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Want to Start developing?
Offline Pi_guy
05-19-2009, 12:11 PM,
#71
Member
Posts: 2
Threads: 0
Joined: May 2009

Great thank you Im a professional developer of sorts in any case, c++ is not a problem. I will take a look at flhook. thank you very much for the assistance.

Thank you
Pi_guy

' Wrote:The commands we use are not in files as such, they are controlled and inserted into the server, so you can't edit them. They are called "Flhook" commands (Google that) and the source is pretty readily available. They're written in C++, so a knowledge of that language is pretty essential (I've been learning for the last 5 or so months, and still have trouble doing anything than make text appear ingame at a command).

Person to contact for more information (I got all this from him) is the user "Cannon". He wrote most of the commands we currently use.

Seth
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Offline tansytansey
05-24-2009, 04:57 AM,
#72
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

I keep forgetting to post here regarding this, so better do it now before I forget again.

The *.mat file I submitted for the Greyhound was using TGA files for textures, so they all go flipped upside down. So I made a new *.mat file using DDS textures instead, however when I try to make a new *.mat file it seems to be converting them all to TGA when I export it.

Is this normal? Will the Textures still be flipped upside down because they're TGA, even though they're supposed to be DDS?

Here's a picture. You can see the files in the Mat are TGA, but on the right you can see I have a DDS file loaded for the material.
[Image: matproblem.th.png]

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
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Offline Seth Karlo
05-27-2009, 06:38 PM,
#73
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Woops, 3 days late.

Firstly, I hate imageshack.

Secondly, they are in .dds format. Ignore the names. To know if it is in .TGA or .dds, expand those folders. .tga will have 8 more folders, ranging from MIP0 to MIP7. If it's .dds, it will just say MIPS.

It's fine basically:)

[Image: SethSig.png]
Signature by Sleipnir.
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Offline raider51
05-29-2009, 10:03 AM,
#74
Member
Posts: 16
Threads: 0
Joined: May 2009

Hi all,

Is there any converter from mat, ms3d to igs, iges, step?

regards,
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Offline Seth Karlo
05-29-2009, 10:05 AM,
#75
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Mat is a collection of textures, the model is stored as a cmp.

[Image: SethSig.png]
Signature by Sleipnir.
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Offline raider51
05-29-2009, 10:23 AM, (This post was last modified: 05-29-2009, 11:22 AM by raider51.)
#76
Member
Posts: 16
Threads: 0
Joined: May 2009

I am by no means an expert on this milkshape, so then i want to convert from this "cmp" to iges, igs, step.
Is there any solution?
thanks

regards,
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Offline cal823
07-06-2009, 01:30 PM, (This post was last modified: 07-06-2009, 01:34 PM by cal823.)
#77
Member
Posts: 87
Threads: 12
Joined: Oct 2008

<strike>Heres a question.
Wasnt your FL pack pinned in the dev forum?
It doesnt seem to be there anymore.</strike>

Soz, just found it in the tutorials section.

However, alot of the links do not seem to be working.
and I cannot seem to get the boxster ones to download, first it asks me to create a profile, then when I go to create it, the button to finish creating the profile....isnt a button?

Quote:We reserve the right to keep and arm bears
I reserve the right to keep and arm Jarek.
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Offline akka1000
07-06-2009, 01:43 PM,
#78
Member
Posts: 257
Threads: 12
Joined: Mar 2009

' Wrote:However, alot of the links do not seem to be working.
and I cannot seem to get the boxster ones to download, first it asks me to create a profile, then when I go to create it, the button to finish creating the profile....isnt a button?

Those links are currently broken
Seth said somewhere he would fix it all soon

[Image: sig-15664.jpg]
' Wrote:Come on, everyone!

Hark, the Bounty Hunters si-ing,
Death to all the pirate kings...
Goals: To be interviewed by Chris Hansen on Dateline NBC.
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Offline Captain
07-07-2009, 10:23 AM,
#79
Bowex
Posts: 2,177
Threads: 95
Joined: Jan 2008

right I need help.

I recently finished 2 models in Google Sketchup V7 pro

but thats how far I got,

how can I make it ready for Hp,texture hitbox?
actualy how do I do what I said above?

[Image: R8pppB2.png]
  Reply  
Offline cal823
07-07-2009, 10:27 AM,
#80
Member
Posts: 87
Threads: 12
Joined: Oct 2008

I have another question.
How do I take a screenshot in Metasequia?

Quote:We reserve the right to keep and arm bears
I reserve the right to keep and arm Jarek.
  Reply  
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