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  Discovery Gaming Community Discovery General News and Announcements
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Discovery 4.85: Update 1 Released

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Discovery 4.85: Update 1 Released
Offline globalplayer-svk
10-05-2009, 06:09 PM,
#171
Member
Posts: 1,526
Threads: 45
Joined: Sep 2007

One thing.colada del cid,its energy drain was increased and answer was:its bomber weapon.now?
Can be the energy drain decreased?

[Image: vladsignature.png]
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Offline Seth Karlo
10-05-2009, 06:13 PM,
#172
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Wooh! Finally released!

Congrats to all, and Alex, you did organise some stuff.... I'm sure you did... just can't remember what:P

-Seth

[Image: SethSig.png]
Signature by Sleipnir.
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Offline schlurbi
10-05-2009, 06:21 PM,
#173
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

Okay, the Bomber guns arent that bad. But the turrets? Please take some Turret models for them.

Pretty much screwed my Zoner Roleplay now.

But overall: Nice work. Danka

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline nassou
10-05-2009, 06:43 PM,
#174
Member
Posts: 73
Threads: 3
Joined: Aug 2009

Did you take the cruise/energy drain thing off already? Cause it is definitely not draining my energy in cruise for ANY ships.

[Image: Newsig.png]
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Offline Flo
10-05-2009, 07:04 PM,
#175
Member
Posts: 134
Threads: 2
Joined: Sep 2007

' Wrote:Did you take the cruise/energy drain thing off already? Cause it is definitely not draining my energy in cruise for ANY ships.


Same for me. The energy is even filling up again when I am in cruise.

[Image: mmdhapiruna2.png]
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Offline stardust47
10-05-2009, 08:16 PM,
#176
Federal Provisioner
Posts: 1,469
Threads: 267
Joined: Apr 2009

The updates have been causing lag for me, or so I think.

[Image: rPQpZ1j.jpg]
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Offline Magoo!
10-05-2009, 09:02 PM,
#177
Member
Posts: 1,875
Threads: 63
Joined: Sep 2007

Quote:What do you mean? Even with the JHs moved, they should still be on your map, assuming you already had them charted. They'll be automatically moved on your map, too. I mean, I think that's what happened last time.

And no, you're not the only legit explorer here. Believe me, I can't rest until I have every little detail of every little system mapped on my main character.
Ah, lovely. I thought they'd be turned to vapor and I'd have to resort to breaking out FL Companion to re-find them all again. Carry on.
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Offline Alley
10-05-2009, 09:44 PM,
#178
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

These include suppression of new and departing player messages

**** YES

Laz Wrote: Alley was right.
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Offline Taffic
10-05-2009, 09:50 PM,
#179
Member
Posts: 407
Threads: 8
Joined: Sep 2007

' Wrote:General consensus in junkertown was lower refire = superior. I think I'll definitely like them more at 5.00.

There was consensus that Barrangers were weak weapons, but not on the refire. We are Junkers so combat is lower down the scale of priorities, but it looks like its going to be even lower now. I used weapon groups to manage the energy drain & was very happy with the balance on a CSF. Our Guard ships also use Barrangers for RP reasons, but this will make us rethink.

I'm sure it was play tested first & the intentions were to make it better or more balanced etc, so we'll give it a go.

[Image: trafalgartaffic.jpg]
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Offline chovynz
10-05-2009, 10:10 PM,
#180
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

As with all updates give your feedback.
Discovery is a work in progress and manytimes we (generic everyone who is in some form of development, on any project) miss things, or get things out of sckedaddle.

However.

I kindly suggest people to get out of their boxes and play for a week or two before posting complaints. (Not addressed to you Taffic.)
Maybe you'll come to like the changes.

Maybe not.

You can only try.:)

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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