VR-Xavier.Fierceshot[F] here. I had a great idea recently about a possible faction. The Sirius Mafia. I myself am not going to start this faction because it would be too costly for me to maintain financially.:P This is just an idea for someone else to hopefully bloom on! Any helpful tips would be greatly, greatly appreciated as this is my first faction creation idea! I know I'm going to leave out a lot of crutial things in this faction creation proposal.... but please fill them in so that I can edit them! Alright, I shall start my idea...:D:D
So basically, this is a faction that combines mercenaries with smugglers. Unfortunately, I don't know which liscense they should use.. but here is the way it works.
The Mafia is run by a boss, in this case the faction leader. There shouldn't be tags or anything, just names. This will help improve the secrecy of the illegal operations the faction will perform. Basically, the Leader runs everything. He MUST MUST MUST be a very wealthy player, as this faction should be very heavily credit based.
All of the motives, all the crimes, are fueled by money and the lust for influence and respect. The Mafia Leader has smugglers all bringing illegal goods from places across Sirius. (Maybe a specific item like cardamine? ) Unlike most pirate factions, the mafia will cooperate with the police in a sense. I'll run through a possible scenario to clear up that thought.
Police: Smuggler, please halt for a scan.
Police: Just as I thought.... Cardamine. Hand it over or I'll blast you into a scrap heap.
Smuggler: As you wish officer.
Police: Don't let me catch you here with that stuff ever again. You hear me?!
Smuggler: Don't worry sir, you won't catch me here again.
PM channel opens.
Smuggler to Mafia Leader: Don, you gotta help me.... I need a favour.
Mafia Leader: And what favour could I grant you?
Smuggler: This police guy, he is sabotaging our industry... putting a bad name to our family.
Mafia Leader: Don't worry... he won't be around to stop you anymore.
Smuggler: Thank you.... Don.
Mafia Leader: Do not thank me... thank the assassins who end him.
So the mafia relies on handing over illegal goods, and repaying the police the favour down the road. Of course the smuggler could engage if he was sure to win... but for better RP purposes he should give in to the demands to keep the mafia's secrecy. But demanding things of the Mafia comes at a great cost, as the police will learn. The Don will put a bounty contract on the police who demanded the contraband, then the Don's assassins will hunt the officer. It would not be unreasonable for many assassins to hunt one officer because the goal of the Mafia is to be efficient and effective at organized crime. The mafia should only engage in fights they are sure to win, and they want to do it secretly.
As many of you Discovery community guys might guess, this faction would be extremely costly. The Don would have to be a player who is both very skilled at RP and very rich.:P Both are traits to be expected from a faction leader, but the Don must also remain secret. That can be the catch. You don't want to blurt out that you blew up a capital ship in system chat. In fact, you don't want anyone to know who you are if you were the Don, except for the faction members.
The bottom line is, to be a part of this faction, you want to be a smart player. You need to remain secret. The Don wants smugglers bringing in money, and assassins to kill anyone who interrupts their operation.
I haven't thought about the faction in terms of ingame IFF yet. I'm thinking that the faction would have both smugglers and mercs, generic IDs. I hope that this faction will provide even more jobs for mercenaries and smugglers, which are IDs that I've noticed are few in numbers. I'm not sure if this is true, but it is just something I have noticed.
If anyone wants to further improve this idea please do not hesitate to do so. I have left many areas uncovered, and roughly went over an entire faction idea in a few paragraphs. I believe this is a very versatile faction idea, it could be applied to almost any area of Sirius. Now I'm handing off this idea to anyone bold enough to expand on it! Cheers to anyone who can make it possible!:D:D This was merely an idea I had on my chest that I needed to share. I will not get offended if it is a terribly bad idea, I just needed to share it!
---------QUICK EDIT!!!!!!---------------------
Ok, Cancel the double IDs. Only smuggler IDs, and the Mafia can hire indie mercs.
' Wrote:This should probably go in the RP Factions forum, not the creation requests forum.
Also, a single faction must have a single ID for all its members.
Thanks for that feedback! I need people like you to correct me. Sorry for the bad post in the wrong section.:P And if it must be single ID.... I propose all smugglers. The Mafia could always hire indie mercs. It would provide a job for them.
Try Junkers...
If you delve into their RP, rumours, and infocards, you'll find out that they are in fact the "Sirius Mafia."
Which is why they and the Hogosha don't get along. Rival syndicates.
' Wrote:Try Junkers...
If you delve into their RP, rumours, and infocards, you'll find out that they are in fact the "Sirius Mafia."
Which is why they and the Hogosha don't get along. Rival syndicates.
Ahhhhhhhh..... Sorry I didn't research my RP factions and stuff..... If the Junkers are already quite close to this, then this idea might as well be scrapped.:( Not a problem though, I won't mind if it came to that. I just wanted to share an idea with the Discovery community.:)
Hmmmm... well if it isn't common knowledge that they are mobsters, perhaps this idea will help expand that area of gameplay? I'm not sure myself if Junkers are respected as they should be. Like Sprolf said, I don't think many people pay attention to the Junker's facet of RP. One of the key parts of the mafia is respect. If they are like mobsters, they should be respected and efficient at organized crime. Unlike barbaric pirates, they plan many steps ahead and deliver efficient results. But before I continue on... I shall research more into this.
Ok I did some research... and it was enough to deem that indeed the Junkers and Hogosha are very similar to this idea. :o Well I guess that it is best not to do something that has already been done.