• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 376 377 378 379 380 547 Next »
the tundra

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (12): « Previous 1 … 7 8 9 10 11 12 Next »
the tundra
Offline Cellulanus
07-28-2009, 10:45 PM,
#81
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:How can you not!

THOSE THINGS ARE AWESOME!


As a Wilde I don't like the scorpion.


The entire model doesn't really make much sense to me, it's suppose to be some sort of combination of human and nomad technology but I just don't see it.
Reply  
Offline chovynz
07-28-2009, 11:15 PM,
#82
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

Clarification:
I do like the scorpian ship itself, just not the swirly thing in front, that Jinx has copied onto the Tundra.
It looks like a wire cage, mathmatically precise, totally symetrical ... ugly.
I see no reason for it being there.
From my understanding of Nomads, they would not create something so ugly.
Why would they have it on the Tundra?

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
  Reply  
Offline Jinx
07-28-2009, 11:41 PM,
#83
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

kk - no scorpion / siege cruiser merge then...

i d suggest to leave the tundra a normal lib cruiser anyway - makes more sense.

and are you 100% sure that the scorpion is a b5 ship? - its no shadow vessel and none of their minions. - i just recently watched ( was forced to watch ) the seasons - and i cannot remember this ship in b5. - if it is - it can only be one of those countless no name ships - none of the major factions.

and yes, i know about the 3db characteristics of the nomad skins. - hence i used the alternative ones cause i don t do the model as a converted 3db including the skin.

anyway - i m a bit exhausted on ideas for that ship - gonne focus on other stuff till i approach it again.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline frozen
07-28-2009, 11:53 PM,
#84
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

according to this, the scorp is a babylon 5 ship.

[Image: 5d1144bd1.png]
  Reply  
Offline Cellulanus
07-29-2009, 01:12 AM,
#85
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:according to this, the scorp is a babylon 5 ship.


Encoring to this it also says that the Behemoth is an import from Star Wars...


Didn't see that coming.
Reply  
Offline Treewyrm
07-29-2009, 03:05 AM,
#86
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

People make so much stuff...

Firstly, for someone who has seen the entire B5 (as well as it's all spin-offs), learning modeling on creating replicas of the ships in there years ago, and basically anything up on that one - there is no ship like that there. I'm really sure it's a mistake there and you simply took it for granted, what a joke...

Secondly 3DB has nothing to do with textures or materials whatsoever. The only difference between 3DB and CMP is just that it has a single component mesh whilst CMP is multi-component and stores several 3DB's inside of it linking them to each other via fix node. And it's very simple to remember what is what, since CMP likely means "CoMPonent", so it's component-based mesh and it's easier to remember it like that.

Now about the nomad textures, which is entirely a different story. The game has environment map trigger hardcoded to any material starting with the keyword "Nomad" in it, it's what gives the surface that nice colorful look, the rest (color, transparency) is done in regular material textures, and all you need to do is give your surfaces a material starting with "Nomad", like "Nomad surface" or something like that, and then creating embed material with textures inside the model using UTF editor, basically just copying the same mat/tex lib nodes from vanilla ships into a new one, and viola - you got those shiny textures. Nothing really stops from playing around with colors, transparency and so on while at it. When I was making nebula interior hollow sphere for Iota I didn't know about that and accidentally stumbled upon the feature by giving the material a name starting with that keyword, the result however was quite curious as you can see here while it was supposed to be like this, so it put that environment mapping on the nebula sphere, and the name triggers it. So this is how it works. Alternatively you could of course set that environment map manually in ship definition block in shiparch.ini, since the basic environment map used for most ships and objects is actually just an imitation of specular surface effect.
Reply  
Offline Zapp
07-29-2009, 04:00 AM,
#87
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

I like it except for the swirls on the front. Simply change it to something more... straight-forward and it'd be fine.

[Image: u8rHEaq.png]
Reply  
Offline themasterelite
07-29-2009, 04:32 AM,
#88
Member
Posts: 82
Threads: 2
Joined: Mar 2009

Firstly, I'd like to know how you're making those thin extensions, Jinx. They're awesome.

Secondly, the ship looks really nice to me, but I was thinking it'd be thicker, like some are saying.

I like it myself, but it needs more of a nomad feel, less of the wiry feel. I think I'll cut off the artistic crits here though, since Zapp's the one who is declaring what he's after. Heh.

"He who has one thousand friends will find he has not a friend to spare, and he who has one enemy will find him everywhere."
***"WE"...begin*** :Of the Tlaloc's meeting the Gleamshrike:
Quote:Welcome to the Corsair Customer Service Helpdesk; if you have a complaint, please <strike>press 1</strike> hang up and try again.
=:|[All your Defilers are belongs to me.]|:=
  Reply  
Offline Donutman
07-29-2009, 05:40 AM, (This post was last modified: 07-29-2009, 11:25 PM by Donutman.)
#89
Member
Posts: 835
Threads: 21
Joined: Jun 2008

Also according to that site the Spatial is a star wars import......

*instantly starts hating the Spatial* (kidding, but I never did like that giant plate on the side....)

Anyways, the scorpion swirl, im gona go with everyone else here and say,

Do not want.

EDIT @ Dopamino: Say what? Don't know that one....

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
  Reply  
Offline Dopamino
07-29-2009, 08:19 PM,
#90
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

' Wrote:Anyways, the scorpion swirl, im gona go with everyone else here and say,

Do not want.
QFT.

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
  Reply  
Pages (12): « Previous 1 … 7 8 9 10 11 12 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode