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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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All hands to the ....bridge?

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All hands to the ....bridge?
Offline Andrew_Bonesovich
07-25-2009, 10:29 PM,
#21
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Posts: 412
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Joined: Dec 2008

Looks very nice

Maybe add people to these chairs? :) It looks a bit "dead" without any crew

A criminal always returns to the crime scene.
Offline atlantis2112
07-25-2009, 10:41 PM,
#22
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Posts: 1,350
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Joined: Apr 2009

Was just about to say that. Looks very nice.
 
Offline Tenacity
07-25-2009, 11:24 PM,
#23
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Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:Looks very nice

Maybe add people to these chairs? :) It looks a bit "dead" without any crew

I dont have any programs that can accurately model creatures or humans... and on top of that, nothing on the bridge model can be animated, so while you're flying in space those 'people' would just be frozen mannequins.

[Image: Tenacity.gif]
Offline reavengitair
07-25-2009, 11:32 PM,
#24
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Posts: 3,399
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Joined: Dec 2008

I think we need more... erm... windows....

Apart from that, its great!
 
Offline elgeeko
07-26-2009, 02:11 AM,
#25
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Posts: 324
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Joined: Jun 2009

I might take a crack at a bridge... don't expect much though :P
If anything, it will likely be (geometrywise) a kitbash of a rescaled cockpit/bar. chairs, and static character models, with maybe some custom panels by yours truly. We shall see...

EDIT; suggestions on the best FOV settings for exporting a cockpit? Whats the default we see in Freelancer?

[Image: sig.png]
 
Offline Seth Karlo
07-27-2009, 03:01 PM,
#26
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Posts: 2,985
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I started making these a looooong time ago. Tenacity, export as .3db and test it, problem is that the cockpit moves to the side when you turn, making it look strange...

-Seth

[Image: SethSig.png]
Signature by Sleipnir.
 
Offline Stone21
07-27-2009, 05:14 PM, (This post was last modified: 07-27-2009, 05:17 PM by Stone21.)
#27
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Posts: 303
Threads: 5
Joined: Jan 2009

The cockpit moves....I think it does make you think the ship moves, this was made because game developers tried to make the cockpit view more realistic, so when you move your ship to the right or any direction the cockpit has an effect of moving to the right, making you feel the ship turning from the inside.
Offline CCI45-px/Probe149
07-27-2009, 05:25 PM,
#28
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Posts: 1,233
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Joined: Dec 2007

Except that a large ship usually doesn't turn so fast that you'd move in your chair at the bridge.

In a brilliant tactical movement, i charged backwards.
 
Offline elgeeko
07-27-2009, 05:28 PM,
#29
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Posts: 324
Threads: 14
Joined: Jun 2009

In Milkshape you can alter the Field of View settings on a cockpit model, I think this (among other things) changes the movement dynamic of the cockpit.

[Image: sig.png]
 
Offline TFinnegan
10-24-2009, 12:16 AM,
#30
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Posts: 636
Threads: 48
Joined: Jul 2009

Ok ok,
As new ships emerge,
And existing ones get the wrench taken to them,
Where's the bloody capship bridge?

It seriously can't be THAT hard can it? Its a simple transparency. I mean, it doesnt even really need textures. A simple outline that gives the suggestion of being on a large bridge would do. Just add a floor to an existing one? And on the subject of crew, noones gonna be bothered by stationary silhouetes. I find it mindboggling that my Spyglass and my Roc have the same cockpit. At least let me move my capship through lanes like a Roc if i cant have a bridge! Seems a fair trade to me...

and yes, this is nothing more than a a long-winded

BUMP

[Image: 4ZLnMzL.png]
 
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