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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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IAF (Independent Abolitionist Force)

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IAF (Independent Abolitionist Force)
Offline Salem
10-18-2009, 03:46 AM,
#1
Member
Posts: 11
Threads: 2
Joined: Oct 2009

Note this is early in development and more will come and edits will follow.

For Clarity the forum members involved with this at the moment are:
Darkavatar
Wuselkobold
ed_philips
MagSun
markobgd
Andre DelArco


IAF (Independent Abolitionist Force) Faction write-up

Tag: IAF|
IFF: IMG or IMG Guard
ID: IMG ID or IMG Guard


Although members of the Independent Miners Guild usually are very liberal people, there are some hardliners amongst them, who follow their own code and don't allow ethics or politics to stand in their beliefs.
Founded in 817 AS by Geoffrey Marshall, the Independent Abolitionist Force strife’s to cripple the never ending slave trade in the Tau and Omega Systems and help all those who have suffered under the bad treatment of their captors. The IAF also focuses on the safety and security of IMG holdings, civilians and Miners in its zone of operations.
The IAF also tries to help freed slaves to start new life’s, by either helping them to find their families, retrain and rehabilitate them or mediate them to other parties who have similar expertise in the treatment of these poor souls.
The enemies of the IAF are the Outcast Commonwealth, Daumann Heavy Construction and everybody who supports them.
Being structured like a regular military force and equipped with state of the art weapons and ships, the IAF sure can be called a (para-) military organization.
Due to the massive presence and forces of our opponents, the Outcasts, we decided to avoid using regular IMG and Zoner installations as our bases. Doing that, we hope not to draw too much attention on them and prevent retaliation strikes against these installations. Instead of using those, we base our operations from our Carrier group, which is well hidden in Nebulas and Asteroid fields and moved around regularly to avoid easy detection.
These ships are equipped to provide docking and repair facilities for our fighters and bombers and are supplied by our own transport and mining division as well as from subcontracted independent traders.
Summed up, our goals are:
• Stop the Slave trade, both Outcasts and Daumann’s
• Stop smuggling though our territory (check the ‘contraband policy’ section for more information)
• Keep Pirates, terrorist and the Hispanic nations away from IMGs bases and miners
• Help our allies whenever we can
• Protect the lives and belongings of innocent civilians
• Keep IMGs competitors at bay and harass their operations when we can


Fleet Admiral Geoffrey Marshall:


Naming conventions
Cruisers and Carriers, Gunboats : IAF|The.[God/ess, Hero/beast from Breton-Greco-Roman Mythology, etc]
Example: IAF|The.Lernaean

Transports: IAF|The.[Greco-Roman God/ess, etc] (non-aggressive name)
Example: IAF|The.Euphrosyne

Fighters/Freighters: IAF|[Rank].[Callsign]
Example: IAF|C.Jackrabbit

Shared Fighters and Transports: IAF|[Metal].[Spear, Hammer, Shield, etc]

Diplomacy:
Allied:
Zoners Abolishing Slavery (n00bl3t said he wants to try to bring the faction back so I'll list them here)
more? (may change with diplomacy)

Friendly:
IMG
GMG
CR
RHA
Red Hessians
Zoners
ALG
Gateway
OSC


Neutral:
Xenos
everybody else


Unfriendly:
BMM
Kruger
Corsairs
Daumann (in House Space)
Rogues


Hostile:
Slavers
Daumann (in the Omega and Tau systems)
Outcasts


Ranks
Admiral (Any allowed) [Adm.]
Colonel (All except caps) [Col.]
Major (All except caps) [Maj.]
Captain (All except caps) [Capt.]
Commander (Fighters, Transports, Freighters) [Com.]
Lieutenant (Fighters, Transports, Freighters) [Lt.]
Cadet (Charon) [C]
Mining/Supply Contractor (Transports, Freighters)

Allowed Ships
Members will be required to have at least one VHF and one Bomber, Recruits will be limited to a Charon, though some may be recruited to a higher rank

Carrier: (one only and shared)
Zephyr

Battlecruiser: (limited, all BC are shared or owned by the founders):
Argus

Gunboats:
Hydra, Conference(Permission required)

Bombers:
Pytho, Roc (Permission required), Waran (Permission required)

SHF:
Spatial (Permission required), Mafic (Permission required, unless loaded with all mining turrets for mining purposes)

VHF:
Nyx, Ravens Talon, Eagle (Permission required), Charon

HF:
Dacite, Falcon, Moldy Crow

LF:
Tigershark, Griffin, Basalt

Transports:
Atlas, Heavy Tanker, Mining Ship, Percheron (Permission required), Behemoth(Permission required)

Freighters:
Camara, Dromedary, X-shuttle, Repair Ship, Humpback (Permission required), Clydesdale (Permission required)

Note: Those who use a Bretonian or Rheinland ship will not be permitted to enter Kusari or Liberty, respectively.

