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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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NPC's are getting....

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NPC's are getting....
Offline Akura
12-06-2009, 05:17 PM,
#21
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:The worst problem with NPCs is that they bounce your ship around. When your in a mining ship or a capital should you stay there like a brick and they bounce off you. Its rediculeus a fighter will turn my ship around etc and I have no control over it.


Freeworlds made a method of reversing it...
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Offline mwerte
12-06-2009, 05:51 PM,
#22
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

$#%^@#%! hate NPCs.

Last night a Wilde raid party tried to go out. 2 fighters, 2 bombers, and 1 GB. We could not go more then 5k on cruise without being disrupted by a horde of 10+ NPCs, have to kill them all, cruise another 5k, repeat. It was ridiculous. Either tone down NPCs or remove their CDs. They don't add realism, they add annoyance.


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Offline mjolnir
12-06-2009, 05:55 PM,
#23
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:$#%^@#%! hate NPCs.

Last night a Wilde raid party tried to go out. 2 fighters, 2 bombers, and 1 GB. We could not go more then 5k on cruise without being disrupted by a horde of 10+ NPCs, have to kill them all, cruise another 5k, repeat. It was ridiculous. Either tone down NPCs or remove their CDs. They don't add realism, they add annoyance.

Guess we start by removing all dangerous NPCs from Omega-55 and replace them with easy-to-farm ships.

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Offline jxie93
12-06-2009, 05:55 PM,
#24
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Posts: 3,740
Threads: 80
Joined: Sep 2009

' Wrote:remove their CDs.

Only give them CDs in guard systems.

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Offline DarthCloakedGuy
12-06-2009, 09:55 PM,
#25
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Posts: 1,263
Threads: 55
Joined: May 2008

' Wrote:Mind providing some proof that most of the people who have just posted in this thread spend most of their time playing pirate characters? I certainly do not.
I spend most of my time playing a pirate character-- in Liberty, so I have no troubles with NPCs, thankfully. But I also have a character who frequently smuggles Cardamine. The Hammerhead spawns at Freeport Ten and Malta are just insane-- and five of them can strip a Pirate Transport to nothing if an Outcast patrol doesn't rumble along.

I mean, really. Can't kill them. Can't cruise from them. Can't thrust from them. Can only try to dodge and PRAY that an Outcast patrol shows up.

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Offline FooFighter
12-06-2009, 10:17 PM,
#26
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Posts: 726
Threads: 32
Joined: Sep 2007

Place strong NPCs at chocke points and hardpoints (planets, stations, etc) - but please remove them from everywhere else. Seriously. They don't contribute to RP (quite the contrary) and for most of us, not to gameplay either. This is a PvP/RP, not a PvE server.
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Offline pieguy259
12-06-2009, 10:30 PM,
#27
Member
Posts: 1,334
Threads: 99
Joined: Sep 2008

' Wrote:Guess we start by removing all dangerous NPCs from Omega-55 and replace them with easy-to-farm ships.

I think he meant a raiding party consisting of Wilde, not a party raiding the Wilde.

Here's a fun exercise. Join the SCRA, fly a Partisan, then try to get from Omega-52 to Honshu. Centurion swarms in Omega-5, Titans in Omega-41, Hammerheads (oh, so many Hammerheads, maybe ten at once) in Omicron Theta, PLUS the Titans. Oh yes, and there are no Coalition bases between 52 and Honshu, so enjoy having to start all over again every time you encounter a group of Hammerheads/Titans (which will be often).

NPCs do not roleplay. NPCs have exactly the kind of "red = dead" mentality we loathe in players. Claiming they add to roleplay is ridiculous to anyone who's had to deal with them on their way to a roleplay session. They. Are. Annoying. And with the "jump systems recharging" and cruise drain, guess what? If they CD you, you've got no hope of defending yourself till your power comes back. If you find a swarm of them on the other side of a jump hole, you're screwed, 'cause there's no way you're cruising away (they have CDs). There's no way you can kill them all, 'cause they just keep spawning. Well, you can always jump back, right? Ha! We laugh at your ignorance! Nope, you have to wait more than ten seconds to jump out, by which time the NPCs will have killed you, retrieved your pod, cut off your head and mounted it on their wall.

Get rid of their CDs outside Guard systems. At least.

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Camtheman Of Freelancer4Ever
12-06-2009, 11:49 PM,
#28
Unregistered
 

They're really super annoying when were trying to RP outisde of leeds with traders and flippin 12 chimareas come and spawn and it makes it so the templars cant type without getting pwned.

Ugh. Remove their CD's or at least tone them down a little.

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Offline Tovig
12-06-2009, 11:50 PM,
#29
Member
Posts: 874
Threads: 34
Joined: Mar 2009

The problem isnt the NPCs, it's the TCD they carry each others... Remove the CD and you can get out without problems.
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Camtheman Of Freelancer4Ever
12-06-2009, 11:54 PM,
#30
Unregistered
 

Actually you know what would make them better?

There was another thread saying NPC's were too easy as a rule everywhere. How about we tone their numbers down a bit, remove their CD and put a starkiller torpedo launcher there instead. That'll make for a fun time...
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