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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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System Ideas

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System Ideas
Offline Genma
02-23-2007, 02:32 AM,
#91
Member
Posts: 43
Threads: 3
Joined: Feb 2007

' Wrote:Asymp, LAST TIME. We are currently editing the empty systems. Stop telling us to do stuff to them. Things can't just be done NOW because you think they should. A single system takes many many hours to make. No, that doesn't mean 5-6. That means a couple dozen.

You and Tank need to take a SERIOUS DOZE of valium and back off a little. In no moment is Asymp telling what to do, he is giving suggestions like everyone else, and what was actually the point of the thread for the first time. You guys are always on him, I dont really know him so Im not the friend helping him out, but this "You are new and shall not do this and that" attitude is getting kind of old. Get over it homie.

[Image: owlkq4.png]

Genma - Order Admiral of the "Katana" Osiris vessel.
McFly - Rheinland 2nd Lieutenant of the "Skipray" Rheinland Gunboat.
Katarn - Trading Officer of the "Outrider" Large Train.
Darklighter - Outcast Major of the "Krayt's Revenge" Outcast Destroyer.
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And if you really must know, then yes, they all 5 are brothers that come from a disfunctional family, thus the difference in factions.
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Offline TankTarget
02-23-2007, 03:10 AM,
#92
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

Excuse me? I haven't made but one post in this thread...Watch yourself there buddy I haven't said anything to Asymp. Genma you need to put your finger down and stop pointing it people's faces. And as for Asymp, he is somewhat pesky (sorry man it's true, just be calm in posts take advice from people who have been here a while. And understand they are making replacements for empty systems not editing vanila systems)

And I got mad at Marauder today but he deserved it.
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Offline Korrd
02-23-2007, 03:50 AM,
#93
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Ahem....

Go back to topic, or the duck dies

[Image: 1157386727fhx9.jpg]

[Image: 3cfefe54.jpg]

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(If you find any mistake in my English, please let me know via a PM)
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Offline Qunitinius~Verginix
02-23-2007, 04:20 AM,
#94
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

I really dn't see why Dab is getting mad at the comment he posted as Quote from. He made a suggestion about editing the Guard/New and empty systems and You shot him down. I don't see why.

Back on topic, Commodore, could you PM me some pictures?

Verginix out

[Image: qvsigaz9.gif]
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Offline Dab
02-23-2007, 07:37 PM,
#95
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

I got mad QV, because thats the THIRD time he has told us to do soemthing to the empty systems. Each time, we are telling him we ARE, and he goes and posts the same thing a day later. He isn't just giving us ideas. He is coming out and saying us modders need to do the empty systems. We told him we are and he can't back off. We KNOW to add asteroid and nebulas into empty systems. We KNOW to add bases. Give us ideas, not go and tell us to do something. In case you didn't notice, we've added a few systems to vanilla already. Such as Angel's Munich and Newcastle systems. TAKES TIME. BE PATIENT.

[Image: DFinal.png]
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Offline BestFlyerHere
02-24-2007, 12:26 AM,
#96
Member
Posts: 1,409
Threads: 21
Joined: Sep 2006

Dab... about those Spyglass patrols... And could you PM or e-mail me the most recent version of Vespucci? Bestflyerhere@gmail.com

Thx mate.

I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.


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http://discoverygc.com/forums/index.php?sh...=5439&st=20


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Offline Commodore
02-24-2007, 03:36 AM,
#97
Member
Posts: 515
Threads: 45
Joined: Jan 2007

I will soon send you the newest version of the new system, QV.
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Offline Asymptotic
02-24-2007, 04:10 AM,
#98
Member
Posts: 467
Threads: 48
Joined: Feb 2007

Right... there's a big difference between the imperative and conditional forms of verb, in case you hadn't noticed. I'm suggesting that you do certain things to certain systems. If you don't *like* my suggestions, you have absolutely NO right to flame me, but you reserve EVERY right to ignore them.
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Offline Commodore
02-26-2007, 01:43 AM,
#99
Member
Posts: 515
Threads: 45
Joined: Jan 2007

puerto rico is finished!

DL here:
http://files.filefront.com//;6809960;;/
Note:
SOME Assembly required.
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Offline Mickk
02-26-2007, 02:34 AM,
#100
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

Here is something I saw in another mod that I used to play (Evo) and it really made the point that Freelancer is a THREE DIMENSIONAL game.

There is a system where the trade lanes, instead of all being on the same level as each other, go UP and DOWN.

To make it clear, they start at the 'normal' level and go up -or- down from there.

It was quite nicely done and while the system was fairly small in size, it packed quite a bit into it without seeming to be 'overcrowded'.

From what I've read so far, this looks like it would take a *lot* of work, possibly more than a 'normal' system would, but it is something I haven't seen discussed in this thread yet. :)

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
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