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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Jump Holes

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Jump Holes
Offline airage
09-01-2009, 02:30 PM,
#11
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its good idea but it would be just too much for game, specialy for us who live on edge worlds;)
maybe if there are some special shortcuts jh and then make them dangerous, but only on rare super-shortcuts

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Offline Cyberanson
09-02-2009, 07:33 AM,
#12
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' Wrote:Make the destiny random:P

so, you take the Omicron Gamma jump hole in Omega 41, and you end at Tau 37, that'd be pretty hilarius.... but wrong! just leave it as they are
Just don't use other systems, but other entry points for the target system. So you don't are transported next to the opposite jump hole, but to some random point within a certain radius. Maybe near the sun?:P

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Offline Exsiled_one
09-02-2009, 08:49 AM,
#13
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Open up collapsed jumpholes and unstable jumpholes, make them pass trough radiation and scary places and make them not harm small ships. Small freighters and transports, fighter bomber... gunboat already dies etc...

Like one in o3, one in o94..
Make them one way as well.:D

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Offline joshua_cox
09-02-2009, 10:43 AM,
#14
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Actually, I like the idea of a one way jumphole, if that was possible. Personally, I think jumpholes, though they're essentially jumpgates with a prettier graphic, need to be a little more...dangerous. They're nature's answer to jumpgates, and nature is wild and unpredictable, and I think we need to try and show that better.

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Offline tansytansey
09-02-2009, 10:58 AM,
#15
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Personally I don't like the idea of Jump Holes doing damage. There are far more Jump Holes in the game than Jump Gates that lead to far more systems. It would suck visiting your guard system only to be half killed trying to set up a new character, flying a Starflier would probably get you killed.
Something like this would discourage people using Jumpholes, discouraging exploration and resulting in traders sticking primarily to houses.

Stuff like moving jumpholes around randomly seems a bit pointless too, once you have an object mapped it stays visable on your map, even if it's moved or made invisible.

I'd like to see Jumpholes leading to lawful guard systems replaced with Jumpgates though, makes more sense since Jump Holes are supposed to be dangerous according to Ageria propaganda.

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Offline Alex.
09-03-2009, 02:43 PM,
#16
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' Wrote:Would this be possible?
I believe not.
' Wrote:Is it just downright insane?
Yes, it would mess up trading and stuff like that making the economy unbalanced.
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Offline hribek
09-04-2009, 12:37 AM, (This post was last modified: 09-04-2009, 12:48 AM by hribek.)
#17
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What we might do, however, is putting those new jump holes into nebulas or asteroid fields properly, or at least at their edges. If you don't understand why, please reply to this topic and list the jump holes in the original Freelancer game which were in open space.

Having a hard time? Well, then you probably understand by now. Neat! Systems need some more love, not just weapons and ships. And I mean the current systems, with their 20 year-old wrecks and such. There's quite a lot of possibilities of small-scale system development without any major effects overall, just adding a bit to explore and the occasional "wow" that makes this pixel-shooter interesting. I'm thinking nebulas, I'm thinking exclusion zones, I'm talking unusual objects. So there's jump holes for you. Hit the stereotype with a long stick, so that you don't get all dirty.

' Wrote:I'd like to see Jumpholes leading to lawful guard systems replaced with Jumpgates though, makes more sense since Jump Holes are supposed to be dangerous according to Ageria propaganda.

That is not a bad idea. You just have to hide them in a cloud. which will make them cool - hidden jump gates are far greater than jump holes in open space. I still remember the first 4.85 closed betas, where jump holes could be seen from 30K. It gave them a completely different feeling, and also the think that something is horribly wrong when so much of the new ones are out in the open.

Also, let's turn the alberta jump hole in ontario into a jump gate, swap the Fort Severn (Ontario) / Red Deer (alberta) station affiliations (police base in the middle of nowhere, beyond a jump hole? Seriously ... HUH?) If not exactly this, at least something has to be done about it. The thing just hits me in the eye each time I pass around. Huge military base the size of a military academy sitting couple K from a jump hole in open space just doesn't seem right at all.
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Offline Ash
09-04-2009, 12:47 AM,
#18
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' Wrote:At the moment I feel jump holes aren't jump-holey enough.
I lold

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Offline tansytansey
09-04-2009, 01:27 AM,
#19
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' Wrote:Also, let's turn the alberta jump hole in ontario into a jump gate, swap the Fort Severn (Ontario) / Red Deer (alberta) station affiliations (police base in the middle of nowhere, beyond a jump hole? Seriously ... HUH?) If not exactly this, at least something has to be done about it. The thing just hits me in the eye each time I pass around. Huge military base the size of a military academy sitting couple K from a jump hole in open space just doesn't seem right at all.
Yeah I forgot about that one. There's also that other string of systems south of Liberty; Minnesota, Quebec, New Hampshire and Bremen. Any system that has a police or navy base in it should have a Jumpgate somewhere. There's a Bretonian Battleship in Dundee, I doubt they're gonna risk moving one of those through a Jumphole.

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Offline hribek
09-04-2009, 10:02 PM,
#20
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There could be a gate under construction to Minnesota (in theory, don't know if this affects the storyline). But the rest of the systems being only connected by jump holes are fine. There's only Navy battleships inside, and no infrastructure.
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