Allowed Weapons:
IMG Guns
Civilian Guns
Zoner Guns (Permission required)
Any Ordinance
CODENAMES (Permission required, or as reward only with a promotion)

Recruitment
Until we get official, new recruits will be approached in Pennsylvania and mining areas by our mining crews, or on occasion by our pilots if they see someone who would fit in.
Recruitment has to be approved by Colonel or up

Recruits are limited to certain ship types and are to operate with a superior officer until they prove themselves.

Pilots Handbook
1.Respect your peers
2.Obey your CO's orders
3.Value your and your wingmen’s lives. If you can’t win, retreat.
4.Ships carrying human cargo are to be stopped and questioned.
5.Confirmed Slavers are to be stopped.
6.Slavers are offered to drop off the Slaves at Falkland, Freital or Freistadt
7.If they refuse, they are to be “boarded”, freed Slaves are to be protected with your lives until help arrives.
8.Ships of incompliant slavers are to be crippled if possible – remove guns, shields and thrusters.
9.IMG, =CR=, Gateway, ALG, GMG, OSC are to be offered an escort through our ZOI if encountered and your not on a mission.
10.Aid our allies against their foes.

Policies towards smugglers of contraband
Cardamine: A byproduct of the Slave trade.
Counterfeit Software: Not our problem, let Ageira chase them down
Synthetic Marijuana: We don't want it coming our way, but If some Zoner wants to get high also not our problem
Blood Diamonds: That's not Contraband to us.
Artifacts: Not likely to be seen except by our traders and escorts. As of now they are just purple rocks that rich people buy to us. Future relations with the Corsairs may change this view
Black market munitions: Great more weapons for the fight against the Outcasts and their slavers.
Gaian Wildlife: We have little to do with the fight over Gaia, however should we stop a known slaver/cardismuggler that is running them, We will call on a Gaian to rescue them.
Human organs: If being shipped for humanitarian aid their will be allowed to pass. Human Chop Shops however will be treated as the same as slavers
Nomad Parts: Dangerous cargo, depends on the ship. If it is a legal research ship then they can pass, other ships may be infected so the cargo will taken and destroyed.

ZoI
[Image: th_IAFZoI.jpg]
Reply  
Offline Friday
10-18-2009, 04:39 AM,
#2
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

Just a couple of quick questions.

1) Is this organisation meant to replace the ZAS?

2) If not, then what is your relationship to them?

3) What is your funding source for maintaining ships cruiser size and greater?

[Image: GMG_banner.png]

  Reply  
Offline Salem
10-18-2009, 05:17 AM,
#3
Member
Posts: 11
Threads: 2
Joined: Oct 2009

' Wrote:Just a couple of quick questions.

1) Is this organisation meant to replace the ZAS?
Yes and no. I am not in ZAS, I joined their chat and possibly to go RP with them but their activity was nil (except for one member, who has joined me.) Also the recent player anti-zoner thing going on has made zoner politics not to my liking.

2) If not, then what is your relationship to them?
See above. Also if they're still around we will be willing to work with them.

3) What is your funding source for maintaining ships cruiser size and greater?

We will have mining and trading operations, however there will be a limit of 4 caps. The Carrier flagship, a shared BC, my BC, and the other founder has the opportunity to have one. The shared ones are only for Admirals to use. Most likely the player flying it would be myself or the other founder. So by proxy there will be an in-game limit of 2 until we have new members join and get promoted (which will be awhile as no one will get insta-Admiral promotion.)
Reply  
Offline Markam
10-18-2009, 11:17 AM,
#4
Templar Enthusiast
Posts: 1,865
Threads: 122
Joined: Aug 2008

Lose the caps, if you're halting slave transports then I see absolutely no need to have capital ships.

