' Wrote:The Outcasts and Corsairs have a council, which represents the government, I would think any factions not within this council, RoS/TBH for example, have no say in the matter.
For the Corsairs I ask the admins to reserve faction right #5 to the Corsair Council. We'll come up with a decision and then a representative will post in the special request subforum. Since the Council is made up of 2 factions and 1 independent, this might mean this isn't a 'faction right' per se, but a government right.
The Brotherhood should be able to request people be made hostile to the Corsair Guard IFF, but not for the Corsair IFF.
The problem with this is that if you applied this a few months ago to the Council of Zoners, any breakaway faction such as the Zoner Alliance would ultimately not have the backing of the admins (by default), making a coup, unarmed or otherwise, impossible.
Clans outside of the player-made, RP ranking structure of an NPC faction should not have to suffer ooRP consequences for not being a part of that ranking structure. RP consequences should follow RP decisions, ooRP consequences should follow ooRP decisions. There should be no mixing of the two.
I am in favour of the new faction right as stated at the time of writing.
' Wrote:The problem with this is that if you applied this a few months ago to the Council of Zoners, any breakaway faction such as the Zoner Alliance would ultimately not have the backing of the admins (by default), making a coup, unarmed or otherwise, impossible.
Clans outside of the player-made, RP ranking structure of an NPC faction should not have to suffer ooRP consequences for not being a part of that ranking structure. RP consequences should follow RP decisions, ooRP consequences should follow ooRP decisions. There should be no mixing of the two.
I am in favour of the new faction right as stated at the time of writing.
Yeah the CoZ/ZA thing is an interesting case... Not sure what to make of it.
I'm not quite sure what you mean by the 2nd paragraph.. ooRP consequences for not being part of a player made ranking structure? I wouldn't say that being made hostile to the NPC faction is ooRP at all.
If an Order clan decides to attack the Order as a whole, (Order Rebellion), then it makes sense that the NPC faction, who are under Order HC control, would refuse docking right and shoot at Order Rebellion members on sight, which is exactly what making them hostile to the NPC faction does.
' Wrote:Yeah the CoZ/ZA thing is an interesting case... Not sure what to make of it.
I'm not quite sure what you mean by the 2nd paragraph.. ooRP consequences for not being part of a player made ranking structure? I wouldn't say that being made hostile to the NPC faction is ooRP at all.
If an Order clan decides to attack the Order as a whole, (Order Rebellion), then it makes sense that the NPC faction, who are under Order HC control, would refuse docking right and shoot at Order Rebellion members on sight, which is exactly what making them hostile to the NPC faction does.
I think what he means is that this faction right makes things like the Zoner power struggle a lot more complicated. How would it have gone down if, when the first group broke away, the rest tried to make them become not Zoners anymore? Granted, Zoners are not the best example (as they thrive on independence) but I think that's what he's getting at. This faction right should not be used to shut down nonviolent power struggles (like the CoZ breakup) but to properly rep things like the all-too-frequent Order rebellions... the idea is to keep it as an ooRP tool (make people hostile to factions that they're basically already hostile with) rather than as an RP "imapwnu" stick. I believe this was the intention of the admins anyway, and that requests to the contrary would be ignored (hopefully the faction making the request would be instructed in the proper application of this right, in that case) and repeated attempts to abuse this right (like with any other right) would be severely punished.
' Wrote:IMG/CR isn't a problem, the IMG have the IMG iff, CR has the Colonial iff.
The Outcasts and Corsairs have a council, which represents the government, I would think any factions not within this council, RoS/TBH for example, have no say in the matter.
For the Corsairs I ask the admins to reserve faction right #5 to the Corsair Council. We'll come up with a decision and then a representative will post in the special request subforum. Since the Council is made up of 2 factions and 1 independent, this might mean this isn't a 'faction right' per se, but a government right.
The Brotherhood should be able to request people be made hostile to the Corsair Guard IFF, but not for the Corsair IFF.
Can we please not use these rules for our own inrp political struggles. Last I checked The Council of elders and the OC government were not factions. Why should they get rights aside from the fact that you want to take it away from real factions. If a situation comes up where TBH feels it needs to use this right, we will wether the OPG or the council likes it or not.
