• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 394 395 396 397 398 … 547 Next »
Capships not taking any damage

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Thread Closed 
Capships not taking any damage
Offline Bogenschutz
05-05-2009, 11:53 AM,
#1
Member
Posts: 40
Threads: 4
Joined: Aug 2008

Ok, I'll keep this very simple.

I fired 3 Mortars at a Liberty Carrier (or whatever it is called. It's the big one, you know) while its shileds were down and it took no damage at all.

I had to use the normal defense turrets to finish it.



There could be more. So if you have encountered a similar problem, report it here, please.
Offline Towli123
05-05-2009, 12:09 PM,
#2
Member
Posts: 30
Threads: 1
Joined: Apr 2009

i can relate to this but it aint concerning cap ships, this was while i was doing missions and you know that moment when you can see your missile is about to end it, but it doesnt it so annoying.


there should be some noticeable dmg done, but so cigar, bearing in mind that im on a bomber and i pack a punch. and im fighting fighters
Offline SevereTrinity
05-05-2009, 01:14 PM,
#3
Member
Posts: 1,152
Threads: 28
Joined: Apr 2008

Did you fire at different spots? You -may- have hit a turret on all 3, thus causing his turrets to take damage, and not his hull.
Offline JIVA
05-05-2009, 01:19 PM,
#4
Member
Posts: 380
Threads: 19
Joined: Jan 2008

hitboxes are complex - there s always a risk that some bits of them simply don t register damage...

to make things more complicated ( but not in that case ) - it can also happen that some parts DO get hit by certain damage types - but not by others. ( -> not in that case, cause capship weapons haven t got a weapontype, i think )

we have tested most of the hitboxes quite thouroghly - but its always possible that a bug slips through. do you remember where you hit the carrier? - are you 100% sure that you hit it? did you have any lag during the fight? have you possibly had a downloader activated at the time DLing stuff? are you 100% sure that no shields were up at that time? have you fired a chain of 3 mortars or all at once? ( Freelancer has trouble registering hits when they hit all at the same time. - who 3 hits at a sliver of shield will only drain the shield instead of the first hit draining the shields and the remaining 2 hitting the hull )



[Image: JIVA_Sig_zps4e7f97f1.png]
the [JIVA] group
Offline Bogenschutz
05-05-2009, 02:35 PM,
#5
Member
Posts: 40
Threads: 4
Joined: Aug 2008

' Wrote:Did you fire at different spots? You -may- have hit a turret on all 3, thus causing his turrets to take damage, and not his hull.
Yes, 3 different spots.

It was the LNS-Retribution

http://i382.photobucket.com/albums/oo269...GA1186.jpg

I think the problem could be with all those bits and pieces sticking out of it.
Offline Fellow Hoodlum
05-05-2009, 03:26 PM,
#6
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Second thing, and another rather important part of the testing process before looking long and hard at just
the carrier, do those mortars actually do damage to other capships ?

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Offline Bogenschutz
05-05-2009, 04:02 PM,
#7
Member
Posts: 40
Threads: 4
Joined: Aug 2008

' Wrote:Second thing, and another rather important part of the testing process before looking long and hard at just
the carrier, do those mortars actually do damage to other capships ?

Yes, I was able to damage LB Cruiser as well as LB Battlecruiser.
Offline Andrew_Bonesovich
05-05-2009, 04:15 PM,
#8
Member
Posts: 412
Threads: 11
Joined: Dec 2008

Either you have been so "lucky" to hit turret, or other part of destroyable equipment, or its a hitbox glitch.

I dont clearly understand why, but most of the bigger capital ships dont have 100% fitting hitbox (For example, corsair cruiser and legate have their engines slightly out of hitbox I think, my SN flew right trough a few times).

Hitting a turret is possible too. I've even been so unlucky to hit someones' gun with SN, while he was in a fighter/bomber :D

A criminal always returns to the crime scene.
Offline me_b_kevin
05-05-2009, 05:39 PM,
#9
Member
Posts: 1,525
Threads: 132
Joined: May 2007

my experience with Mortars is based on the my flying of the Necrosis. i've taken damage from mortars as they fly over my ship, not even touching me and they continue on their merry way. so i thought they had a larger radius than the animation. or maybe it was just lag and it stopping flying once it got out of my screen.

so i had the opposite problem where i couldn't dodge Mortars

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
Offline RingoW
05-05-2009, 06:13 PM,
#10
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Yes, the freakin hitboxes. A matter which cannot be solved at all. The Milkshape exporters of sur files (the hitboxes) are bugged and you get them working with a trick only, but not properly for complicated and widespread custom models. The programming tools of Digital Anvil are scrapped and the source code of the game is not available.
At the moment there are 2 opportunities to make hitboxes and both are proven not 100% safe. Thats why i have stopped to make myself uneccessary headache. I'm not an expert in game development and it is hard to understand how Freelancer hitboxes work in detail. As long as they fit mostly and work mostly i'm pleased.
Sure, its a bad thing, if hitboxes not register weapon projectile hits. The only thing, which can be changed and tested is the number and size of hitbox meshes and how they are spread over the model, but thats it.

AoM
Pages (2): 1 2 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode