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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Survey: Nomad Membership (October --- 2009)

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Poll: Should the Nomads (NPC faction) have an open membership that does not restrict the use of roleplay with a Nomad ID by a Player faction?
You do not have permission to vote in this poll.
Yes
23.64%
39 23.64%
No
72.73%
120 72.73%
Other
3.64%
6 3.64%
Total 165 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »
Survey: Nomad Membership (October --- 2009)
Offline Treewyrm
10-28-2009, 06:40 PM,
#41
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

' Wrote:I think it's gay Nomads are rarely seen on the server.
"Gay nomads" aren't just rarely seen, they don't even exist as nomads are genderless and I don't think that intercaste *ahem* reproduction can be qualified as "gay". Sounds like a cardamine overdose plus stress from some other thread on this server.

@Felix: they're called "lolmads" I think.
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Offline jxie93
10-28-2009, 07:04 PM,
#42
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

' Wrote:"Gay nomads" aren't just rarely seen, they don't even exist as nomads are genderless and I don't think that intercaste *ahem* reproduction can be qualified as "gay". Sounds like a cardamine overdose plus stress from some other thread on this server.

@Felix: they're called "lolmads" I think.

Actually I think he meant it's "gay" as in it's "rubbish" - that Nomads are rarely seen".

Young people nowadays, using "gay" and "your mother" as universal insults.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Marburg
10-28-2009, 07:09 PM,
#43
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

I like that the Keepers hold such high standards. Alot of people simply don't have what it takes to play one properly & a fully open membership would simply ruin everything that makes them cool.

Besides, anyone can create a trial nomad & give it a shot, provided they jump through the proper hoops. For all the info a player has to absorb to RP a jelly properly, it's already pretty open as it is now.

Just cause a person wants something doesn't mean they deserve to have it.

Reply  
Offline Treewyrm
10-28-2009, 09:21 PM,
#44
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

One more thing I've totally forgot.

Okay, so let's assume that nomads are completely free to take by anyone, but how it's going to work? By default they're hostile to everyone, meaning you don't even get to dock on their bases. Alright, let's assume then that some missions from Outcasts could potentially positively affect your reputation towards the Nomads. Not that it makes any sense whatsoever, cause the relation between the two is not classified as "allied", but rather neutrality with occasional tensions on both sides. But just for the sake of example let's pretend that there are such missions. So imagine I'm a regular player, I've just bought/downloaded Freelancer, learned there are cool mods around with lots of players and happens to be the most popular one is Discovery. Cool, isn't it? Next thing I do is download one from moddb, since that's the place where most game mods are anyway. I install the mod, launch the game, it nicely updates and lets me in, I go into multiplayer and see one of the servers being highly populated. "That must be it!" - I exclaim and rush to it. From few days to a week I learn Discovery actually allows players to play Nomads. "Awesome!" - I exclaim again, remembering they were those cool looking alien antagonists in the single player campaign, they had those cloaking devices and all, killing stuff and so. After a bit of search in DataStorm or any other tool I find that it's sold on some base in a system X. I run to that system and... Nomad NPCs shoot me on sight and kill me. Sucks, innit? All is not lost, I ask people around in system chat "hey folks, how do I get rep with nomads?", and there will always be a kind soul replying to me "do outcast missions!". Hooray! Now everything is set and I happily do missions for the Outcasts raising my reputation for the Nomads too. Pass a day or two and missions are done, I'm friendly with 'em, dock to their base and buy their ship, their equipment, their ID. "Wow! Cool stuff, bro!"!!

...Now hold everything for a moment. Tell me - what did I miss in this?

First one who answers that REALLY simple question wins a cookie.
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Offline Boss
10-28-2009, 09:25 PM,
#45
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Wait, I don't know HOW to play a Nomad! Oh well, time to olololol and pewpew!

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Treewyrm
10-28-2009, 09:28 PM,
#46
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

' Wrote:Wait, I don't know HOW to play a Nomad! Oh well, time to olololol and pewpew!
Bingo!

The game has very little to no information on them. They were antagonists in the campaign and maximum such a player would know is what they've got from that. Which isn't enough to role-play them.

[Image: cookie.jpg]

YUM YUM!
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Offline Boss
10-28-2009, 09:31 PM,
#47
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

About 99% of what we know about Nomads we've invented or learned from the Bonus DVD/7crow's PDF.

The game really doesn't offer much in the way of "This is a Nomad and this is what it does".

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Dashiell
10-28-2009, 09:35 PM,
#48
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

it's interesting to start reading at page 5 and see gay nomads being discussed:P

reading back, however, no. don't make the faction open. it'll unleash a floodload of lulwutting morons, effictively killing of the fear factor of the noamds altogheter.

I do, feel, however that there should be more keepers. but how to do that without losing the high stadard?

[Image: serpentlol.gif]
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Offline Benjamin
10-28-2009, 09:36 PM,
#49
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

Never met a nomad so w/e. Closest thing I know is the wilde. It's good there for a couple of reasons. 1: they're all good. you don't meet bad wilde because they don't exist.
2: they're small. therefore they are rare. therefore meeting them is more interesting.
more than bad members or pvpwhoring, the thing that would damage those factions the most is just there being too many of them, good or bad.

Join Cryer Pharmaceuticals
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Offline Treewyrm
10-28-2009, 09:38 PM,
#50
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Exactly, Boss. This illustrates one of the core reasons why there is no such thing: the game lacks the infrastructure. Making one would take a lot of effort and time, the mod is simply NOT ready for that. And even making one guarantees absolutely nothing, often enough people don't even read their IDs, resulting in so many sanctions we're seeing daily. This, however, is far more dangerous, because by default people assume that they shoot everything on sight (they're the "main bad guys" - it's stuck in the head of majority, try getting that out), which isn't the case in Discovery, but how the people coming to the server and being attracted to the possibility of playing main storyline antagonists would know it anyway? They wouldn't, it's as simple as that. Unlike Unselie's aforementioned Bowex - they weren't main story antagonists, and that's a huge difference there, it reflects upon many aspects of role-play and play behavior in general. It causes totally different expectations, things we assume to be by default. It's apples and oranges.

Frankly I'm somewhat surprised some people are either not understanding these simple things or just ignoring them for whatever purpose they have. It's really the basics here. Just put yourself into shoes of newcomers, disregard for a moment you even know this forum exists, let alone the fact there is something called "Nomad lore" which explains their background history, their inner works and give the introduction into the way they are presented here at Discovery.

The moment you begin to think and analyze the causes and reasons you'll how complicated and difficult it is.

I mentioned many times that we are open for newcomers too, but we have to see that you've got the responsibility here, that you understand the role-play and so forth. Heck the story isn't about your writing skills, it's there simply to make sure you understand whom you're playing and you know the material, that you truly care for this role-play and want to be part of it. People make bizarre rumors I've been hearing about that. Let me tell you: it's all bull****, don't listen to random people, just click on the link in my signature and learn it all for yourself, and if there are questions - we're always there to help you at our boards.

If you have a completely different interpretation of the Nomads them I'm afraid there is nothing I can do. It's like trying to play a Kusari naval officer sitting in bar in New London and happily discussing weather with Bretonian police officer. It just doesn't go, doesn't fly. Every faction has established set of what they do, whom they represent and so forth. Parameters that define them uniquely in relation to other factions. Nomads are the same, they're not a blank piece of paper you can draw your own picture on.
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