On a side not, can I take bets on how long it takes mule to ask the Admins to turn TBH hostile to the sairs?
Can entities such as the CoZ, ZA, Council of Elders/Dons, OC goverment, etc etc use this rule? They are not offical factions so I'd say no. Though if you look at the ZA, it contains all of the Zoner offical factions thus it could use it. Only difference is, the ZA wouldn't make the request. A OSI, TAZ, or ZTC faction leader would make the post and link to the proof and link to the ZA vote where all three groups agreed it to be the best course of action. Could the CoZ wield it? It has no offical factions within it.
So, if a npc faction has more than one player faction representing it. (Zoners, Sairs, OC) do all offical factions need to agree upon the request before it can be posted?
Yes, this will be open to abuse, but as long as the requests are public and the admins are the ones deciding it should be hard to abuse.
' Wrote:If you cannot figure out what is meant by discussion, then do not bother replying.
Discussion - the people that actually make the rules talked about it and implemented it.
There is an established chain of command here. The GODS, the Gods, the demi-gods, the priesthood, and then the woshipping masses. Sometimes things flow from the Gods that doesn't need input from the priesthood or worshipping masses. Deal with it. There was discussion which included bringing back ALL of the original faction right #5, or possibly even making it even stricter.
The whole point is simple - and is covered right here.
Quote:1.2 Server administrators will impose sanctions on players for violating server rules and for any actions that harm server gameplay.
1.3 Administrators are obliged:
- To ensure work of Discovery Freelancer server;
- To be fair and treat all players equally, independent of their level and faction alignment;
- Not to mix server roleplaying with server administration in any way;
- Not to ignore any cases of server rules violations that are reported.
1.4 Administrators have a right (in addition to stated in 1.2):
- To close server for maintainance with or without prior warning; - To interfere in server events and wars in cases of server rules violations;
- To approve or disapprove system claims of factions; - To make final decisions about terms of wars (taking into account opinions of all sides of conflict);
- To give out certain administrator privileges to other people.
If people ddn't act in game or on the forums like 2 year olds and throwing tantrums, then we wouldn't need rules in the first place. Since they do - as has been evidenced on here and in game many times - welcome to the rules.
(And if you can't figure it out, GODS are Igiss and Majkp, Gods are the admins, demi-gods are the moderators, priesthood is the dev team, and the worshipping masses are the players.)
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
' Wrote:Can we please not use these rules for our own inrp political struggles. Last I checked The Council of elders and the OC government were not factions. Why should they get rights aside from the fact that you want to take it away from real factions. If a situation comes up where TBH feels it needs to use this right, we will wether the OPG or the council likes it or not.
Why does this right exist? Because in RP most of these player factions are in charge of their respective NPC factions, and control what the NPC do to certain players/groups.
In the case of various player governments such as the Corsair Council, I believe the power lies with them, not with a self-exiled faction who decided to leave the Council because they were unable/unwilling to cooperate.
When TAZ left the Council of Zoners, did they presume to have any authority of the Zoners as a whole? No. Same applies to the Brotherhood. The Guard system belongs to TBH, so they should have authority over who gets made hostile to Corsair Guard, and the Council should have to ask TBH for permission to make anyone hostile to Corsair Guard.
' Wrote:On a side not, can I take bets on how long it takes mule to ask the Admins to turn TBH hostile to the sairs?
Go ahead. Let's see if anyone shares your paranoid delusions.
' Wrote:When TAZ left the Council of Zoners, did they presume to have any authority of the Zoners as a whole? No. Same applies to the Brotherhood. The Guard system belongs to TBH, so they should have authority over who gets made hostile to Corsair Guard, and the Council should have to ask TBH for permission to make anyone hostile to Corsair Guard.
They didn't presume to have any authority of the Zoners as a whole while in the CoZ as the CoZ doesn't have that authority either. Bad example friend.
Question still stands though, do unoffical goverment type groups have the ability to use this rule against others? Including against other offical factions and unoffical factions?