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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline Mickk
01-05-2007, 08:27 AM,
#21
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

' Wrote:hmm, same route, large train - 3 to 4 orgies lost, usually 4 and I usually hit a few rocks... cockpit view+manual flight=best way to fly. too bad you loose quite a bit if you fight that way as your FOV gets narrowed:(

CTRL+V is the way to go.... when you are in debri/asteroid fields in a large freighter.

Any other time or in fighter class ships... the 'standard' view is the way to go.

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
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BULLDOGNK
01-07-2007, 07:08 PM,
#22
Unregistered
 

' Wrote:CTRL+V is the way to go.... when you are in debri/asteroid fields in a large freighter.

Any other time or in fighter class ships... the 'standard' view is the way to go.


All these posts i have read since posting the first one has helped me out alot, thanks for all the info guy

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Offline Panzer
01-08-2007, 05:41 PM,
#23
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Since the problem of manouvering larger ships in asteroid fields seems to be the most serious one in Discovery, I would like to suggest a solution. I don't know if it's possible, or if anyone would like to enact something like it, but here goes: The asteroids and debris look fine, but can really be a pain in the ***. Perhaps they should be visible ONLY. I mean, players should be able to see them, but their ships would fly through them, like through vacuum. Perhaps players owning smaller vessles will find it quite funny to be able to literally hide inside a bigger rock, but I think it is a reasonable price to pay for spending less time and patience on getting in and out of an astreroid/debris field. I myself had serious problems getting anywhere after buying my corsair dreadnaught, since almost all jumpholes leading out of the Omicron Gama system were located somewhere in an asteroid field( Omicron Theta, Omega 41, Unknown). Even when flying below 30m/s It took me some 15 minutes to get to the Theta jumphole. Should any of the admins read this post, I would be extremely grateful it they considered solving the mentioned problem in the next version of the Discovery mod.






[Image: Vxqj04i.gif]
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Offline Fellow Hoodlum
01-08-2007, 05:55 PM,
#24
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

One of the joys of owning such a large beast, and only 15 minutes. Good going, try Omega 5 sometime ...
Very little chance of that being 'fixed' as its part of owning and campaigning a battleship.
They are fleet fighting ships of the line, and not designed to swan about on their own all over Sirius without
careful planning. Its an open space vessel, not a runaround ... How easy do you want the game ? Lol ...

Hoodlum

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Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline marauder
01-08-2007, 08:42 PM,
#25
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Exactly, besides which it gives fighters, bombers or gunboats a perfect place to ambush a BS.

It's hard enough flying through a rock field and fighting NPCs, fighting against players now... urgh.

If you don't like having to take a BS through rock fields then theres two solutions:-

A) Don't go into rock fields.

B) Get a smaller ship.

If neither of those options sounds reasonable theres always what the rest of us with BS's that get hung up on rocks alot do...

Grit our teeth, swear alot (only time people hear me is when i'm on skype) and have some patience.
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Offline onca
01-08-2007, 11:27 PM,
#26
Member
Posts: 1,370
Threads: 70
Joined: Jun 2006

Come on Templar, you didn't really expect us to take that seriously did ya?

But what I would like to see go, are the tiny little pebbles in the asteroid fields. The ones you see at the last second, bounce of your windshield and alter your course just enough so you clip one of the big rocks, which in turn sends you spinning like an idiot. I mean seriously, its like a fly hitting your face when your out jogging and next thing you know you're sprawled in the gutter.

o.
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Offline pchwang
01-09-2007, 12:23 AM,
#27
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

The reason the fields exist is so that small ships can take cover inside from big ships.

At least, thats the reason why I no longer oppose the asteroid fields....

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
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Offline Dab
01-09-2007, 12:28 AM,
#28
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Since the problem of manouvering larger ships in asteroid fields seems to be the most serious one in Discovery, I would like to suggest a solution. I don't know if it's possible, or if anyone would like to enact something like it, but here goes: The asteroids and debris look fine, but can really be a pain in the ***. Perhaps they should be visible ONLY. I mean, players should be able to see them, but their ships would fly through them, like through vacuum. Perhaps players owning smaller vessles will find it quite funny to be able to literally hide inside a bigger rock, but I think it is a reasonable price to pay for spending less time and patience on getting in and out of an astreroid/debris field. I myself had serious problems getting anywhere after buying my corsair dreadnaught, since almost all jumpholes leading out of the Omicron Gama system were located somewhere in an asteroid field( Omicron Theta, Omega 41, Unknown). Even when flying below 30m/s It took me some 15 minutes to get to the Theta jumphole. Should any of the admins read this post, I would be extremely grateful it they considered solving the mentioned problem in the next version of the Discovery mod.

Hey, why don't we just lower the damage of mines to zero, give everyone infinite maneuverability, fighters able to shoot battlerazors, and trains to hold as much cargo as you can buy?

Bad idea man. These are some of the things you must think about when buying a BS. It might change your choice of ship, one able to go in asteroid fields instead of brute firepower, and also makes tactical choices different. You take away asteroids, you take out a layer of the game. Should we make planets able to be flown through as well? Maybe sensors that can detect anyone within 200km?

[Image: DFinal.png]
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Offline BestFlyerHere
01-09-2007, 12:56 AM,
#29
Member
Posts: 1,409
Threads: 21
Joined: Sep 2006

I have another bright idea, let's have flyable stations and planets, but keep the death if you run into a planet. That way, you could ram ppl, then they would die!! and if 2 planets ran into each other, then the server would crash!!! 3 Cheers for stupid ideas!!! (Dab, don't get into a stupid ideas fight with me *hiding a challenge in his disguised voice*)
Muahahahahahah

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Offline Nightfall
01-09-2007, 12:56 AM,
#30
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

.kill console command for everyone!:crazy::lol::tease::haha:

and .killall

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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