The Vigilante ID makes them nothing more than overly-restricted BHG who work for free, that's probably why the lawfuls don't treat them like criminals. Everything they're allowed to do is something they'd actually get payed to do if they were a BHG/Mercenary/Freelancer. And not only would they get payed, they'd be able to dock in more places and use a wider variety of equipment.
' Wrote:There are a bunch of vigilantes in Liberty - BoP| is their tag.
How have I not run into one of these guys? I've been flying around on my vigilante all on my lonesome thinking no other vigilante was around in liberty...:unsure:
...and EDIT:
' Wrote:There doesn't seem to be that many Vigilantes yet... there seem to be even fewer good ones. My RP encounters with Vigilantes so far have been rather disappointing. Minimal RP, annoying PvP tactics like shield camping and mounting far too many missiles on their bombers. One of them flies around in circles while the others tail you and spam missiles non stop, then transfer nanobots/shield batteries when they get low. My impression from them is that they are after nothing more than a PvP fix with minimal RP required, and the ID seems to provide them with that. After all, I couldn't expect a radical citizen to have a chat with my pirate, like I do with the LN on occasion.
The ID is a good one, and the restrictions placed on it should be enough to deter most PvP addicts from grabbing it. I just wish those in Liberty would provide me with more interesting RP before the pew pew....
Look around for Blue_Collar_Brigade then. Just be patient before shooting at me as I am a slow typer. If I'm standing still I'm typing, trust me. In something as fragile as a starblazer you don't stand around idle unless you are RPing.
..and EDIT AGAIN:
From wikipedia:
Quote:Vigilantism is generally frowned upon by official agencies (who would otherwise encourage vigilance on the part of citizens), especially when it gives way to criminal behavior on the part of the vigilante. Often seen in rapidly growing towns, where citizens sometimes choose vigilantism, capturing suspected criminals and punishing them without a trial.
[...]
"Vigilante justice" is sometimes spurred on by the perception that criminal punishment is insufficient or nonexistent to the crime. Some people see their governments as ineffective in enforcing the law; thus, such individuals fulfill the like-minded wishes of the community. In other instances, a person may choose a role of vigilante as a result of personal experience as opposed to a social demand.
Persons seen as "escaping from the law" or "above the law" are sometimes the targets of vigilantism.[2] It may target persons or organizations involved in illegal activities in general or it may be aimed against a specific group or type of activity, e.g. police corruption. Other times, governmental corruption is the prime target of vigilante freedom fighters.
Vigilante behavior may differ in degree of violence. In some cases vigilantes may assault targets verbally, physically attack them or vandalise their property. Anyone who defies the law to further justice is a vigilante, and thus violence is not a necessary criterion.
This is what I try to RP at least. If I see a person smuggling or pirating, you won't see me placing them under citizens arrest or whatnot. They'll have two choices; either pay a "fine" to help the civilians affected by their misdeeds (whether this is allowable by the ID I am not sure.. I only offer this when I am hopelessly going to lose and there isn't navy or police around, so it isnt offered often at least..) or get asploded (which is more like me getting asploded). Both these options don't come up without a nice amount of RP first though, which starts before I even see you.
Thanks, Thexare... -.-' It just got buried the next day and I forgoted.
Been there, done that, ordered a T-Shirt.
-Edit- Allow me to add to this.
Quote:and to form a group of Charles Bronson like we-don`t-care-about-colleteral-damage vigilantes?
Those, sir, are called Terrorists. We care about collateral. In fact, we're hunting down these pirates for the sole purpose that in our opinion, the Police and Navy are clearly incapable of doing so.
' Wrote:Ageira tagged Vigilante group, as in, people from Ageira, and they go around hunting people who aren't Ageira or DSE, who are carrying the gate/lane parts, and make them drop it.
Would that be within the rules? Such cargo is not contraband, it is simply a company restriction so I don't see that LPI can actually do anything about it, let alone a Vigilante. I know you're talking about an Ageira tagged character so we're not concerned about a random demand, but it's the ID that matters above all else. It's similar to the situation with Blood Diamonds; because it isn't contraband in Liberty, a Vigilante can't really demand anybody drop it within such borders.
By the way, is it actually okay to have an Ageira tag? I know the ID says a "lawful" tag, but at the same time a Vigilante cannot ally with anybody but their own, this is essentially allying with Ageira which leads to a conflict between the restrictions given on the ID. This actually means that a Vigilante should not have any IFF at all except for "Freelancer".
The problem with Vigilante IDs is that they are quite restrictive. A lot of what can be accomplished with a Vigilante ID can be accomplished with another one, be that Pirate, Freelancer, Merc or possibly something else...while not being restricted to 7 ships.
Hell, mount up a Pirate ID, and you can hunt anyone anywhere (the restriction on ZoI for Vigilantes seems a little odd...no Vigilantes in Omega-3?), use any neutral or unlawful ship, use any neutral or unlawful weapons (admittedly, a vigilante can use lawful weapons...), can ally much more freely, can escort traders and can fulfill bounty contracts. The only things a vigilante can do that a Pirate cannot is to use lawful weapons and land on Bounty Hunter bases (which seems a little odd, really...first off, 'Hunters aren't going to be too keen on people stealing their work for free, and, second, vigilantes are kinda liable to get bountied by lawful entities (murder, even of a criminal, is still a crime..)). You can still RP the pirate IDed character as a "vigilante"...but also have much more freedom to expand your RP...
' Wrote:Would that be within the rules? Such cargo is not contraband, it is simply a company restriction so I don't see that LPI can actually do anything about it
Incorrect. LPI can decide that it is indeed contraband. Whether or not they do I don't know. I'm guessing no, since most things like this are just left legal by all police forces
' Wrote:Incorrect. LPI can decide that it is indeed contraband. Whether or not they do I don't know. I'm guessing no, since most things like this are just left legal by all police forces
Fair enough, I guess the police do have that discretion, but a Vigilante does not.
' Wrote:Fair enough, I guess the police do have that discretion, but a Vigilante does not.
In my opinion, the Vigilante would have more reason to make such a decision, as they may feel that the police aren't doing enough to protect the interests of the people. (In this case, the interests of Ageira)
It comes back to the whole description of a vigilante: Someone who takes the law into their own hands, often because they think the established law enforcement is either corrupt or not up to the job.
In a way, some of the "unlawful" groups out there-the Farmers' Alliance and LWB, for example-may consider themselves as vigilantes, protecting the common people from the corrupt corporations and governments.
Although I will briefly respond to your post, Knucklehead...
That is just open to abuse if a Vigilante can simply make up their own laws. I can just imagine it; "Oh, those luxury goods are going to a prison but the residents should be punished, not rewarded with chocolate and magazines! So I'm gonna have to take them off you."