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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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What is the ultimate loadout on Spatial?

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What is the ultimate loadout on Spatial?
Offline schlurbi
07-12-2009, 12:18 AM,
#11
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There is no ultimate loadout, for any Ship. It's all about your skill with the right Guns.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
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Offline Walker
07-12-2009, 02:48 AM, (This post was last modified: 07-12-2009, 02:49 AM by Walker.)
#12
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Posts: 965
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' Wrote:GOLDEN BLADEx4
Adv. Deb Turret(650 one) x2
Firestalker Missile x1
Cannonball Missile x1
Supernova Antimatter Cannon x1
Nuclear Mine
Screamer Mine

The fast-regen type shield.

WIN.

If the guy runs, and your bounty'ing him, chances are he is running before the fight even starts, and in that case you might as well head-desk because youll run out of TCD's eventually.

Open up with the Missiles, your incredible hull and shield strength will make his blows less, along with the fact that he will be forced to dodge your missiles... You effectively can meatshield his blows, whilst also providing suppressive fire(That most of the time hits) against him to keep him more on the defense then the offense, most of the time this type of defense causes the person to do less damage and your shield will regen the damage.

The GOLDEN BLADE's and the Adv. Deb Turrets can practiclly two-shot fighter shields, and can slug it out with a damn lot of damage, the SN and the powercore of the Spartial you can fire it more often, thus insta'ing whatever you face.

The better thing is that the sheer damage of four Golden Blade's hitting somebody can level up to 9000 DPS, coupled with the 9K from the Cball and the 4.5K from the Firestalker - You don't need a SN to insta the person, you could do 22K Hull in a single pass.

Nuke Mine's are nice for when you can just EK and fire, most of the time when they see two Cballs and a Firestalker heading towards them, they don't see the wall of Mines you just launched and burn up - And the Screamer Mines utterly kill Gunboats, your worst enemy.

Tiberius Walker, putting flames out and being awesome since Apr 13 2008 ™
[8/17/2008 5:56:46 PM] Aaron (Boss/Jurgen) says: Can't bring myself to say it... Looks like you get the LABC, I've seen what you can do in one
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Tiberius Walker, being better then you since April 30, 2009 ™
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Offline farmerman
07-12-2009, 02:52 AM,
#13
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You know what would be a superfun loadout? 6 Nomad Laser Type Is, 3 Deb turrets, Nuke mine, Nomad mine, and a CD. At the very least, it would look very dramatic.

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Offline skaterpro0
07-12-2009, 07:15 AM,
#14
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' Wrote:You know what would be a superfun loadout? 6 Nomad Laser Type Is, 3 Deb turrets, Nuke mine, Nomad mine, and a CD. At the very least, it would look very dramatic.
And be very against the rules.

Hmmm, why canadians are the only to have a sig image.
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Note: I am changing of nickname to Trackpad.User
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Offline Errant.Venture
07-12-2009, 07:17 AM,
#15
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vengeance mk 5 turrets, and possibly guns, maybe 4 codies...really depends on what you plan on fighting.


mine was set up to blast NPC gunboats.

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Offline farmerman
07-12-2009, 04:04 PM,
#16
Off in space for a bit
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' Wrote:And be very against the rules.

Hey, he didn't specify that part. :P It could have been theoretical for SP, after all.

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Offline Zapp
07-12-2009, 04:11 PM,
#17
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Joined: Sep 2007

IMO the best loadout for a Spatial is...

switching to a VHF or bomber:crazy:

[Image: u8rHEaq.png]
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Offline Elsdragon
07-13-2009, 04:31 AM,
#18
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Joined: Mar 2009

I stand by all debs and deb turrets, a SNAC, and a TCD

No longer a slave to the man!
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