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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The ships we need

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The ships we need
Online jammi
05-14-2009, 09:47 PM,
#71
Badger Pilot
Posts: 6,760
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Staff roles:
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Medical shuttle would imply it was used to fix people, not ships, while using it to feed other ships with repairs, would make it a repair ship. It'd probably be useless in the vast majority of situations, but perhaps acting as a ship for transporting pharmaceuticals around Sirius for someone RPing a Red Cross style character?

[Image: redon.gif]
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Offline Xing
05-14-2009, 10:42 PM,
#72
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

Some update on the status right now;
I am remodelling the liberty carrier. The unioner gunship is finished, indeed.

After 12 total attempt at the carrier, I finally made a decent looking model.

[Image: audrey03a.png]
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Offline Markam
05-14-2009, 11:03 PM,
#73
Templar Enthusiast
Posts: 1,865
Threads: 122
Joined: Aug 2008

can we have a baby mining ship? with baby mining bonus and baby cargo hold? maybe a frieghter, or a small transport, though the Mining ship is obviously pretty damned cheap, cant help but feel for a smaller ship that people can use for a start, working their money up with it to buy a big boy miner.

and for the love of god, dont give IMG -another- ship that they produce, not slagging off the IMG or saying they dont deserve it, but have mercy.
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Offline Carlos_Benitez
05-18-2009, 05:28 PM,
#74
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Posts: 829
Threads: 45
Joined: Aug 2007

I've been thinking...wouldn't it be awesome to have an admin "ship" fitting in with the "etherial space-faring entity" RP.

It could be a small cloud similar to a nebula with little or no hitbox, perhaps Tic's space-lightning effect, and one gun hidden within that always hits, and does near infinate damage.

[Image: H1mZW7e.md.png]
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Offline Xing
05-18-2009, 05:31 PM,
#75
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Posts: 5,274
Threads: 147
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idk. For sure, I disagree with a Hessian Thor mk II as an admin ship...

On FW, you had normal ships with police painting as server police and admin ship, but I want to reserve that to the faction police.

As I am incapable of lightning effects and cloudy things, idk. Oh, they also had a flying smiley as admin ship. Pretty awesome lol

[Image: audrey03a.png]
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Offline Eternal
05-18-2009, 07:32 PM, (This post was last modified: 05-18-2009, 07:33 PM by Eternal.)
#76
Member
Posts: 863
Threads: 35
Joined: Mar 2008

Xing , I wish to know if the Bundschuh's ship has been added to this " to add " ship list for 4.85.

Because the more I read the forum , the more I become convinced that if it's not done until the final release , it is most likely that we will have to wait for another year or so. I wish not to rush things and fully understand that there are matters which top the list of being much more important then just another ship , but I would really like to know weather or not it's worth trying to add it.

[Image: Sabre_Kopie.png]
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Offline Xing
05-18-2009, 07:40 PM,
#77
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honestly ive got no idea. I PMed Igiss with my latest ship submission, but he never replied to me. I know we do replace of models, but I dont think we will add anything as such until indeed, 86.

[Image: audrey03a.png]
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Offline Eternal
05-18-2009, 07:45 PM, (This post was last modified: 05-18-2009, 07:47 PM by Eternal.)
#78
Member
Posts: 863
Threads: 35
Joined: Mar 2008

I feared that something like that might happen.

Well , isn't this situation a part of exactly why the Updater was created ? So it is possible to add new features to do mod , without the need of fresh download , game re-install and so forth.

Edit - Although It's understandable , I fear obliged to say that members of the VF) WILL help with the balance , testing and so forth if our ship comes out from the drawing boards.

[Image: Sabre_Kopie.png]
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Offline Xing
05-18-2009, 07:47 PM,
#79
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

I am not too sure the updater can handle adding new things actually. I just knew it could update what is already existent... hm...

[Image: audrey03a.png]
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Offline Eternal
05-18-2009, 07:48 PM,
#80
Member
Posts: 863
Threads: 35
Joined: Mar 2008

Well , isn't that how you plan to add the Unioner ship line to the mod ?

[Image: Sabre_Kopie.png]
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