' Wrote:FR5 gives a lot more power than just making people that go into your guard system and shoot things hostile.
' Wrote:It does and this is intentional although note that the right is stated as "Factions may request" not "Factions may demand"
I'm looking forward to adding the next faction right.
Yeah I can see the applicable power behind FR5. I can't say I am pleased each time I hear from one of my members that someone hauling Slaves/Cardimine slipped their grasp by docking on one of our bases. These usual culprits tend to be generic ID'd ships or worse Zoner ID'd ship (cute). You'll find as this is used that there will by a fine line between deciding whether a request to have a player's rep fixed is needed or a sanction instead as this FR5 will have blended the boundary of what's sanctionable or not.
For GMG| I can say that I am thankful that we created it to have a council of 5 GM's. We tend to not all agree on things and arguments happen in our seperate chat. This is a good thing because the results of those arguments have always been beneficial for the faction. This FR5 will certainly be our primary topic of discussion in the days to come as well as each time the requirement of it's usage is needed. I certainly don't intend to see GMG| misuse and cast a dark shadow on this right.
I still have a feeling that you will be doing a facepalm, another one, and another one till you headdesk and drop FR5 altogether. But then again it could be the cynic in me and I'll be wrong. Should be intersting, may get to know more about who's naughty or nice ;)
Edit Add: The side effect of making it transparent is an increased level of scrutiny on the official factions. The by-product of being the accuser under these circumstances. Which is a good thing hence knowing who's naughty or nice.
Well as you know, Cannon, I'm already completely in favour of this having voted on it already. Regardless, fun times ahead with the next one, but obviously you've got my support;)
there is a little problem about that rule - which is the counter reaction.
things must not become uncontrollable. - but when they do - where is the responsibility?
lets say - a faction, with good reason but a little overenthusiastic, cause they are short sighted ( a problem many people have ) - declares a group of people hostile.
lets even make it an example:
the order ( picked a random faction ) sits at toledo. an inofficial bunch of order tagged, IDed players turns up one day and keeps making trouble.... no, not trouble for the order as such, - but they keep raiding targets they are allowed to raid, but they do it much more often and zealous than they should. ( nothing new here, it can happen to any faction )
so the order faction decides, "that is not what the order ought to do" - they speak to the clan, but nothing gets better. - they then request this clan to became hostile to the order NPC faction, cause they do not want to associate themselves with these people anymore.
by THEIR doing, ( reason or not ) - they declare this group of people hostile to the parent faction.
so - there are a few points that i need addressed...
- firstly - they create an enemy to the faction that is not meant to be an enemy. - this "renegade" order group now has a full right to attack the regular order, cause on the regulars orders request, they became hostile. - and hostile means.... firing their weapons.
are factions aware that they are creating additional enemies there? - and i have seen factions complain about this very thing. - boldly going out and declaring someone hostile - and then waking up and realizing, "oh my, they shoot back... and they are many".
- secondly - what about the consequences in terms of sanctions? - many a declarations such as that have carried serious sanctions behind them.
lets look at the apocalypse matter. - they were banished from the BHG and declared hostile by almost everyone.
by being declared hostile BY OTHERS, there were sanctions that followed the thought of "you cannot dock here, cause you re hostile" - which then led to ooRP reports / sanctions like "you are beamed into space, when you die, your char is deleted, cause you have no homebase anymore".
that is - when RP consequences become ooRP server rule consequences. - its a different level of "sanctions". - being declared hostile based on RP and being fugitive is one thing. - being banned or deleted is another.
right now, it cannot be said how well it works, cause it takes precidents to consider how just or unjust it is.
but when i read people posting "can i banish people for not speaking english" - i can also see people trying to post "can i banish people cause they have bad grammer?" - "can i banish people cause their roleplay just doesn t look right from my point of view, even if all the rules and tech-charts say they CAN do it?" - "can i banish people cause they disrupt MY roleplay - and I have the power - but not them"
the power to request is similar to the power to demand. - the only different thing is the level of conversation - when requesting, - you are asked to justify, when demanding, the other side is asked to justify.
there is a little "control mechanism" that would prevent it from being considered a "victory over others".
same should in a way apply to sanction reports.... .
when your report or request is spiteful, unjust - the sanction should fall back on the one that requests. - would make many a players think twice before posting a report - and calm down before they do and THINK about it.
in this case, it would prevent a player from considering this mechanism as some sort of vengeance.
* well or at least have someone that has made an unjust request pay a good deal of credits.
in short:
in the hands of responsible players, this is a GREAT tool. - in the hands of a player that is not that responsible ( even if he considers himself to be ) - this tool can be terrible. - it can upset the whole server enviroment and balance of factions.
Alot of people ask "can i?" here and most of the people that ask questions like yours in example Jinx (can i ban someone for bad grammar) will not have the right to ban anyone.
I am sure that the banishment of people will be reserved to high ranking members and the organisation or councils of high ranking members.
Aka OPG elder and council elder, but OPG marauder has no rights as those.
I actually like the rule, and people that refuse to follow the roleplay and instead form the completely new roleplay are selfish and greedy. Why should my roleplay - that's there longer and thus - has a chance to be much more deeper and with much more people involved, suddenly be crippled because the new guy doesn't agree with it.
If he is so skilled to notice my rp has flaws and if he is so skilled to start the new roleplay, he will do it within the boundaries of what's he allowed to do and within few months beat my roleplay with his. But if his desire is just to fly around and be a male genital then I think I have every right to make him red.
And if his behavior continues I am sure we can petition the other people, where banished people dock now - to banish them too.
Basically it gives admins more to do, but its a sacrifice that could save some hard time and some idiotic KOS could go better.
I'll just name an example of a guy that got pirated in his zoner trader and then decided to place OPG on his KoS list with his Corsair Osiris.
Yes I agree, OPG has firepower to take down an osiris, but it is hard and annoying to actually have to evade someone's missiles and weapons in your own home system because when he dies he's still there. Every four hours a damn thing with a cap7 gives us some target practice. Fun, but not fun enough when you want it removed. Or when he shoots your pirate transport down that's bringing engine components to tripoli - because you're a traitor. Some traitor....