Need a little help from someone whos' good at texturing with milkshape. Is it possible to mirror your textures onto the other side of your ship? So you don't have to do it manually?
For example, I just finished texturing one of the engines for my Greyhound.
It'll be rather tedious to do it manually, so is there any way to mirror the textures onto the other engine, or will I have to do it manually?
is there anything that can be done to get a ship unstuck in sp mode? i currently have a train at cadiz and it is stuck in the launch bay and i cant get it out like in the prison stations
Wrong place for a question like this. The problem with openSP is that you always launch from docking bay #1 which are usually not designed to accommodate large ships. I'd recommend using Ioncross to move your ship to a better location. Newark is pretty each for large ships to launch from, as I recall.
thanks mate... really:)... and yeah i am a bit lazy. My first day with metasequoia today and i m starting to get the hang of it. I can make just basic shapes though.
I ll get better. And i ll talk to you on skype whenever you have time next
The commands we use are not in files as such, they are controlled and inserted into the server, so you can't edit them. They are called "Flhook" commands (Google that) and the source is pretty readily available. They're written in C++, so a knowledge of that language is pretty essential (I've been learning for the last 5 or so months, and still have trouble doing anything than make text appear ingame at a command).
Person to contact for more information (I got all this from him) is the user "Cannon". He wrote most of the commands we currently use.