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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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This Weeks Hypothetical Scenario

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This Weeks Hypothetical Scenario
Offline Birdtalon
09-16-2009, 07:23 AM,
#11
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

I wouldn't like to see fights any longer than they are.

[Image: MiPYb7j.png]
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Offline Prysin
09-16-2009, 03:52 PM,
#12
Apex Predator
Posts: 3,099
Threads: 165
Joined: Jul 2009

i would love to increase the ammo limit

so far when using missiles i have had 1 paralyzer + 1 neutralizer (to be sure to kill shield)

and even when i got 70 shots it feels awfully little... i know the dock-masters are just doing their jobs and following the safety regulations, but i think they should reconsider the limit, clearly, a increase would not hurt.

But 200 is way overkill, it would mean that a bomber can load 200 novas, letting him down caps from 4,5k away without being afraid of runing out of ammo..

id say 100-120 should be the new limit, thus the increase will mean a bigger risk for pilots, its a risk I and many other pilots are willing to take.

A way could be to remove 5 cargo space from every ship and using the new space to fit newer and more secure ammunition storages or to reinforce the escape pods

[Image: v1zVWKX.png]
DHC Discord
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Offline Varyag
09-17-2009, 07:36 AM, (This post was last modified: 09-17-2009, 07:37 AM by Varyag.)
#13
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Posts: 1,336
Threads: 23
Joined: Dec 2007

I say 200 is great, but, *sadistic smile* make ammo take up copious amounts of cargo space.

I think 1 unit per projectile-mines, and 2 for torps is dandy. CMs shouldn't suck up cargo though.

They are very small.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
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Offline ... kur nubėgo?
09-17-2009, 10:51 AM,
#14
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

If possible it would be great to leave the missile ammo the same. And increase the counter measures to ~140-200. But seems this can not be changed.

And NO ! ... NO NO NO. More ammo = more missile spam. And no-one likes to be missile spammed.

All in all, perhaps its not the right topic, but missile ammo prices should be rised.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline Weedalot
09-17-2009, 10:55 AM,
#15
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

' Wrote:If possible it would be great to leave the missile ammo the same. And increase the counter measures to ~140-200. But seems this can not be changed.

And NO ! ... NO NO NO. More ammo = more missile spam. And no-one likes to be missile spammed.

All in all, perhaps its not the right topic, but missile ammo prices should be rised.
Your ideas always make me so proud of you. *sarcastic smile* Shall we implement the who ever shoots a missile explodes automatically?

♠ Because we can ♠
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Offline ... kur nubėgo?
09-17-2009, 11:04 AM,
#16
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Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:Your ideas always make me so proud of you. *sarcastic smile* Shall we implement the who ever shoots a missile explodes automatically?

Maybe perhaps someone should stop clicking "launch missile" button intentionaly?

You see if people do not understand that missile spam is no fun. Expecialy than you're in dogfights 2 people are spaming sidewinders like there is no tomorrow. Or then your jousting and all the damage the dude does is only caused by missiles. CM's do not work then yer jousting. Besides then you get missile spammed you dont know how much cm's are enought, and how much missiles are incoming, and which will hit you in correct time. And not all people are willing to spent 1,5 hour of dodging missiles before actual fight start then they could actually roleplay at that time and have fun.

If your so happy with the current sitaution, let as do a testing, fly without cd, and I'll put paralyzer, sidewinder and CB to have fun : ).. oh and did I forgat to mention firestalker?

And if prices would be rised, people would think twice before spamming. Or, if not, atleast we would have less missile spamers aroudn becouse the current ones would spent more time in trader ships to make funds for missile spaming... Oh and here OPG wins too! More traders - more money:yahoo:

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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