Colonial remnant is also likely to take over the capital ships, and img probably wont get replacements (because it's a soddin' mining corp), I'd probably just use rocs and eagles too, for the same reason, ravens talon too I suppose.

IMG is a bretonian corp, so you could use some Bretonian ships (mainly transports) like the clydesdale or percheon (both awesome) for slave liberation. Special request for other things perhaps too.

I know IMG is hostile to BMM, but if they're hostile because of BMM's harsh reputation and not just corp competetion, BMM does not involve itself in slavery whatseover, and it's actually not that bad as far as treatment of workers (right, they die young, but they die rich). You are verrry unlikely to get into a firefight with BMM, the hostility disco evolved into has never materialised in game, IMG is too close to bretonia it makes no sense, Like GMG shooting KNF really.

I see you put daumann hostile, which some might not have noticed, they seem to be up on slavery. Depending on how you look at it, hessians might not be trusted with slaves either, using them to further their own goals, providing manpower to SCRA and conscripting the slaves to fight the corsairs, perhaps having them work on the planet in 47 (as regular miners).
Reply  
Offline bluntpencil2001
10-18-2009, 11:54 AM,
#5
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Markam makes some good points regarding Bretonia, the IMG/BMM relation being like a slightly more extreme GMG/Samura relation.

In fact, the Shire would be awesome for rescuing slaves in combination with a Percheron.

However, the point on SCRA is a bit off, since slavery is one of two contraband items that the Coalition actually stop, the other being Cardamine. You'll also notice that the Coalition candidate in the Ontario election is standing on an anti-slavery platform and would strongly appreciate your support.

Vote for Citizen Katz!

[Image: sig-9566.jpg]
  Reply  
Offline Salem
10-18-2009, 12:23 PM,
#6
Member
Posts: 11
Threads: 2
Joined: Oct 2009

' Wrote:Lose the caps, if you're halting slave transports then I see absolutely no need to have capital ships.
No. The Carrier will be our in-RP home and will never see combat (outside of being part of an event or if attacked). It will function as a B/B and ammo supply .
The Battlecruisers are primarily RP platforms too and won't see any action against transports. We do however, intend to use them as lolcap killers, if we have no other choice.

' Wrote:Colonial remnant is also likely to take over the capital ships, and img probably wont get replacements (because it's a soddin' mining corp), I'd probably just use rocs and eagles too, for the same reason, ravens talon too I suppose.
When (if) the caps go to the CR, we can still file SRP requests, hopefully we'll have the possibility to prove ourselves and our RP until then.
Nxy and Pythos infocards still say IMG ship, so we will use them. We are a (para-)military organization, why use civilian stuff if we have bigger guns?

' Wrote:IMG is a bretonian corp, so you could use some Bretonian ships (mainly transports) like the Clydesdale or percheon (both awesome) for slave liberation. Special request for other things perhaps too.
IMG has roots in Rheinland as well and we won't deny members to use those Houses ships if they ask, but we don't encourage it either (exept of the Tigershark, which will be our primary LF, since some said the Scimitar is to 'Outcastish')

' Wrote:I know IMG is hostile to BMM, but if they're hostile because of BMM's harsh reputation and not just corp competition, BMM does not involve itself in slavery whatsoever, and it's actually not that bad as far as treatment of workers (right, they die young, but they die rich). You are very unlikely to get into a firefight with BMM, the hostility disco evolved into has never materialized in game, IMG is too close to bretonia it makes no sense, Like GMG shooting KNF really.
Unfriendly means unfriendly. Not Kill on sight. If we encounter BMM ships in House space, our attitude will be unfriendly. If we catch BMM in the Taus or Omegas, while fishing in IMGs lake (meaning mining, expanding their territory) and there are no witnesses...who knows what will happen.

' Wrote:I see you put daumann hostile, which some might not have noticed, they seem to be up on slavery. Depending on how you look at it, Hessians might not be trusted with slaves either, using them to further their own goals, providing manpower to SCRA and conscripting the slaves to fight the corsairs, perhaps having them work on the planet in 47 (as regular miners).
Daumann uses slave labor to keep Rheinlands war machinery up and running. They also are a big rival of the IMG, so listing them as hostiles is logic.
The Hessians are indeed recruiting freed slaves, but only if those want to be recruited. If not, they have to work for a bit (being paid) and then released to freedom (not much different from our organization)
Reply  
Offline pbrione
10-18-2009, 12:57 PM,
#7
Member
Posts: 502
Threads: 41
Joined: Jun 2008

General good advice: You have too many seperate ranks, unlikely you'll get to fill them all as a small specialist faction - I'd advise you trim the number of ranks by about 50% for logistical reasons.

