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Discovery 4.82 features, bugs & suggestions

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Discovery 4.82 features, bugs & suggestions
Offline Nightfall
02-03-2007, 10:03 PM,
#101
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

Sky, the problem in the 'Proximity Mine', imho, is that it would be a cheap weapon, as the swarm launcher is, unless the damage of that mine would be something in the lines of 1500 - 2000 shield damage and 3000 - 4000 hull damage and those are quite high values, the range is simply too much, even for that, very cheap weapon.

A Cruise Disruptor Mine sounds interesting, though, I think it was suggested before, but again, I'm in favor of such a thing.

Frigates are pretty much unhittable as they are now, both of them, due to hitbox issues. I think they should have less firepower than the cruisers if Igiss makes them more maneuverable (as I say, the unhittability issue).

I also went and tested against the Talarca: it does appear to have some issues with the hitbox. Pretty much same problem as the Nomad Cruiser. It takes normal damage only if hit in the centre, a little off and the shot misses.

The Kiith and Kushan ships are too fast/maneuverable and also have too much firepower.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline pchwang
02-03-2007, 10:05 PM,
#102
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

' Wrote:Well I know you can't mod Frigates to take less damage from Bombers; I meant making a Frigate work like a more maneuverable cruiser with similar firepower; this will make Bombers have a harder time hitting it and thus making fighters much more effective against its moves. I only want to make space combat more interesting. I would like opinions on the Proximity Mines as well :P

PS: I didn't get any of this from a Strategy game; it's my mind :).

Ah, but the fact that you said GBs get killed by bombers threw me off, since GBs are smaller and more maneuverable than frigates.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
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Offline Skylanzer
02-03-2007, 10:26 PM, (This post was last modified: 02-03-2007, 10:47 PM by Skylanzer.)
#103
Member
Posts: 16
Threads: 0
Joined: Jan 2007

Aye, the Prox Mine seems too powerful the way I described it. I thought about it mainly because pilots can easily dodge standard mines, and it would make less skilled pilots almost fight even with aces. But the idea isn't so bad, maybe it could be scaled-down; main idea was to make a mine that doesn't need to actually hit the target (some of us avoid them easily). Might be of shorter-range and make it act like an EMP, sorta downing the shields of the target at about 800m or a bit less maybe. Point is it would be a good anti-LF weapon, when you are pissed off by its evasion or something in a RP battle or such; having LF's would b the thing to do and everyone knows they're a pain. This would ease the HF pilots a bit and would also make the LF pilot rely more on his maneuvers and squeeze their 100% into the fight. Right now, a pvp'er with n00bish moves can vaporize most HF's.

My concept about the Frigates was the fact that in past RL battles Cruiser/Battleship fleets had trouble fighting the lesser-armed but more maneuverable Frigates. Night, I think downgrading the Frigate's weapons might be more realistic but the maneuverability should be made slightly better to compensate. This would perfectly fit both your opinion and the facts in history.

Gatodiablo, of course I see your point, though I didn't mean that the Frigates be more maneuverable than GB's; they would still both be hit but its much harder for a Bomber to kill a fast + heavy shielded capital (FF) than a fast + light shielded capital (GB); both would still be hit. The Bombers should have better shields to balance, or make Marsflyer shields stronger and with a new name (a shield for only one ship seems too exclusive, and the fact that there has also been complaints about RP wrongs in spending 20 million for the shield) and mountable only on the Bombers (and maybe special VHF's like the Titan, to avoid certain ships to vanish from use and fit the infocard better; right now the Titan is a bad choice for a frequent pvp'ers, regardless of style because there are ships that function as total improvements over it). That way Bombers shouldn't be eliminated and the spicing it adds to the RP flavor mix isn't touched :P.

About the Novas, if they are reduced in speed, both caps and fighters have a greater chance of fighting back and it wouldn't be a breeze to blow up fighters as Dab said. I agree in that matter; 500 is perfect for people who are used to the Firekiss, so maybe 400m/s would be a fairly average speed, as 300 could be too slow.

PS: Dab, do you frequently check your PM's? :rolleyes:
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Offline Koolmo
02-04-2007, 09:53 AM,
#104
Member
Posts: 1,662
Threads: 65
Joined: Sep 2006

I think I suggested the Cruise mines before, and I still think its a good idea, it would be perfect for cops and pirates, and would be a practical way to prevent shield running with fighters. The mines would have to cost a mint though.

<span style="color:#FFFF00">&quot;General Solo, is your strike team assembled?&quot;
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</span>
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Offline Qunitinius~Verginix
02-04-2007, 06:17 PM,
#105
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

IMHO, it would be really hard for a cruise mine to hit someone and be effective, unless you gave them alot of speed and a large blast radius. To give them some use, a player would have to fly over or under a target that is cruising away and drop the mine then, probably would ONLY be usefull for pirates attacking trains and stuff. Good Idea though!

Verginix Out

[Image: qvsigaz9.gif]
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Offline TankTarget
02-04-2007, 10:24 PM,
#106
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

Suggestion: I am not sure if the new Vespucci is finished yet but I suggest it be added to the next mod installment. I have played around in it for a while and really wanna put some firepower in it...
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Offline onca
02-05-2007, 12:40 AM,
#107
Member
Posts: 1,370
Threads: 70
Joined: Jun 2006

@SUBJ: NPC Police scanning chars with police IDs.

One of my biggest gripes is, when I have a char with a police ID, I still get scanned by NPC police -- and if I'm carrying pirate pilots they demand I drop them! This is extremely rude -- especially if it happens when I'm returning home from a mission I just did for these guys!! Ingrates:angry2:

Is it possible to stop police demanding I drop pirate pilots if I have a police ID?

o.
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Offline Qunitinius~Verginix
02-05-2007, 01:23 AM,
#108
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

What I wanna see, is if I have a Boutny Hunter ID, and I get scanned, they say: "Bounty hunter 1 -5 Im scanning you for Cargo." I think that would be cool, as well as getting the thing Onca says fixed cause thats just annoying.

Verginix Out

[Image: qvsigaz9.gif]
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Offline Skylanzer
02-05-2007, 02:14 PM,
#109
Member
Posts: 16
Threads: 0
Joined: Jan 2007

Subject: Battlestars

I've noticed the difference between a Battlestar and a Battlestar Advanced is so small that people who use them (especially BSG) only buy the Adv. version. Seeing a standard B-Star is very rare. I think this could be fixed by refitting the Advanced and/or making it significantly more expensive, while giving the standard one an edge in maneuvers and somewhat cheaper (if the price raise for the Adv. is too big, then both can be changed to balance it) to make it act like a Colonial Battlecruiser or something, while leaving the Talarca (aka. Gunstar) to be the Light Cruiser class, and finally the Adv. B-Star to function as the main Battleship. Thing is, a 'ship slot' (not that ship slots actually exist :rolleyes:) is being used for a ship that has no tactical or any kind of use.
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Offline McNeo
02-05-2007, 02:42 PM,
#110
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

subject: Widescreen resolutions

This has been annoying me greatly now, because i cannot play FL in widescreen (resolution 1400 x 900) because when i manually change the resolution, all the buttons at the top go off screen.:(. Is there any way to fix this by adding a option for widescreen resolutions in the options menu which actaully works properly?
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