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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.83 Beta 1 Release

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Discovery 4.83 Beta 1 Release
Offline Koolmo
02-10-2007, 07:14 AM, (This post was last modified: 02-10-2007, 07:15 AM by Koolmo.)
#101
Member
Posts: 1,662
Threads: 65
Joined: Sep 2006

Its the star destroyer...

[Image: 2000977330917117636_rs.jpg]

<span style="color:#FFFF00">&quot;General Solo, is your strike team assembled?&quot;
&quot;Barely, they're pretty drunk.&quot;
</span>
SCRA Recruiting--SCRA Feedback--SCRA Message Dump--SCRA Faction Status
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
 
Offline Doom
02-10-2007, 12:08 PM,
#102
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

' Wrote:Ok, question. What happened to the Colonial Viper. The thing now moves like a rock. My Tiiadan Bomber moves better then that thing.

Can you please put it back to the way it was.

Hmmm...i checked...Viper now moves like Spatial..they have almost identical maneuverable stats...but Spatial is faster:lol:...this must be a mistake...
Offline Demo
02-10-2007, 02:59 PM, (This post was last modified: 02-10-2007, 03:01 PM by Demo.)
#103
Member
Posts: 58
Threads: 0
Joined: Jul 2006

okay if its not going to be unlawfull 2 is it an idea to make for all factions special ID tags so that factions can RP even more for example My faction (the mercenary's) is lawfull but unlawfull 2 because we can be hired by almost everyone accept for BH factions so if there's gonna be special ID tags we can be up against the factions on both sides that would further increase the RP on this server 2
i hope this will be an good idea


Greeetz Demo

Like the swiftness of the fire death will overcome you
 
Offline endlessvoid
02-10-2007, 10:21 PM, (This post was last modified: 02-10-2007, 10:35 PM by endlessvoid.)
#104
Member
Posts: 98
Threads: 13
Joined: Jan 2007

Uhm... Just a suggestion (really small one)

The descriptions are too short on the "Chain Gun" wapons, and I think the Solaris and Purple Goddess doesn't says what kind of weapon it is. (Eco = Tachyon, Wildfire = Particle, Purple = ?, Solaris = ?)

PS: Aren't those damages too high? (Since you're having an awesome fire rate, would require less accurancy, I think this is the same principle why faster fire rate weapons do less damage?)

Also, information where to buy Manta or Hammerhead is missing in the readme;)

&quot;Cardamine! Cardamine! Everybody Wants CARDAMINE!&quot;
Offline McNeo
02-11-2007, 02:44 AM,
#105
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

The Werewolf turns very fast.

Either this or a Sabre turns very slow, because i can completely out turn a sabre in my werewolf. My opponent could harly get a shot in.

Now, i tested it against a Rhineland bomber which i think turns the same or similarly to the Sabre, but its armour almost saved it, as its guns can fire backwards.

i also tested it against and Avenger, which can match a werewolf hit for hit.

Im asking that, if its just the sabre which turns slow, for that to be upped alot in maneuverability because the sabre way behind the werewolf in armour and energy. Im not saying that these values for the werewolf to be changed, just that the sabre deserves more maneuverability to compensate. At this time, the only advantage a sabre has is its slightly higher firepower value than the werewolf.

To be honest, ive seen all the things about the sabre, so i think its the sabre which needs to be upgraded rather than the werewolf which needs to be nerfed.

Only point at this time.
Thankyou for your time:)
 
supernova
02-11-2007, 03:00 AM,
#106
Unregistered
 

Im going to miss the Corsair Dreadnaught...it was a very cool ship.Are the Corsairs going to get a replacement BS or not?
Offline onca
02-11-2007, 04:11 AM,
#107
Member
Posts: 1,370
Threads: 70
Joined: Jun 2006

@McNeo, remember the Sabre has 2 more guns than the Werewolf... (1 gun + 1 forward-turret). Also the wolf is a hellava lot bigger, it's just a big fat target. Although it is a bit silly that such a huge ship should turn so sprightly, but it has many disadvantages to compensate.

Actually the Sabre turns a bit faster than the vanilla HF's and VHF's, notably the Titan (but except the Hammerhead of course). Plus with 7 foward guns it out-shoots just about anything.

o.
Offline McNeo
02-11-2007, 04:53 AM,
#108
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

@onca: I cant be shot by a guy in a sabre if he cant see me.;).

@Super: The Corsairs already have the Order Osiris, which is pretty good, just the opposite of the Corsair dread.
 
Offline Koolmo
02-11-2007, 05:02 AM,
#109
Member
Posts: 1,662
Threads: 65
Joined: Sep 2006

Can the Merc ID say "may ally with Unlawfull Militaries" please? its kinda against the point of a merc to be able to ally only with lawful forces, its in their nature that they don't care WHO is paying them, as long as they get paid. Just restirict them from actions like piracy and such.

<span style="color:#FFFF00">&quot;General Solo, is your strike team assembled?&quot;
&quot;Barely, they're pretty drunk.&quot;
</span>
SCRA Recruiting--SCRA Feedback--SCRA Message Dump--SCRA Faction Status
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
 
Offline Korrd
02-11-2007, 05:21 AM,
#110
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Bug: The Spyglass scanner has the same Infocard of the Discovery Scanner.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
 
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