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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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A possible way to make explorable planets

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A possible way to make explorable planets
Offline johnpeter
09-07-2009, 12:27 AM,
#21
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With this: 582 total systems, mammoth mod size (Weeks to download, gigabytes in size), bad roleplay enviroment (Why dosent your ship explode when it hits the floor sir?), and much pain to all the devs, with them being flamed about everything + this, and very little new things.


Nice idea. Now go play Darkstar 1 if you want this.

Come on! Be free!
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Offline johnpeter
09-07-2009, 12:27 AM, (This post was last modified: 09-13-2009, 05:05 PM by johnpeter.)
#22
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Posts: 1,476
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With this: 582 total systems, mammoth mod size (Weeks to download, gigabytes in size), bad roleplay enviroment (Why dosent your ship explode when it hits the floor sir?), and much pain to all the devs, with them being flamed about everything + this, and very little new things.


Nice idea. Now go play Darkstar 1 if you want this.

Sorry, double post.

Come on! Be free!
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Offline Elsdragon
09-07-2009, 12:33 AM,
#23
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Posts: 2,741
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DOubler post much?


I wouldnt do this for Every planet, Or even ANY planet.

What I would do, Would Have a FEW systems Like this.

Like a big asteroid tunnel Complex, Probly with alot of FL bases.

As it stands no, But if done right on a couple Systems, would be cool

No longer a slave to the man!
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Offline Linkus
09-07-2009, 02:22 AM,
#24
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Right, time to nom nom nom this.

Firstly.
Do it yourself.
Then talk about it.
Do not make suggestions that have been suggested a billion times before. We have seen them, we have read them, we have replied to them. Every time the person says that they could help out the modders in the work.
Well bloody do it. Don't just say you will, DO IT.

Secondly, this idea can easily work.
You would not do it for every planet, maybe only one or two.
Very simple method would be this.
Floor, made of different chunks (Gameplay mechanics, there's a visual distance to see things remember, if the centre of the floor is too far from the player, you will not see it), with hills etc and the biodome trees used.
A small citylike structure, these can be achieved with low poly counts.
Nebula for clouds.
A station orbiting just above the 'clouds'. You dock with it to leave.





Facilitating the rise of robotics since 0 A.D.
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Offline Blodo
09-07-2009, 04:15 AM,
#25
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Posts: 2,852
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About gravity: there is an FLHook device that helps simulate gravity quite easily. So that's not an issue.

What is an issue however is the immense amount of workload required to make this work. Not to mention testing and modelling. I guess the modelling part is the biggest obstacle, none of our modellers really even tackled making bases yet, let alone whole systems that involve custom models for everything inside. So this is perchance the only reason why this isn't happening. I'm sure it could, but it's just out of our league at the moment. The modding team is busy trying to finish up all the other aspects of the mod, as well as push the story forward.

Of course, if anyone else wants to give it a shot, feel free.
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Offline Linkus
09-07-2009, 04:20 AM, (This post was last modified: 09-07-2009, 04:20 AM by Linkus.)
#26
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Blodo, an idea might be to have a 'shield' around the small collection of buildings that there are. No need for a fantastic surfile with that.

The modelling work is easy, the buildings in Freelancer are very simple and can be replicated easily. It's the rest of the work that would be a pain and making it look good would be a texturer's nightmare.





Facilitating the rise of robotics since 0 A.D.
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Offline Elsdragon
09-07-2009, 04:22 AM, (This post was last modified: 09-07-2009, 04:23 AM by Elsdragon.)
#27
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IDEA!
\
Use this ONLY for capital Planets. They are large enough.

Or New Paris...

I will try to learn how to try, See if it works, But, It would just be Capital PLanets, Maybe Dur Shurrikun

No longer a slave to the man!
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Offline tansytansey
09-07-2009, 06:48 AM,
#28
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Joined: Aug 2008

' Wrote:(Why dosent your ship explode when it hits the floor sir?)
It's easy enough to declare a death zone when you hit the floor/buildings just like when you slam into a planet.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
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|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
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Offline ... kur nubėgo?
09-07-2009, 07:04 AM,
#29
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Joined: Jul 2008

In my eyes its just a small thing, which requires a lot of work. Not worthy even for a try.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline Pinko
09-07-2009, 07:07 AM,
#30
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Posts: 3,189
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Joined: Jun 2009

Only do it for ''New-'' planets and Manhattan.

New-London, Manhattan, New-Paris, Marne, New-Tokyo, New-Berlin, Malta and Crete could get them. And on those planets, there would be HQs/Hideouts of every factions flying in this House.

As an example, Manhattan would have... a ton of stations, including ALG and Kishiro and... just nevermind.

I want to get off Mr. Igiss' wild ride.
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