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Bundschuh Heavy Fighter

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Bundschuh Heavy Fighter
Offline farmerman
05-29-2009, 06:02 PM,
#41
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I think if it had a Rheinland-esque texture, Rheinland engine exhaust, and Hessian styled cockpit, it would look the part a lot more. So, really, I'd just like to see how it looks all textured before I can say anything specific on that matter!

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline Eternal
05-29-2009, 06:49 PM,
#42
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I honestly don't think that an Rheinland style texture would fit , didn't we discuss that already ?

Green/White was agreed upon I believe , however , I'm open to suggestion for the color scheme. Keep one thing in mind do , rheinland style texture does not fit , because we don't wish to remind people of the old , fascist , filled with opresion Rheinland.

[Image: Sabre_Kopie.png]
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Offline farmerman
05-29-2009, 06:53 PM,
#43
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Oh, I thought the idea was a much lighter, almost white, Rheinland style texture? Not the same as the Valkyrie, etc, but the same style in a different color?

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline frozen
05-29-2009, 07:04 PM,
#44
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you can always use the vanilla textures, but change their hue/tint/color via UTF editor.

[Image: 5d1144bd1.png]
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Offline Eternal
05-29-2009, 07:34 PM,
#45
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' Wrote:Oh, I thought the idea was a much lighter, almost white, Rheinland style texture? Not the same as the Valkyrie, etc, but the same style in a different color?

Yes , kinda , the green would be the hessian cockpit if I'm not mistaken , but we'll see how it looks best.

Frozen : No idea what you mean , again I'm really not familiar with texture and styles. Best way for me to like something is to see it.

[Image: Sabre_Kopie.png]
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Offline frozen
05-29-2009, 10:01 PM,
#46
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its a texturing method that furthers optimization for the mod. instead of creating custom textures, you make a model and texture it using textures already created for the game, and once your done with all the exporting and hardpointing stuff, you point in the inis that so and so ship uses textures from so and so mat file. it saves space, and that way you dont have to bother creating new mat files or fixing custom texture errors etc.

utf editor is a tool that is used that allows manual editing of texture colors, adding transparency for the cockpit glass, giving windows texture their glow, etc.

[Image: 5d1144bd1.png]
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Offline Eternal
06-11-2009, 07:00 PM,
#47
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Right , it's been a while now so I figure it's ok to ask this - Turkish , mate , any developments ?

Anyway , just a slight little bump !

[Image: Sabre_Kopie.png]
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Offline Zig
06-14-2009, 04:46 PM,
#48
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This is extremely good for a variety of reasons. Two thumbs up.

Luls:

' Wrote:Role-play is not the be all and end all.
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Offline Cellulanus
06-14-2009, 04:54 PM,
#49
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I personally think that re-colored BW textures would fit this model best.
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Offline Belco
08-07-2009, 05:57 AM,
#50
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i think the wings look kinda like those on the Valkyrie, longer though of course.
And yeah i can see reasons why i should look Rhinelan-ish, using technology readily available to them, that was the aim of the unioner ship as i understand it. i think that could be achieved with some simple work around the engine as has been sudgested
But wow, looks amazing!

[Image: KHA5xRB.png]
Ingame: Luxury Liner PGL-Winfield | Sal_Paradise | Victor.Fane

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