' Wrote:I don't think bombers were fixed, they were just nerfed.
It's good that Bombers can't be used against VHF, as it's not their primary role.
I was looking forward to an update like this which forces bombers to be used for Anti-cap or as a Transport eliminator.
But with the Razor gone now, it's useless against a Gunboat.
Even with SNAC on, gunboats are agile and bomber weapons are piss all...
/disagree
Bombers are fine the way they are. If anything they should up the Upholder's bots and bats to 100/100 and maybe another sliver of regen to the power plants.
Hmm, it seems that my (and/or Kress' thoughts) were taken. I'm anxious how this will change this. Hopefully things will go better with my housing and I can be back on.
' Wrote:Zoner Whales can no longer dock in House territories.
The route between Gran Canaria and Freeport XV has been (effectively) eliminated.
Minefield in O-49 removed.
I guess this is the big Zoner break (up) folks had been asking for. Powertraders will move to corporations.
The break-up of the CoZ can be seen as well.
' Wrote:As with all updates give your feedback.
Discovery is a work in progress and manytimes we (generic everyone who is in some form of development, on any project) miss things, or get things out of sckedaddle.
However.
I kindly suggest people to get out of their boxes and play for a week or two before posting complaints.
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' Wrote:The break-up of the CoZ can be seen as well.
Or not.
I'm sure there are a good many Zoner haters very happy about that. Now, they can go pick on someone else!!:yahoo:
When I first logged in to this mod, I was a very unhappy camper. But, the more I thought about it, the more some things made sense. Bombers needed a nerfing....end of discussion. Some TAZ bombers will be downgraded to Eagles most likely.
I am very happy with the Zoner Gunboat. Thank you for that. It may actually do well in combat (although I would like to have seen the mine launcher stay on it). I also like the design of it much more.
I am worried about destroyers and larger. Those ships are SUPPOSED to be tough to take down but with better bomber weapons, it would only take two. Logically, shouldn't it take a swarm of them? I mean, a Juggy with Cap 8 armor should be a nightmare to take down IMO as should a destroyer. Just a thought.
I also have a concern regarding trade. I'm all for ZG tagged ships not being allowed in house space except as designated. I run a DL transport so I'm not really affected. I used to run deuterium to Freeport 2 in Bering and then leave with hull panels for wherever. They sold at 200/unit (give or take, I don't remember the exact amount), now the base is a selling point at over 3,000/unit.
My point? When I trade, I consider the return trip before I head out. I limit my visits to House space but they do have things Zoners need that they can't produce themselves.
I probably need to research trade a bit more but on the whole, I'm not complaining.
Good work, developers, on this update.
i have the chat logger turned on in my shortcuts target, but i cant find the file where it stores the chatlogs. running vista here, and i;ve tried searching for the file. nothing.
' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>