 AM,
#9
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

NPC's arent bad in most places. Where they ARE bad is in the borderworlds (primarily omicron kappa, gamma, delta, and minor), and those are really only the nomad NPC's... nomad assassins are ridiculous -_-

The other place is gallia, it is soooo not fun flying a transport or the like through gallia and having a patrol of 3 bombers, spamming supernovas every 5~ seconds with uncanny accuracy, tear apart your ship in seconds.

' Wrote:Drakes and Legionnaires come to mind.. they do some ridiculous maneuvers, they are some of the worst enemies in the game because you simply cannot hit them when they go into spaz mode.

I wish someone would change their flight patterns..

When an enemy NPC goes into 'spaz mode', target another npc but keep firing at the one you were shooting at. In my experience, NPC's only seem to dodge a lot when you're actively targeting them, and switching targets while keeping your gunfire going on the same enemy usually works.

[Image: Tenacity.gif]
Reply  
Offline farmerman
04-23-2009, 01:43 AM,
#10
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

I like that npcs can (only somewhat) CD and pose possible issues. What I don't like is how they come is such huge groups sometimes. Those groups of 8 (actually 2 patrols I think?) get really annoying and it seems to happen a lot to me in certain places.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Reply  
Pages (6): 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode