• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 553 554 555 556 557 … 779 Next »
POLL: Basic goods

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: SHould it take 1/10th a slot?
You do not have permission to vote in this poll.
Yes
45.76%
27 45.76%
NO
28.81%
17 28.81%
1/10th slot for H-fuel and MOX? Ill take 1/2 slot
15.25%
9 15.25%
How bout a diffrent number? (you pick this,Post with choice)
10.17%
6 10.17%
Total 59 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
POLL: Basic goods
Offline swift
04-26-2009, 05:55 PM, (This post was last modified: 04-26-2009, 05:56 PM by swift.)
#21
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

' Wrote:I had a similar idea, but I came up with a possibly even easier solution. Don't change the size of the commodities (I think 1 cargo slot is the smallest it can be anyways) but just boost the prices for oxygen, water, food, etc, to represent the decreased cargo space they take. So the new oxygen commodity would cost 10 times the amount of the current oxygen commodity at every base, and sell for 10 times more, but only take up one slot. Add something to the infocard that says "This oxygen has been highly compressed blahblahblah" and there you go.

Yes, but the point of it was that it's more for realism. We can simulate it with increased prices, but it'd be very weird seeing oxygen cost more than say.. optronics.
So I think this idea is the better solution.
However, better something than anything, so if this idea wouldn't be doable, I'd still like the multiplication of Oxygen, Food, Water, and some other commodities' prices.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
  Reply  
Offline bluntpencil2001
04-26-2009, 06:04 PM, (This post was last modified: 04-26-2009, 06:13 PM by bluntpencil2001.)
#22
Member
Posts: 5,088
Threads: 66
Joined: May 2007

No, because it won't solve any problems. It won't make the economy more realistic.

To make it more realistic, there should be a high demand for basics, making shipping them in large quanitities more profitable than filling a small freighter with them.

Small ships, like the armoured transport, could be used for high-value luxuries and VIPs, whilst huge cargo haulers would be used for basic necessities such as fuel and water.

If different commodities had different optimum profits depending on differing sizes of haul.., it could lead to interesting routes.

If say, wine, was only of a certain demand, beginning to become less profitable after (random number) a certain amount, say 500 units, due to limited demand.

This could encourage the use of large haulers to either haul basic goods like oxygen... or multiple types of cargo on one ship.

[Image: sig-9566.jpg]
  Reply  
Offline Hawkwings
04-26-2009, 06:05 PM,
#23
Member
Posts: 781
Threads: 22
Joined: Dec 2007

Yeah, ideally, within the limitation I'm aware of, I'd boost all ships' cargo bay capacity by 100x, then start balancing from there. Oxygen might take 3 spaces, water 7, terraforming gases 11, etc. But that just seems way too complicated and kludge-y of a solution.

With your example over oxygen vs optronics, I'd say that there's nothing wrong with oxygen costing more than optronics in certain places, sort of like the current model. After all, when you're at research station nowhere in Omicron wherever, you likely already have all the optronics you need, but oxygen, water, food, etc are consumable resources, and they would always have need of those, both for use and for a reserve.

|| Join the Kusari State Police || KSP Internal Affairs || KSP Message Dump || KSP Feedback ||
||Kusari Criminal Database || Kusari Legal Codex || Kusari Bounty Board ||
  Reply  
Offline swift
04-26-2009, 06:10 PM,
#24
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

My whole and only point that, one way or another, each and every one of the existing commodities should be profitable.

Now by multiplying oxygen, water, etc. prices, or by decreasing the amount of cargo they take, or some other idea, it does not matter that much.

I would personally prefer the decreasing cargo space usage of some commodities, but what I'd in ANY case like is all commodities being transported by people.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
  Reply  
Offline tazuras
04-26-2009, 06:12 PM,
#25
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

' Wrote:No, because it won't solve any problems. It won't make the economy more realistic.

