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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The Pakhet

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The Pakhet
Offline Tenacity
08-16-2009, 06:08 AM,
#61
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Posts: 9,496
Threads: 635
Joined: Apr 2008

well then give some suggestions, right now i'm happy with it =P

[Image: Tenacity.gif]
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Offline Sprolf
08-16-2009, 06:16 AM,
#62
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Posts: 3,052
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Joined: Mar 2009

Well, instead of having a basic cockpit of squares, you could do something where there's strange intertwining lines of the green glass that bunch together near where the cockpit would be, and sort of curve around the ship a bit.

Something alien, at least.

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Offline Tenacity
08-16-2009, 06:18 AM, (This post was last modified: 08-16-2009, 06:20 AM by Tenacity.)
#63
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-_- great suggestion "something alien" =P

Like I mentioned before, look at almost any sci-fi genre... many alien ships use similar technology to humans in them. Find me an 'alien' window design and I'll gladly use it, but trying to come up with something with no real starting point isnt easy.

I thought about using the round gallic windows, but those are some difficult textures to work with, and look even more human than these do.

EDIT:

As far as details along the neck, I dont really like the look of the extra turret hardpoints there, just seems like they're really bulky on a smallish structure. Here's two different versions, one uses the same glowing stripe the front of the ship has, while the other adds windows along the neck:

[Image: 4vpe01.png]
[Image: 34ydyfp.png]

I think I like the windowed version better.

Hm... perhaps I should put a glow behind the grates on the front portions of the engines/wings...

[Image: Tenacity.gif]
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Offline Tenacity
08-16-2009, 06:37 AM,
#64
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Posts: 9,496
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Went with the windowed neck, and added armor plates to the top. Also moved the escape pod structure backward so that it connects at the neck of the ship and extends forward:

[Image: 259a16o.png]
[Image: 30cvrlk.png]
[Image: 206lff6.png]

[Image: Tenacity.gif]
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Offline n1kodemus
08-16-2009, 06:52 AM,
#65
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Posts: 394
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Joined: Apr 2009

The turret mounts are too big in my opinion, but otherwise it looks great.
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Offline Tenacity
08-16-2009, 07:02 AM,
#66
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' Wrote:The turret mounts are too big in my opinion, but otherwise it looks great.

well they -are- meant for cruiser-class turrets =P I might be able to size them down a little though.

And, out of boredom, I made a 'wreck' version of the ship, could be stuck somewhere with an interesting infocard...

[Image: 2uykith.png]
[Image: 168hbf5.png]
[Image: 1onokk.png]

[Image: Tenacity.gif]
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Offline n1kodemus
08-16-2009, 07:40 AM,
#67
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Joined: Apr 2009

' Wrote:well they -are- meant for cruiser-class turrets =P I might be able to size them down a little though.

I realise that, but none the less, resizing them a little would make it look better.
Although, that is just my opinion.
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Offline reavengitair
08-16-2009, 07:50 AM,
#68
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Posts: 3,399
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Joined: Dec 2008

Looking better every time tena.
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Offline jdftheman
08-16-2009, 11:47 AM,
#69
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Posts: 207
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Joined: Jun 2008

I like the wreck the most right now:)
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Offline Janus
08-16-2009, 12:10 PM,
#70
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Posts: 287
Threads: 13
Joined: Jul 2009

I see some of my 2d scribbling made sense then.:)

I'm liking it a fair bit now, but one think I'm curious about. I'd agree the neck turrets don't work, but how would it look with 2 moved onto the wings and 2 moved onto the main hull, leaving 2 centre two where they are now.
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