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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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ID-Based Cargo Discounts

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Poll: Do you think this is a good idea? (Read below first, thanks.)
You do not have permission to vote in this poll.
Yes! I want to actually make money shipping things that make sense!
90.45%
180 90.45%
No! I like shipping Counterfeit Software!
2.51%
5 2.51%
It would be too much work, unrealistic.
7.04%
14 7.04%
Total 199 vote(s) 100%
* You voted for this item. [Show Results]

Pages (17): « Previous 1 … 4 5 6 7 8 … 17 Next »
ID-Based Cargo Discounts
Offline Sprolf
08-20-2009, 03:19 AM, (This post was last modified: 08-20-2009, 03:20 AM by Sprolf.)
#51
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

' Wrote:Yes please.

Although it will reduce powertraders, which ARE A GOOD THING, I suppose it makes a hell of alot of sense in the end.
No, it won't reduce powertraders. Which are a good thing.

It will reduce loltraders. Which are a bad thing.
Refer to the common hate of Zoners at the moment.


Whatever powertraders that exist after this would be hypothetically implemented would all be corporation traders trading what the corporation is supposed to trade, because that's how you'd make good money.

  Reply  
Offline atlantis2112
08-20-2009, 03:35 AM,
#52
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

Maybe this could be ship based..

I lol'ed when I saw a Zoner Whale power smuggling today.
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Offline Elsdragon
08-21-2009, 12:27 AM,
#53
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

I just want, Synth paste to be 1/3 slot:)

No longer a slave to the man!
  Reply  
Offline AJBeast
08-21-2009, 12:29 AM,
#54
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

Im all for this , however , it does seem that it will be waaaay too much work for now. That and if any ID just boosts the right traderoute we will see a swarming of powertraders to said ID/route. Kinda like the ZWhales of today.
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Offline Elsdragon
08-21-2009, 12:31 AM,
#55
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

But if we do this to enough? They EQUALLY flock to allcorps

No longer a slave to the man!
  Reply  
Offline Belco
08-21-2009, 01:17 AM, (This post was last modified: 08-21-2009, 01:18 AM by Belco.)
#56
Member
Posts: 373
Threads: 16
Joined: Jul 2009

supporting this

this wont wipe out power traders, people will still want to make money to buy their cap8 BS.
What it will do though is take powertraders out of freelancer or indy trader ID's and put them in corporation ID's, carrying the relevant cargo for their corporation and open up alot more cargo runs that aren't profitable.
as has been said.

this has an effect on many more things, sirius works from the bottom up, traders being at the bottom.
the extra routes that will become possible would take traders all over sirus, hence, spreading pirates out more, and spreading the house police out more to capture those pirates, instead of both police and pirates piling up in one single system of the house.

another bonus, while people are seeing this as a great idea for the RP of traders, it also helps the RP of pirates. How often does a Farmers Alliance or LWB pilot get to pirate and RP with a synth food vessel carrying paste or food?
my guess is not often, i dont fly for those factions but my guess is that if you do, you're pvping with house military, and pirating counterfeit software since their real enemy's have been wiped out simply because their trade route is not profitable.
Lane hacker's similarly have defeated their enemy ageria, i rarely ever see gate/lane parts moving though sirius.

Gaians at least have a chance to RP and fight their political enemies, because they're opposing companies with high value commodities, Spa&Cruise with VIP's and Vacationers, and Planetform with Gaian wildlife and alien organisms.

so not only will any move to put more people in corporate traders decrease the amount of counterfeit software flying around, it'll help pirate factions RP, move people into the small ZOI pirate factions rather then outcasts and corsairs, hence more pirates in every house, more lawfulls in every house.

or i could be completely wrong, that's an option too

[Image: KHA5xRB.png]
Ingame: Luxury Liner PGL-Winfield | Sal_Paradise | Victor.Fane

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Offline Sprolf
08-21-2009, 01:22 AM,
#57
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

No, you're not completely wrong, you're exactly dead on.
As far as I can tell.

  Reply  
Offline Hundra
08-28-2009, 01:25 AM,
#58
Member
Posts: 307
Threads: 23
Joined: Jul 2008

An idea that could balance out the cargo space issue would be this,

double/triple each cargo slot on every ship, so lets a say an adv train would have 10000, or 15000 cargo. THEN, make each and every piece of cargo in the game take default about 2 or 3 slots, the bonus would reduce the number of slots that each commodity would take up, making more of a profit.
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Offline Sprolf
08-28-2009, 01:30 AM,
#59
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

' Wrote:An idea that could balance out the cargo space issue would be this,

double/triple each cargo slot on every ship, so lets a say an adv train would have 10000, or 15000 cargo. THEN, make each and every piece of cargo in the game take default about 2 or 3 slots, the bonus would reduce the number of slots that each commodity would take up, making more of a profit.

Yes, that's an alternate way of doing it.

If the developers implemented this, I'm sure there'd be a mix of fractionated units after upsizing everything to an extent. It really depends on how they want to do it, if they want to do it at all.

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Offline Hundra
08-28-2009, 01:32 AM,
#60
Member
Posts: 307
Threads: 23
Joined: Jul 2008

' Wrote:Yes, that's an alternate way of doing it.

If the developers implemented this, I'm sure there'd be a mix of fractionated units after upsizing everything to an extent. It really depends on how they want to do it, if they want to do it at all.
I'm sure could even quadruple/quintiple the amount of slots to make a more diverse bonus, i.e 1/5 cardamine bonus for OC's, etc.
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