• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 377 378 379 380 381 … 547 Next »
Identical Jump Holes

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Identical Jump Holes
Offline atlantis2112
08-04-2009, 02:28 AM,
#1
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

I was thinking, why do all jumpholes look exactly the same? Excluding the Nomad gates, they all are identical blue swirlyness. I think if you're traveling at X/Miles per second, they should take the form of the body you're passing through.. could they be made to look like the environment?

Some examples.. reddish, in the Bretonia area, blue in Kusari, Tau's, Greenish in the Alpha/Beta/85 regions, Yellow/Orange in the Rheinland Cloud and Omegas (Who's name escapes me..)

I think it would add a bit of diversity to the game, and it would make sense. Natural phenomena are rarely identical.
  Reply  
Offline Weedalot
08-04-2009, 02:30 AM,
#2
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

in some mods they do not look the same, it is a thought

♠ Because we can ♠
  Reply  
Offline Tri
08-04-2009, 02:31 AM,
#3
Member
Posts: 19
Threads: 2
Joined: Apr 2008

I dont think so.. I believe it's a cutscene programmed into , like docking on a planet (when you land), Jumpgate , etc.
Reply  
Offline atlantis2112
08-04-2009, 02:33 AM,
#4
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

' Wrote:I dont think so.. I believe it's a cutscene programmed into , like docking on a planet (when you land), Jumpgate , etc.

Yes, but can't that cutscene be changed slightly? A recolour can't be too much effort, unless you had to do it Frame by Frame.
  Reply  
Offline Weedalot
08-04-2009, 02:33 AM,
#5
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

' Wrote:I dont think so.. I believe it's a cutscene programmed into , like docking on a planet (when you land), Jumpgate , etc.
well i saw other mods having different colored jumps, so i believe it can be changed.

♠ Because we can ♠
  Reply  
Offline Linkus
08-04-2009, 02:35 AM,
#6
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Short answer:

Yes, it can be done.





Facilitating the rise of robotics since 0 A.D.
  Reply  
Offline masternerdguy
08-04-2009, 03:49 AM,
#7
Member
Posts: 936
Threads: 142
Joined: Jun 2009

the nomad gate effect is muuuuch cooler. I would like to see more of that.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Reply  
Offline Turkish
08-04-2009, 03:54 AM,
#8
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

Freelancer is incredibly modable.

Yes it can be done, easily as well. Creating a new effect for the actual hole, a little more complicated. All cut scenes can be edited too for the most part.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
  Reply  
Offline atlantis2112
08-04-2009, 04:03 AM,
#9
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

So, instead of Trent being rescued on Tekagi's base by that guy in a Dagger, it could be by a massive flying chicken?
  Reply  
Offline Donutman
08-04-2009, 04:05 AM,
#10
Member
Posts: 835
Threads: 21
Joined: Jun 2008

' Wrote:So, instead of Trent being rescued on Tekagi's base by that guy in a Dagger, it could be by a massive flying chicken?

o.0

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
  Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode