I think people mis-interpretted what I meant by the rear turret auto-targeting...
I know that not every red is someone you want to fire on (especially players with rep issues).
I meant the auto aim turrets that fire on your selected target as it flys by you or behind you.
The turret would only aim on your selected target and if fired or activated.
The firing automatically could work as well for the same targetted unit.
I.e. The turrets fire when the target enemy has passed into aim view...etc.
' Wrote:I meant the auto aim turrets that fire on your selected target as it flys by you or behind you.
The turret would only aim on your selected target and if fired or activated.
This threaed is one helluva a grave dig, however since it has happened I have something to say.
Diferent strokes for different folfs.
I have my look behind button linked to one of my spare mouse buttons it is so gosh darn useful. That rear turret may not offer much damage but when you are out of CM in a fight against a GB using missiles that turret is the difference between victory and defeat. I love a rear firing turret.
Auto lock turrents would be nice. Changing the turrent arc so its pointing more or less backwards, like on the Bastet, so you don't have to wait for it to spin round would help.
This thread is as old as the hills, but ill still post here for the +1.
Auto Fire Turrets? No thanks, I think No Fire Zone Viloations would be up 500% in the first half hour. Also lots of people complaining about the lack of Engagement notice as they drop out of lanes only to get sprayed by Turret fire.
I wouls also not like to have to fight Frieghters with 5-10 auto fire turrets spraying stuipidly accurate death in all directions.
I agree that Rear fighter turrets have very limited uses, if any at all. But there's not much that can be done for them unless we can have 2/3 players crewing a ship so you can have a mate man the rear gun (Like would be what would happen).
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