To make it more realistic, there should be a high demand for basics, making shipping them in large quanitities more profitable than filling a small freighter with them.

Small ships, like the armoured transport, could be used for high-value luxuries and VIPs, whilst huge cargo haulers would be used for basic necessities such as fuel and water.

Except everyone is going to haul what is in most demand because they want to make the most money. I love this thought but the only way I can see it working is by having a dynamic economy, where bases will only buy so much of the goods that carried in smaller amounts (luxuries), and buy much more, if not unlimited amounts, of the basic goods (of which the price would have to be raised to provide equal opportunity for all).

[Image: l2gnAQh.png]
Reply  
Offline Hawkwings
04-26-2009, 06:13 PM,
#26
Member
Posts: 781
Threads: 22
Joined: Dec 2007

' Wrote:My whole and only point that, one way or another, each and every one of the existing commodities should be profitable.

Totally agreed. Big thumbs up. This is exactly what I had in mind too. Sure, some commodities will be more profitable than others, but you should be able to make respectable money hauling food and oxygen and water around. Plus you can buy off Corsair pirates with a big cargo load of food:)

|| Join the Kusari State Police || KSP Internal Affairs || KSP Message Dump || KSP Feedback ||
||Kusari Criminal Database || Kusari Legal Codex || Kusari Bounty Board ||
  Reply  
Offline bluntpencil2001
04-26-2009, 06:16 PM,
#27
Member
Posts: 5,088
Threads: 66
Joined: May 2007

' Wrote:Except everyone is going to haul what is in most demand because they want to make the most money. I love this thought but the only way I can see it working is by having a dynamic economy, where bases will only buy so much of the goods that carried in smaller amounts (luxuries), and buy much more, if not unlimited amounts, of the basic goods (of which the price would have to be raised to provide equal opportunity for all).
No they wouldn't. High supply and high demand means middle profit. Low demand but very low supply still means high profit.

You could also use one ship to carry mutiple commodities. 100 units of wine, 100 units of luxury food, 1000 water.

Also, if you have a small ship, you would be better carrying, say, wine, than oxygen, if profits are bsed off of how much you are selling. You don't need a dynamic economy for this.


[Image: sig-9566.jpg]
  Reply  
Offline tazuras
04-26-2009, 06:21 PM,
#28
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

' Wrote:No they wouldn't. High supply and high demand means middle profit. Low demand but very low supply still means high profit.

You could also use one ship to carry mutiple commodities. 100 units of wine, 100 units of luxury food, 1000 water.

Also, if you have a small ship, you would be better carrying, say, wine, than oxygen, if profits are bsed off of how much you are selling. You don't need a dynamic economy for this.


Alright, I'm a little confused now, how would this be implemented?

[Image: l2gnAQh.png]
Reply  
Offline Hawkwings
04-26-2009, 06:23 PM,
#29
Member
Posts: 781
Threads: 22
Joined: Dec 2007

Well of course people will want to make the most money, and there will be a couple trade routes that are better than others. This is no big deal. Why/ because pirates will target those trade routes more, meaning that highest-profit trade runs will also be the most high-risk. To avoid those pirates, traders can run other, slightly less profitable routes that have fewer pirates on them. And there will be a lot of these slightly less-profitable routes if EVERY commodity had profitable trade routes. This means more variety for traders, and a more realistic network of trade in the game.

|| Join the Kusari State Police || KSP Internal Affairs || KSP Message Dump || KSP Feedback ||
||Kusari Criminal Database || Kusari Legal Codex || Kusari Bounty Board ||
  Reply  
Offline Unseelie
04-26-2009, 06:24 PM,
#30
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

Caps on what stations will buy from each ship, for each commodity.
Then you redo prices.

If, say, the ring will only buy 100 units of wine from any ship, but wine itself is expensive, you can still make a profit, with only 100 units of wine. You fill the rest of your hold with 100 units of a couple other luxury goods, then haul a lot of bare necessities.

Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode