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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Should official factions have more power?

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Poll: Should official factions have more power?
You do not have permission to vote in this poll.
Yes
73.20%
142 73.20%
No
26.80%
52 26.80%
Total 194 vote(s) 100%
* You voted for this item. [Show Results]

Pages (16): « Previous 1 … 3 4 5 6 7 … 16 Next »
Should official factions have more power?
Offline Spear
05-25-2009, 09:38 AM,
#41
Member
Posts: 876
Threads: 6
Joined: Sep 2007

' Wrote:What do you suggest we do about "duplicates" that already exist, I doubt they'd be willing to merge.

Actually 2 duplicates of the same faction already co-operate closely, perhaps the model of this is RHA absorbing HT members so the HT pilots now use the tag [RHA]HT, just a thought.

' Wrote:That could be problematic, I don't see the reason why an indie could be restricted from buying a SNAC in the guard system of their faction when they're properly repped.

Now that would be power abuse, a properly repped indie should not be denied access to his factions guard system by an official faction. This is not about stamping on indies, it's about official factions having more control of their faction diplomacy and their rank in faction hierarchy (fav word for today, I'm just amazed I can spell it).

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Offline Reverend Del
05-25-2009, 09:38 AM,
#42
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

Admin Mode Off. I want to post here as a former faction leader.

Factions haven't lost any power at all except that we cannot stop folks form buying kit they need to set up their character, and you cannot enforce Roleplay that directly contravenes Discovery canon on independent players.

That's it, everything else we used to do, we can still do.

The issue is less that official factions have lost power, juts lost sight and become a little too afraid of the banhammer. It's not been made clear what can be done by official factions on the server, where the line is.

Frankly if you're runnign an official faction to demand all conform to your will, you're doing it wrong. I know, because until I stepped down from the LR it was getting that way.

Factions can hunt down "rogue" lolboats, they can stop them, they can turn them into rapidly expanding clouds of gas, but they've gotta do it with the relevant RP. You can't just wnader around shooting folks up because you don't like the fact they didn't fulfil your personal ego needs.

I've been a good faction leader, and I know what it takes, I've been a bad faction leader (albeit very briefly) and I know what can be done if you're blurring the line between faction and personal retribution machine.

I actually entirely concurred with Nooblet's first post on this subject, I'm all for giving factions a little more options provided it's handled responsibly, but in return for that faction leaders msut be aware that if they abuse the sytem they can be forcibly ejected from the position.

My goal, if you will, is to ensure taht every NPC faction has an official faction, that nindependents and unofficial groupings have the ability to RP different interpretations, provided that RP doesn't make a mess of the balance of play. Discovery as Discovery should be. Built upon the framework provided by official factionas.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline Athenian
05-25-2009, 09:40 AM,
#43
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

' Wrote:What do you suggest we do about "duplicates" that already exist, I doubt they'd be willing to merge.
Do what we did. Talk to each other, learn to trust each other. It expands membership, encourages interaction, and allows a faction's rp to grow as players develop ideas with the support of many like-minded individuals.




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

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Offline Exile
05-25-2009, 09:49 AM,
#44
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

To be honest, yes. But not power as in 'I get to decide which indie goes where or buys what ship' but more as in 'If you don't listen to propper instructions on how to act, it's your behind'. Then again, factions'd need to prove themselves before being able to get power like that. Espescialy now half the unofficial factions have more brains than the official ones. (50% of the time)


[Image: harlequincopy.png]
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Offline n00bl3t
05-25-2009, 10:06 AM,
#45
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:If my posts did sound like that, I apologize. It was not my concern that they maybe steal my 'power', but stealing my fun by acting like they invented the bulb.

I would appreciate independent ships, which are playing with my characters, as I'm here to have fun. I thought my attitude is reflected by the factions I'm in actually. Do you think ALG will ever have the 'power' to control a system or areas? I guess not. It's nearly a pure trading faction, but I choose it to act with others and not to control them.

If it was my wish to actively control other players, I'd join some faction which tends to attract PVP players. (I better avoid naming them here.) And this should be one of the most important points when it comes to faction creation: Is the faction for playing with others or for ruling their game?

I do not know what you are here for. I know that all are not here purely for the love of the game.

Anyway, that was what it sounded like and I have no idea of what factions you are in, excepting the [ALG].

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Grimly
05-25-2009, 10:28 AM,
#46
Member
Posts: 1,059
Threads: 82
Joined: May 2008

No.

I don't see your point why they should have more power.


Quote:The problem goes to the capital ships, which make people think they are untouchables, and that it gives them the right to do whatever they want.

That's also the point why I HATE the official factions. Why the hell do you want to restrict the capital ships.
In an event I would understand, but anywhere else, there is no reason to do. This mod have capital ships not only because it took long times to make them work, but for everyone can use them !

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Taking what's yours since 816 A.S.
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Offline atom
05-25-2009, 10:32 AM,
#47
Member
Posts: 156
Threads: 15
Joined: Jun 2007

I voted no, reason because when I joined this server there was not very much of this crap, it's getting like a school playground, your not in my gang so you can't do this or you can' do that, one of your gang did something to me he shouldn't so I going to report him to the teacher then he will be for it, at one time if you did something or were in the wrong place at the wrong time and got shot down you took it in the chin and kept out of their way for a while, heck I have been killed many a time without provacation, and never let it bother me, now you can't even sneeze without someone reporting you, no offence to factions, but some run around like they own the place, and giving more power to factions is a no for me, soon there won't be anymore indys left, and they are the ones you see day in and day out, when theres not many factions on, in fact let's take power away from the factions and give it to the indys so it can be fun again.:crazy:
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Offline VincentFerrex
05-25-2009, 10:36 AM,
#48
Member
Posts: 517
Threads: 14
Joined: Jun 2008

' Wrote:No.

I don't see your point why they should have more power.
That's also the point why I HATE the official factions. Why the hell do you want to restrict the capital ships.
In an event I would understand, but anywhere else, there is no reason to do. This mod have capital ships not only because it took long times to make them work, but for everyone can use them !

Perhaps you're blind to what "capital ship abuse" is?

The reason why there are restrictions to capital ships put in place, were because there were so many independents in the 4.84 era, who were abusing their caps, and even using them for shooting down fighters. It's not lovely to be chased by a lolwutting independent capital ship in your fighter/bomber, now is it?

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Offline Athenian
05-25-2009, 10:41 AM,
#49
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

' Wrote:No.

I don't see your point why they should have more power.
That's also the point why I HATE the official factions. Why the hell do you want to restrict the capital ships.
In an event I would understand, but anywhere else, there is no reason to do. This mod have capital ships not only because it took long times to make them work, but for everyone can use them !

Grimly, you proposed that the S/D do exactly that not long ago. http://discoverygc.com/forums/index.php?showtopic=27870

What has prompted you to change your mind?


' Wrote:I voted no, reason because when I joined this server there was not very much of this crap, it's getting like a school playground, your not in my gang so you can't do this or you can' do that, one of your gang did something to me he shouldn't so I going to report him to the teacher then he will be for it, at one time if you did something or were in the wrong place at the wrong time and got shot down you took it in the chin and kept out of their way for a while, heck I have been killed many a time without provacation, and never let it bother me, now you can't even sneeze without someone reporting you, no offence to factions, but some run around like they own the place, and giving more power to factions is a no for me, soon there won't be anymore indys left, and they are the ones you see day in and day out, when theres not many factions on, in fact let's take power away from the factions and give it to the indys so it can be fun again.:crazy:

I share the concern you raise. What we mean by power is still not clear. Anyone abusing that power should face consequences.

But I don't buy into the whole faction/indie divide. Surely this is about creating a structure within Discovery that allows players to interact meaningfully and provides a starting point for new players.




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

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Offline frozen
05-25-2009, 10:59 AM,
#50
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

yeah, i'd like to see official factions have more authority.

normally, (before and after the rule was passed), i've NEVER restricted players from purchasing and RPing on spyglasses as the leader and owner of the HF, and owner of vespucci, but ever since the rule was introduced, and a lolglass was flying about killing anything and everything, there was nothing i could do, since he was doing everything within the rules.

in RP, the spyglass is a recon battleship (i still say the infocard needs to be changed, since a recon battleship is just about the biggest oxymorons discovery could have. sure, let it have better scanning capabilities, but a battleship the size of 2 lib dreads dedicated to recon on freelancer is just stupid), and should'nt be used in repeated direct battles against liberty without sufficient support.

official factions should have the power to expel people out of their homes if the guests prove to be rude and insulting (not in the literal sence). perhaps giving more power to official factions may stem the tide of indy outcast destroyer spam or corsair cap spam or indy LNS spam (the non Rping ones), which is at least one good incentive to allow it. however, when the power is abused to screw up other people's RP, i suggest revoking those powers for the faction whose leader is doing that, not make the whole community suffer because of one man/woman's fail.


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