• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 17 18 19 20 21 … 28 Next »
Apollo class Liberty heavy carrier

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (17): « Previous 1 … 7 8 9 10 11 … 17 Next »
Thread Closed 
Apollo class Liberty heavy carrier
Offline joshua_cox
08-05-2009, 11:02 AM,
#81
Member
Posts: 134
Threads: 1
Joined: May 2009

' Wrote:To the first point about certain parts looking similar or identical to the battleship.
This -is- a Liberty Carrier, of course it would have similar structure design to the Battleship, namely the Axe-Head and the Engine.

To the second point about the open-ended docking port... You ever watch Star Wars, or play Battlefront?
You can't shoot into the hangars there due to a shield-like "screen" covering the otherwise entirely open hangar. Remember, Freelancer is set in the age of shields. Not present-day "Point-Click-Hit" styled shooting where as long as you hit -Something-, you can do damage.

As for the "square thingies" infront of the bridge, i'd compare them best to... Arches, nothing special, mainly an

Not necessarily. The engine, yes (that's the same as the current ones for the main Battleships, Carriers, and I think Assault Battlecruisers), but the Axe-Head has only been seen on the Battleship.

I spent years of my life on Battlefront, and I got to thinking of the huge flaws in that design (no offense to the modeler). Yes, we live in an age of shields (or at least our characters do), but they would still do the smart thing- namely concentrate fire on the shields, and once they're done shoot into the big gaping hole in the side of the ship, destroy any fighters landed and rip through the hull. At least, RP-wise.

And, finally, thankyou! Arches was the term I was looking for, I don't know why I couldn't think of it!

[Image: DiscoveryFreelancerAdrianRichardsSt.jpg]
 
Guest
08-06-2009, 02:00 AM,
#82
Unregistered
 

' Wrote:1: Not necessarily. The engine, yes (that's the same as the current ones for the main Battleships, Carriers, and I think Assault Battlecruisers), but the Axe-Head has only been seen on the Battleship.

2: I spent years of my life on Battlefront, and I got to thinking of the huge flaws in that design (no offense to the modeler). Yes, we live in an age of shields (or at least our characters do), but they would still do the smart thing- namely concentrate fire on the shields, and once they're done shoot into the big gaping hole in the side of the ship, destroy any fighters landed and rip through the hull. At least, RP-wise.

And, finally, thankyou! Arches was the term I was looking for, I don't know why I couldn't think of it!

1: "This -is- a Liberty Carrier, of course it would have similar structure design to the Battleship, namely the Axe-Head and the Engine."
Not once did I say other liberty caps had that design. But, the Carrier is a battleship classed vessel. So again "of course it would have similar structure design to the battleship"

2: Thats all well and good but....your thinking of the ship's shield, and the hangar's "shield" as the same shield.
Think this way, the ship's shield is projected around it, that would be hard to maintain, correct so of course, it could be shot down.
However, the hangar shields, arent projected outside the ship, but are contained as a type of wall where there would otherwise be metal plating and whatnot. Simply not having to project it around such a huge area would make it easier to maintain, allowing for a separate, and even smaller generator, to hold that hangar's shield up no matter what hit it. My opinion atleast. I warn you, I'm no 9001+ IQ'ed Scientist that could explain the truth of why something would or wouldnt work.
Offline Linkus
08-07-2009, 03:39 AM,
#83
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Arguing over this using real life information is pointless.
The most logical and most militarily effective design for a ship is a sphere.
Freelancer is as close to reality as Mary Poppins.





Facilitating the rise of robotics since 0 A.D.
 
Offline atlantis2112
08-07-2009, 03:48 AM,
#84
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

I think this is the best looking Carrier.. the one ingame right now looks like a flying Brick to me..
 
Offline Gamazson
08-07-2009, 04:31 AM,
#85
Member
Posts: 962
Threads: 56
Joined: May 2007

Honestly I do not believe a proper design can be made for liberty if we hold to the requirements of having an axe head at the front or that it must in some way resemble a modern navy vessel. As I recall the only vanilla liberty ship design that has an axe head or looks remotely like a real world ship is the dreadnought. The rest of liberty ships are actually very abstract. The only thing they all share in common is art deco influence.

Perhaps what we should be modeling a liberty carrier off of is architectural and not naval design.

AKA Nexus
 
Offline hack
08-07-2009, 04:47 AM,
#86
Member
Posts: 1,347
Threads: 72
Joined: Sep 2008

Yue, you've done it again, looks awesome.

I would like to take this time to point out to people that those who design new ships for us DO IT FOR FREE!

They do not get paid.

They do it because they like to do it.

If you would like to see a newer ship models, ask nice.

My 2 cents.

Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
 
Offline Seth Karlo
11-11-2009, 03:54 PM,
#87
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Do you still want this ingame?

[Image: screen1257-1.jpg]

-Seth

[Image: SethSig.png]
Signature by Sleipnir.
 
Offline Errant.Venture
11-11-2009, 04:06 PM,
#88
Member
Posts: 730
Threads: 75
Joined: Mar 2009

OUch....


Yeah i'll take 2!


nice work yue.

|Historical Archives|
|Bio|Aerith|ZoE|

SGM| RP Revive Roll Call|***|SGM|Comm Channel

Aerith AI 2018 - SGM| Database

The reports of my trying to imitate the revered Michal Golanski are greatly exaggerated...my avatar should prove this.


[4:17:08 PM] Michał Golański: I knew you have some prehistoric backing to kick them in the nuts.

Offline Dusty Lens
11-11-2009, 04:13 PM,
#89
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

The texture job still seems extremely bland.

A massive improvement over the current.

But it needs work.
Offline schlurbi
11-11-2009, 04:19 PM,
#90
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

I agree with Dusty, especially the Engine looks weird and Cartton-like

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
 
Pages (17): « Previous 1 … 7 8 9 10 11 … 17 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode