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Bundschuh Heavy Fighter

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Bundschuh Heavy Fighter
Offline Eppy
05-27-2009, 11:01 PM,
#31
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O.O I like it. Very much. You've managed to capture the Borderworlds spirit and combine it with the Rheinland industrial-ish influence very well.

I will make one criticism. In the last of the perspectives, where there's that angle dealiemabob, that joins the nose up to the midsection (if you can call it that) right below where the cockpit starts? I don't think it flows very well. It's very chunky, makes it look sort of like a pregnant duck from that angle. Maybe you could shrink it down and integrate the two intakes on either side of the base of the nose as one piece so the nose doesn't make it look quite so fat?

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
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Offline Grumblesaur
05-27-2009, 11:05 PM,
#32
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' Wrote:How exactly?

How should I know? You're the modeler.

Kinda like rudder fins, but on the wingtips to make it more HF size.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline sovereign
05-27-2009, 11:08 PM,
#33
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Posts: 3,893
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Joined: Feb 2008

Eppy, this wouldn't happen to be good incentive for you to play the VF you technically joined, would it? Eh? Eh?

And if I'm more out of the loop than I think I am (I'll be on skype tonight! I swear!), feel free to attack me with trout. No catfish, though, they tickle.

[Image: SCRAgenderheuristics.png]
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Offline Eternal
05-28-2009, 09:24 PM,
#34
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Posts: 863
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The Volksfront have a lot of ideas how to make the ship SLIGHTLY bulkier , but I would like to hear some of your thoughts.

Can someone suggest what we should add to the ship to make it fitting for it's role as a Heavy Fighter ? I see that it is missing something , but we can't really decide what it is. Turkish will , I'm sure , come up with some more updates soon enough.

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Offline Turkish
05-29-2009, 05:10 AM,
#35
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' Wrote:The Volksfront have a lot of ideas how to make the ship SLIGHTLY bulkier , but I would like to hear some of your thoughts.

Can someone suggest what we should add to the ship to make it fitting for it's role as a Heavy Fighter ? I see that it is missing something , but we can't really decide what it is. Turkish will , I'm sure , come up with some more updates soon enough.

Indeed, I've been working on it off and on for the past little while. I'd like to apologize to the VF) for being somewhat slow.

The last day or so has seen a sudden spike of RL, I should have something posted by morning however.

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Offline kingvaillant
05-29-2009, 05:46 AM,
#36
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One word:

Orgasm


Just change the cockpit as suggested, as well as the suggestion about the mini-wings and I will be forced to join the VF)

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Offline reavengitair
05-29-2009, 07:00 AM,
#37
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*writes up faction recruitment post*
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Offline tansytansey
05-29-2009, 11:14 AM,
#38
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Posts: 4,099
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Joined: Aug 2008

It always amazes me how realistic your models look. Though, I probably would have put two engines on it (Most Rhienland fighters seem to have 2).

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
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Offline frozen
05-29-2009, 01:07 PM,
#39
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like i told you over skype, the model is excellent. however, ive got a tiny tiny nitpicking to do. the model doesnt seem to have anything rheinlandish about it (for me), and i was thinking perhaps instead of using that current single cylindrical engine, why not use a twin wraith-like engine (very small size, obviously), or the snubnose type engine? or does that not fit well?


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Offline Eternal
05-29-2009, 05:58 PM,
#40
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Posts: 863
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Well , the idea is that we actually don't want it to look rheinlandish , for reason stated in previous posts , however , having a twin wrath-like engine doesn't seem too unfitting , although we'll have to first see if it fits the model.

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