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Admin Notice: Anti-F1 changes

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Admin Notice: Anti-F1 changes
Offline Monk
07-25-2009, 02:46 AM,
#41
Member
Posts: 909
Threads: 48
Joined: Aug 2007

This is one of those if it works then don't change it scenarios. The wait time after a disconnect, I feel, is effective. You could increase the time if necessary but this is just further ruining my fun, yet again.
Zeltak
07-25-2009, 02:51 AM,
#42
Unregistered
 

I don't think nobody wants to burn you Cannon. You have brilliant solutions to many problems, however, I do believe this can be tweaked and still kept by using the suggestion I, as well as Casero and Kingvaillant suggested.

Just make it easy , and put a console message notification.
Offline DeathsOverture
07-25-2009, 02:51 AM, (This post was last modified: 07-25-2009, 02:53 AM by DeathsOverture.)
#43
Member
Posts: 1,126
Threads: 42
Joined: Oct 2008

So...

A faction fighter is accessing an armoury in a faction system, and the armoury gets disconnected.

What happens to the armoury's guns? Dropped in space?

Zoiks!

' Wrote:I feel the need to point out that if this happens, the only thing this will create is victims.

Hits the nail on the head.

[Image: GMG_banner.png]
Offline casero
07-25-2009, 02:53 AM,
#44
Mine Eater
Posts: 2,101
Threads: 49
Joined: Nov 2008

People let's try to keep the drama low here... Sorry for tinka that he lost his cargo. But nothing BIG happened about this...
How did we hear about it? Cannon told us, no one came here yelling and complaining that they lost their cargo, so, the whole drama starts when he told us, but not when he already applied it.
Offline Cannon
07-25-2009, 02:55 AM, (This post was last modified: 07-25-2009, 02:59 AM by Cannon.)
#45
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Based on your feedback, I've made a few changes:
- The range for player interaction is 5km (not 10km)
- Bats & bots are not dropped
- The hull is not damaged
- Nearby players that are in your group are not counted as being 'in-range'

As my first post said it also informs all layers within scanner range (15km) but remember we don't really want F1 violation reports. One of the reasons for this (probably the main one) is to reduce the number of reports.

Now to answer a few questions:

- This doesn't apply if the server goes down for maintenance or crashes.
- The loot drop doesn't trigger if a player lags out...it will sometimes but it tries to avoid doing this.

' Wrote:How does it work when you F1 now? Could you have it so that you stayed there for a couple of minutes, so that pirates you F1'd on could shoot you up and steal your cargo at least?

Doesn't work. As far as I can tell you can't destroy the ship when this happens to force it to drop its cargo.

Proud member of "the most paranoid group of people in the community"
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Offline teschy
07-25-2009, 02:55 AM,
#46
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

' Wrote:That is a [color=#FFFF66]VERY good question.
See here for some support to your question.
And here for a potential answer.

That's a load of crap. Why should one lose 10 millions worth of cargo, for just losing connection? It occurs very often, and it will quickly get on everyone's nerve. Even worse than losing connection when you're loaded with nuclear devices, and just about to cross a minefield.

On the other hand, a simple message would do the trick.
Offline n00bl3t
07-25-2009, 02:59 AM,
#47
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Why should I be innocently punished because those people decide to break a rule?

Noted.

(Apart from that, eh. This seems to be a move to compensate for the lack of Administrators by making the server deal out it's own sanctions. Apologies, but that is what it appears to be.)

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Offline Thurgret
07-25-2009, 03:00 AM,
#48
Member
Posts: 536
Threads: 13
Joined: Jun 2009

I've suffered from this already. How disheartening it is to know that I may only now play when I can be certain that my connection shall work properly. I had just posted a thread in the general forum to warn folks that my connection is dodgy, that I play on my trader rather than on a character with a fighter when my connection is acting up, and that I may therefore appear to vanish - it has happened already, and been dealt with amicably, because I have reappeared in no more than 2 or 3 minutes. Then I discovered this thread. While I can see the good intention behind what has been done, I think that it will ultimately cause more harm than good.

I'd like to echo the question asked by another fellow: why punish an innocent majority to get rid of a rule-breaking minority?

Also, is that minority actually even causing any real harm to anyone beyond pirates losing a bit of money? Is it anywhere near sufficient a reason to create such problems for those of us who are content to keep to the rules?
 
Offline worldstrider
07-25-2009, 03:11 AM,
#49
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

I hate to echo but Thurgret is right.

Now my fun is "enhanced" everytime I go red trying to dock becasue a Russian hacker has logged on again or my cap ship is stuck in a jump hole or the barge is stuck in a base dock sequence.

I guess the idea of role play cargo takes back seat to ease of sanctioning--as in so much for "talk first--sanction is not the goal"--now it is. No talking, automatic. Sorry new player who I was willing to talk with and inform--you are screwed.

Good luck weapons dealers and faction armories--it's a high risk business now.

And I am not "making drama"--this has already happened to two ships in the first ten minutes since this was turned on. It is an issue. Worrying about losing RP cargo or valuable gear that took a lot of work to get is not a trivial thing on a "role play" server. It also is stress--not "fun".

[Image: Tink_Shadow.png]
 
Offline Cannon
07-25-2009, 03:14 AM, (This post was last modified: 07-25-2009, 03:15 AM by Cannon.)
#50
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

To explain some of the reasoning behind the cargo drop:

- If you are near friends and you lag out they can guard/watch your cargo until you log back in.

- If you are near enemies then it is a player to player interaction; they might return your cargo if you log back in quickly enough and explain it was your internet connection. I'll reduce the anti-F1 time to say 10 seconds to help with this.

Bear in mind right now if this situation occurs and they report you, you will lose a minimum of 50 million credits, usually all credits and possibly all guns and sometimes be banned for 7 days.

Note this was turned on about 5 minutes before the original post so if you had trouble before then, then it was nothing to do with this.

I would like to survey the instances where this causes people problems from this point forward, i.e. since the most recent changes. Please post if you do have trouble.

Proud member of "the most paranoid group of people in the community"
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