I also see no real reason why you would need or in fact want large capital ships, given that they are useless for hunting slavers. Beyond that your general concept is sound, if rather similar to the ZAS. If I were you I'd try to focus on some more peaceful political RP campaigning against slavery rather than just floating round in space looking for smugglers to blow up, as the former has far more RP potential.

Also, what are your policies towards smugglers of other contraband such as cardamine?

Sir Stanley Nelson
[Image: kbeb.png][Image: dscz.jpg][Image: 19979982.jpg][Image: nsm.png][Image: gcak.jpg][Image: harvsu.png][Image: taui.png][Image: frcl.png]
[Image: BAF_1_FltAdm.jpg]
[Image: BAF_2.jpg]
[Image: BAF_3.jpg]
<span style="color:#000066">Charles Canning [Image: 1-2.png]</span><span style="color:#000066"> Foreign Secretary</span>
  Reply  
Offline Salem
10-18-2009, 02:15 PM,
#8
Member
Posts: 11
Threads: 2
Joined: Oct 2009

We have removed some ranks and added our general contraband policies. Thank you for the advice.

Regarding the capital ships:
We use the carrier (which we haven't even bought yet) to move our assets around, to launch our fighters from it, as it is our RP home We'll also have a logistics/transportation wing which will supply our ships with necessary goods and to earn the funds we need to keep it up and running.

The Battlecruisers (a maximum of three, more likely only two) will be scattered throughout our ZOI (probably one in the Omegas and the other one in the Taus) and will be used to: Escort and defend our carrier, to remove large pirate presence in The Systems we have interest in and most important, to have something to counter the fleet of the Maltaese nation, which we are fighting (Alpha is next door to the Taus, and I know exactly how fast the OC ganksquad can be around if you stop a slaver)
In general: Our capital ships are our most valuable assets and rarely be seen and if, mostly hiding in fields and nebulae, supporting and supplying our fighter squadrons.
Reply  
Offline ed_philips38
10-18-2009, 04:54 PM,
#9
Member
Posts: 299
Threads: 7
Joined: Jun 2009

As I see it.

It's a logical step for the IMG to progress towards a para military wing, the recent changes to the mining community in general has placed a far greater need for such.

Miners are at far greater risk now than at any time in Freelancer / Discovery history, until such time as mining becomes more viable, miners themselves need to travel / explore other systems, whether this is intentional by the mod dev team is not for me to say as I'm simply a player.

The Zoner movement itself is undergoing radical changes, the ZAS movement, whilst I still support it, has not really given me, as an individual, to experience the RP I thought it would, and as ZAS is Zoner related, I can see no reason why it too should not be affected by the Zoner issues as a whole.

It's already been stated quite clearly the intentions of owning the Cap ships, so on that issue I've no more to add.

All the time I've been a forum member I've seen groups spring up from nowhere, breakaway groups that no one seems to know anything about.

The IAF wasn't some bright idea, it was discussed at great length, and various faction leaders were contacted for their input / feedback.

The role of the IAF is simple;

1/ To take some of the pressure off the ZAS allowing it to re organise itself.
2/ To take up the fight against Slavery.
3/ The logical step to protecting bases, miners and their belongings in the current environment.
4/ To give those players whose history lies in the mining community added support through RP that is basically an integral component of Freelancer itself, and likewise Discovery.

We aren't a bunch of fanatics looking for a fight, nor are we immature in our way of thinking, we simply want to extend an RP that so far has not been filled as it was intended.

We all start off as newbies, the only way to progress to higher levels is through mining, therefore, the IAF is the most logical and practical advancement on that.

Hopefully you'll now understand our point of view.
  Reply  
Offline Boss
10-18-2009, 05:11 PM,
#10
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

I'll be blunt: Just how many anti-smuggling groups do we really need? LRF, ZAS, SCRA, and any of a dozen others are smitiing Outcast funds. It gets old fast.

This on the heels of a slight nerf of cardi-slaves? *shrugs* The writeup is good, but I can't approve of the idea.

$0.02

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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