I have searched for the information but can not find where it says that Debilitators are Ageira only designed weapons.
The closest thing I could find is their selling location in vanilla, but if that is the evidence we could say that the eagle is a Zoner only ship.
Selling locations are not enough by themselves, can you point out where it they says they are Ageira only designed please?
' Wrote:I have searched for the information but can not find where it says that Debilitators are Ageira only designed weapons.
The closest thing I could find is their selling location in vanilla, but if that is the evidence we could say that the eagle is a Zoner only ship.
Selling locations are not enough by themselves, can you point out where it they says they are Ageira only designed please?
You're right, other than selling locations I can't find anything that ties them to Ageria at all either. There may be something that we've missed, like a rumor somewhere, but I don't plan to go search for it. None the less, I still think many of the proposed pulse weapons are justified.
I personally wouldn't mind seeing a couple more but again would like to see each of these spread across multiple factions.
Maybe 2 or 3 more at most.
But to many much more would not really benefit this community too much more as I am sure we could just RP different names if we had to.
Nighthawk,dont forget that colada is class 10,all others are class 9. Other thing is energy usage.with pair of coladas you are out of energy really fast
' Wrote:Nighthawk,dont forget that colada is class 10,all others are class 9. Other thing is energy usage.with pair of coladas you are out of energy really fast
Then the Corsairs still have their unique shieldbusting weapon, surely? I think it's pretty unfair to argue against having a better inRP choice of shieldbuster weapons for a large variety of factions just for the sake of the Corsairs 'having something unique'.
I think that's a little much. The idea of the original thread about this was, I thought, to get maybe a couple more generic shield busters that can match speed and affiliation of almost anyone. In this scenario, while it's true that not every faction has their own pulse weapon here, it still comes pretty close.
I just think that's over-doing it a bit.
Yes, my idea was to add a couple of shield busters, because it's easy for the devs to do, and doesn't require much work. That being said, I would much rather see something like this, where several new shield busters are added, prefferably with different damage type than pulse, so they work well on different shields.
And, I would like to reitterate my opinion that using 650 on 600 or 700 is just as worthless as using 750 on 700. Nobody uses deb750's with 700 speed weapons. (There may be some nutcase out there, but look at your own setups. (H.flashpoints, SkyblastB's,Purple Goddess.) In the end, since vanilla, you've added 1 shieldbuster, that doesn't match any gun, and 2 shield busters that can only be used in 4 systems that nobody can go to. On top of all of that, you took away the only other Vanilla shield buster from 80% of the population. The most energy efficient, highest damage that can match the most weapons. Yet we've added, what? 100 ships?
They mostly seem like good ideas, although i fear they might be a tad too much. The Junker ones however are definetelly keepers in my opinion. They are preety much everywhere in Sirius (except Kusari of course) so their guns should be available to most unlawfull groups. Which means the Kusari ones are a good idea as well.
' Wrote:In the end, since vanilla, you've added 1 shieldbuster, that doesn't match any gun, and 2 shield busters that can only be used in 4 systems that nobody can go to. On top of all of that, you took away the only other Vanilla shield buster from 80% of the population. The most energy efficient, highest damage that can match the most weapons. Yet we've added, what? 100 ships?
Actually, they added more shield busters than that. But they are limited to a few select groups, which only furthers your point.
Improved Debilitator Improved Debilitator II
Advanced Debilitator Advanced Debilitator II Carbine II
Carbine I
Falcon
Flaconet
Hellion Pulse Cannon
Colada Del Cid
Tizona Del Cid Lobera Dragunov SVD-2
Dragunov SVD-1
Now we have 3 Corsair shield busters (Lobera being the level 8 pulse), two for the Coalition (Because they don't use Sirius tech... except for generic equipment) two Gallic Civilian guns and two Council guns. So we have 10 Shield busters spread across roughly 16~ factions, and 4 shield busters for the rest?
Prehaps, even.
Just Junker Shield Busters. Anyone unlawful can use them aside from Xenos, Semi-Unlawful-Kusari and Sairs (They have their own).
So basically every Pirate faction in Bretonia, Kusari (BDs & GC), and Liberty have a new shield buster to play with since they have access to Junker bases.
Make em multiple speeds. Perhaps 750 and 600 each 4.00 or something. Not as deadly as say a Tizona but more or equal damage then a debilitator.