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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Anti-F1 changes

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Admin Notice: Anti-F1 changes
Offline Exile
07-26-2009, 10:18 PM,
#141
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Too much WOT to read. Just going to post.

I don't see the pro's of this. It might help against traders f1ing, but besides that, what else? I personaly wouldn't like to lose my roleplay cargo or items when I f1 a capitalship near a planet or inside a shipyard, when there's another player of my faction in 5k range, but not in group.

Too many restrictions and 'fixes' these days.


[Image: harlequincopy.png]
 
Offline William Frederick Cody
07-26-2009, 10:35 PM,
#142
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

' Wrote:I personaly wouldn't like to lose my roleplay cargo or items when I f1 a capitalship near a planet or inside a shipyard, when there's another player of my faction in 5k range, but not in group.

Wait and see. If such a case happens to you, than you can complain. I think, that it is a good idea,

' Wrote:Too many restrictions and 'fixes' these days.

I see not the restriction, but the fact, that the admins need less work. Also we need a auto-banning-the-swearing software. THOSE software would help the admins...i am for it..

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

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Offline Cris
07-27-2009, 12:00 AM,
#143
Member
Posts: 1,103
Threads: 49
Joined: May 2009

' Wrote:Arms Dealers sit within quick dock of whatever planet they're near. As soon as they detect danger they quick dock and log to a different character. Where's the role play in that?
Sure ... assumptions ... my characters are at the brunt of these "assumptions" when it comes to piracy.

I was about to begin a thread about that, they should not be allowed to camp around bases, they should RP like anybody else, but anyways this is not the thread to discuss that.

Why not making so that you loose half cargo, I know its not justified either buyt at least you wouldnt lose all your goods, or a percentage of cargo, so if you have 5 different goods you lose 50% of each good, anyways I think it is still unfair and that admins should give some of their work to selected members, be them chosen by the community or the admins themselves, impartial and neutral people that wont benefit themselves or their friends, and be in charge of such sanctions, I mean is not that hard anyways if you have the evidence to show that someone f1ed and the counterpart has no evidence of contrary then it is as simple as sanctioning, anyone can do it

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Karlotta
07-27-2009, 12:09 AM,
#144
Unregistered
 

I think this is moving in the right direction.
Make 'bad' behaviousr have negative consequences in the game other than creationg more and more sanction reports.
Make rules uphold themselves, without the necessity to // or threaten sanctions all the time
Offline n00bl3t
07-27-2009, 02:18 AM, (This post was last modified: 07-28-2009, 05:10 AM by n00bl3t.)
#145
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

Blanked.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Offline mwerte
07-27-2009, 03:35 AM,
#146
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

Guys, topic. Keep to it.


 
Offline Baltar
07-27-2009, 05:31 AM, (This post was last modified: 07-30-2009, 03:34 AM by mwerte.)
#147
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

@ escrisma: If there were a way to differentiate between an F1 and a someone lagging out or losing connectivity, we need to make that distinction. This would solve this entire discussion because its truly about those who F1 out (or ALT-F4). Presently ... if a trader lost connectivity, he really wouldn't lose much of anything other than time. If he's on a long trade route when he lost connectivity he'd lose his cargo (about 5 mil worth at worst). He'd have to turn back or continue on for the next run. Heck ... he's making 3-5 times what he spends to purchase the stuff ... its not like he's gonna be set back. And to consider the alternative ... if he F1'd under the present rules ... he'd lose EVERYTHING ... not just his cargo, but every last credit he had on board. So under this new server functionality, all the F1'ing trader looses is his cargo. He's actually better off. The only real people that are seriously worried about this tool are the arms dealers. Very seriously doubt though that they will be affected. Since they are SOOOO close to a quick dock ... if they detect a lagout coming ... all they gotta do is hit the F3 and they're docked before their lag gets too high.

Content nixed at request of author
 
Offline Thexare
07-27-2009, 05:33 AM,
#148
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

' Wrote:Wait and see. If such a case happens to you, than you can complain.
If you can see a potential issue before it becomes a problem, the smart thing to do is fix it, not wait until things get screwed up.

All I think is needed is a message. Instant proof of disconnecting in space while still giving an innocent person (lagged out, ISP issues, etc.) a chance to explain. You know, innocent until proven guilty is a very nice concept.
Offline McNeo
07-27-2009, 09:50 AM, (This post was last modified: 07-27-2009, 09:54 AM by McNeo.)
#149
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

Haven't I posted here? Oh well, seems not. Here goes...

I like these changes.
Really, I do.
Countless times, traders decide to F1, sometimes even before a demand is made.
Now, I can just walk off with their cargo, and destroy what I can't carry.

Yes of course it will be mildly annoying if I have some sensitive cargo and I lag out, or if someone has a genuine disconnect and I destroy/take their cargo.
But I guess that's just tough luck.
From the sounds of things, this wont affect weapons dealers so much, so thats good. If it did, it would turn an annoyance into a major problem...

Then again, I say this as someone who doesn't have 'RP cargo' on any of his ships. My opinion is that it doesn't enhance your ingame or your forum RP in any way, and its enough of a hassle to replace when death occurs (which it invariably does). Therefore, I dont have any, but that's another discussion I suppose.

Also, this accusation of the availability of codenames to lawfuls and unlawfuls being mismatched is pretty silly. Most weapons transactions are made ooRP anyway. For example, I buy a few codenames from a weapons dealer in New York, I take my (insert faction here) fighter/bomber to connecticut, equip the codes and go back to where I was. Therefore, such arguements to the contrary hold very little water with me.

I suppose that makes me a horrible RPer.:blink:

EDIT: The notable exception to the 'annoyance' as I described it, is Nuclear Devices. I'm going to be giving that commodity an especially wide berth, since I don't really want to run the risk of losing, what, 20 millions worth of cargo on a disconnect.
 
Offline mwerte
07-27-2009, 02:11 PM,
#150
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

Guys, topic. It will be kept to.


 
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