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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Zoner whales.

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Zoner whales.
Offline Dab
10-05-2009, 10:05 PM,
#71
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Zoners have never docked on House stations. Even with 2395 billion people on all their bases. Never done. Ever.
As per infocards(vanilla ones), the Zoners of Freeport 2 in Bering occasionally send freighters to Planet Hamburg for critical supplies.

Freighters, though. Freighters. Not big giant blobs filled to the brim with Cardamine. This is why the non-Guard ID still allows it. 3,800 cargo is plenty to pick up the very few necessary items the Freeports can't make.

' Wrote:I just lost my Roleplay.
To a.)
I roleplay that what I want. I brought stuff from House Planets to Freeports. Stuff from Freeports to Planets. To support the Freeports and the Planets. I doubt that the Zoners are somehow dumping their waste into Space, or produce their own Pharmaceuticals, Ship Hull Panels, H-Fuel or Synth-Paste. I was playing a Zoner as meant to be played, to be there to support our Freeports with Goods.

To b.)
I was trading and still am trading as Corporated Planetformer. Since a few months. That Character is older than my Zoner.
Read the above message.

' Wrote:I'm going to come clear here:

I haven't docked my Zoner Whale in House territory for months and have done mostly Zoner to Zoner base trading. But what I'm looking at here is the overall picture, not just for myself, but for everybody.

Take into account that the Zoners Consortium is dedicated to flying with Zoner Guard IDs. My faction leader was born on New Berlin. His family lives there. Now he can't visit his grandmother for Christmas! That's just brutal.

Alright, you want a real example? There's a Junker base in New London. The Consortium needed that base recently to do an RP convoy from there to Freeport 11. Thankfully we did it before the changes were implemented.
You may want to talk to your faction leader then. This was discussed months back, and I remember discussing the entire matter with Lou personally, and he admitted it would have issues, but that they'd work around them. It was understood that something like this was necessary, and us 'bonafide' Zoners will have to make some sacrifices in order to fix it. But really that doesn't hurt us when compared to everyone else. Making a few sacrifices so that our faction on a whole is improved isn't too much to ask for.

[Image: DFinal.png]
Offline Dab
10-05-2009, 10:09 PM, (This post was last modified: 10-05-2009, 10:10 PM by Dab.)
#72
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:So that was my Zoners Roleplay. There is an Outcast who is blowing up Cardamine Transports, yet we dont have a "You don't shoot at Cardamine" in the Outcast ID.
Yes, but other Outcasts can then blow that Outcast up and cast him out when he does that. The Zoners can't do this. Also, that's not exactly an even comparison. An OC blowing up Cardamine Transports is a completely different scenario to the one that caused the problems for the Zoners.

' Wrote:If the Update had made only Zoner Guard restrictions, or only a nerfing in Zoner to Zoner trade routes, or only the elimination of the Niobium field in 49 (and the expansion of Gold minefield in Dublin) I wouldn't have complained.

But introducing all 3 of those elements at the same time is a significant blow to the Zoner player base. I would say it goes just a little too far. I would have rather that the developers introduced each element one update at a time because this is quite a heavy modification.

EDIT: Zoner players are still regular folks like everyone else. I understand that a lot of people are upset at the abuse that has been going on for quite a while. I never liked it either. But to make this kind of radical change so suddenly feels rather offensive, even if it was never meant to be.
Just a note; The Niobium field was nerfed a long long time ago.

' Wrote:Unfortunately, the Zoner player base needed that cut. Now the Zoners might be the hardcore roleplayers that play them like they should, instead of a bunch of sadly ignorant people treating them as the most powerful corporation in Sirius.
Truth, he has it.




EDIT: Automerge fail?

[Image: DFinal.png]
Offline Cannon
10-05-2009, 10:13 PM,
#73
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

The reason for the zoner guard change is:

The zoner guard and the zoner whale were used mostly by power traders who did no role play at all and ended up causing trouble for the people who wanted to role play zoners. A significant majority (but not everybody) of the zoner council support this decision.

Alternative options:
- reduce the zoner whale cargo to say 3800.
- prohibit zoner guards from entering house space at all.

As Blunt says, zoners in canon Freelancer don't spend much time in house space - they left house space to get away from it. Regular zoners might spend some time in house space but zoner guards (the hardcore zoners) don't.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Offline DAnvilFan
10-05-2009, 10:13 PM, (This post was last modified: 10-05-2009, 10:15 PM by DAnvilFan.)
#74
Member
Posts: 1,250
Threads: 64
Joined: Apr 2009

Dab: I bet Lou did not also expect for the minefields to move around the way they did and for the Freeport to Freeport trading to become reduced. Last I checked he was very upset. I don't know what you guys discussed in the past but you know that Lou has been a damn good Zoner player with powertrading being the last thing on his mind. Yet he's pissed.

When you unload such an amount of changes on a group of people all at once, folks get offended.

EDIT: As I understand it, the Niobium field is gone, no? *goes to check the system again*
Offline Dab
10-05-2009, 10:15 PM,
#75
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Dab: I bet Lou did not also except for the minefields to move around the way they did and for the Freeport to Freeport trading to become reduced. Last I checked he was very upset. I don't know what you guys discussed in the past but you know that Lou has been a damn good Zoner player with powertrading being the last thing on his mind. Yet he's pissed.

When you unload such an amount of changes on a group of people all at once, folks get offended.
The only Freeport-to-Freeport route that was downgraded was the Organ/Deut route, because it was better than even corporate routes, while offering nearly no risk at all and able to be done with minimal control. (The Go-to button and dock button, that's all you had to do.)

The Minefield doesn't even matter, honestly...

[Image: DFinal.png]
Offline bluntpencil2001
10-05-2009, 10:17 PM,
#76
Member
Posts: 5,088
Threads: 66
Joined: May 2007

' Wrote:Dab: I bet Lou did not also except for the minefields to move around the way they did and for the Freeport to Freeport trading to become reduced. Last I checked he was very upset. I don't know what you guys discussed in the past but you know that Lou has been a damn good Zoner player with powertrading being the last thing on his mind. Yet he's pissed.

When you unload such an amount of changes on a group of people all at once, folks get offended.

EDIT: As I understand it, the Niobium field is gone, no? *goes to check the system again*

It shouldn't be about the profit, it should be about being free from all the restrictions that you get in Liberty, Rheinland, Bretonia and Kusari, without a care to shackle you down. Not even gravity has a hold on the free peoples of the Zoners, who shall mostly ne'er set foot on soil, living out their days in the peaceful expanses of the void!

[Image: sig-9566.jpg]
 
Offline Quorg
10-05-2009, 10:25 PM,
#77
Member
Posts: 1,508
Threads: 93
Joined: Jan 2009

' Wrote:Well same i am going to dump the useless lump away and get my self a Adv.Train.

Join Ageira! We're looking for new hires and we have some nice routes.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
Offline kikatsu
10-05-2009, 10:33 PM,
#78
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

As long as the ID itself does not restrict flying INTO house space I'm fine

I'm perfectly fine with the restrictions...but that's probably because I have a gunboat and only ferry small cargo loads with it
Offline Colonel.Tigh
10-05-2009, 11:44 PM,
#79
Member
Posts: 666
Threads: 4
Joined: Oct 2008

You Zoners cry about loosing some Bases to land?? *laugh*
Pirate/Quasilawful Smugglers loose their entire ships, and have to buy >3800 ones to bring home that artifacts and blooddiamands and stuff.

Ok the Junkers were nerfed first, now the rest is getting it (ouh, you forgott the Corsairs...), its somehow fair, but i dont like it at all.
 
Offline Magoo!
10-06-2009, 12:14 AM, (This post was last modified: 10-06-2009, 12:16 AM by Magoo!.)
#80
Member
Posts: 1,875
Threads: 63
Joined: Sep 2007

Quote:Pirate/Quasilawful Smugglers loose their entire ships, and have to buy >3800 ones to bring home that artifacts and blooddiamands and stuff.
Oh... No.

Less than 3800 (Presumably it was a </> error)? Funny story: I've been flying one for the last six (?) months and have made enough money to buy a Shire (100+), a Dessie (175), a Pilgrim (200), a Yacht (100), and about a half dozen smallish type things
( i.e. Freighters/fighters) and still have 70+ mill floating about ready for my whims to take it to market.

*grumble* These lot make traders look bad.

-Edit- Sorry, don't mean to sound brash, but once you've been around the block like I have, you'll realize that the credit isn't as powerful as you once perceived.
 
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